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    It's super easy in the 3DS version because you see them all running around on the field screen Symbol encounters are good.

    Meanwhile, I am now hooked on BG2 and once again I am very appreciative of old-school quest design. So early in the game there comes a moment where your main story goal is to raise 20,000 gp, so you're pretty much left to explore your local City of Adventure and it's surroundings for cash ad, once again, all quests are unique, have their own stories, and none of them are fetch quests. In fact, a good chunk of them involves helping potential party memebrs, who are really well fleshed-out in this game, so it all comes together really nicely.
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    So I've beaten Yiazmat recently. Had to clear up some hard drive space but I didn't wanna uninstall FFXII until I did it.
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    I've been juggling a few ideas, and my wife has also proposed an intersting one to me, but then there came one that seems kinda... horrific? ANd considering I usually wrtie more of a slow, depressing horror, I feel like it could be a nice change of pace to write something like this. it should also be shorter than usual. So we'll see how that goes.

    It's good that you've got something to keep your mind occupied, though (probably necessary considering... some of the things that seem to pop up even here, I've noticed ). DQ's helped me in a very tough time, so I can definitely see how it would help you. I actually managed to write a little bit of my novel yesterday and it's helped me feel a little bit more satisfied and at ease, so who knows - maybe if you get back into writing, that can help you out too. Of course, the farther I get into my book, the more my idea evolves and the more things I see will need to be axed, added, or just altered altogether, so the first bare draft is still only really going to be the first baby step in a very long process.
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    Hope you're coping with the drama somehow! I'm here if you ever feel like you need to talk about it.

    I need to get back to DQXI, but seeing as how I've recently purchased Pillars of Eternity II, I might stay in this isometric Western RPG rabbit hole for a bit longer than expected
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    You might be the only one left on this site who knows about this game existence:
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    Sorry for taking so long to reply. Little guy's been feverish lately (probably because of the teeth), so I've had my hands full. So I've also had no time to write my story at all, so I was wondering if I could request that I'd be able to send it your way over the weekend instead of by Friday?

    So sorry if I won't address all the details. Honestly, I like the translation of the DQI locations, if ony because of how it connects to Tristan and Iseult and makes it all very reminiscent of old school folklore fantasy stuff. The Japanese have a weird relationship with borrowed words from English and other languages, and I often feel it's for the better when translators go for something that's more appropriate rather than literal. Can't say exactly how things went with Dharma Temple VS Alltrades Abbey, but I know that AA first came about as a translation in DQXI, and they most likely put it in to preserve whatever pun they had in Japanese for Jack of Alltrades and Master of Nu'un (plus, I have no info on this since my Japanese in basic, but Dharma itself may be a pun on something in Japanese, while also being relevant to this world's India-equivalent), so it's definitely a clever choice there - now whether it's good to retroactively retranslate it to that everywhere else is up for debate.

    I actually distinctly remember the phone version of DQIII having names that were definitely suggesting the country they were parodying? There was some pun on Rome for the Italy-inspired kingdom, and I can't remember whether the Japan equivalent was Zipang of Nihan (one of them is probably from Golden Sun), so there's definitely a pun on the various readings of Nihon going around here. That said, I still think I prefer some of the mosr punny names that stray further from the cultural influence than the other way around - it's one particular thing that's been bothering me in DQXI, honestly. They go out of their way to make every city a cultural stereotype of some real world location, up to over the top accents - think the Orkutsk segment in DQVIII but taken up to eleven. And then there's the cultural background they added with the localization that wasn't in the original, such as making one fisher village be over-the-top Hawaiian, up to everyone calling each other uncle and using the term Kahuna for a village elder which, upon learning this was never in the Japanese version and the Kahuna being a figure of religious significance in Hawaiian folklore, kinda just left a bad taste in my mouth, if I'm being honest. And you know, combine that with the fact the village's design or culture has zero to do with Hawaii other than a vaguely tropical climate and it's just... yeah. DQ localizations aren't perfect by any means. They're cool as parodies, but when it goes too far it just verges on being kind of in poor taste.

    I somehow totally spaced on you also playing DQIV, so that's cool to hear. The biggest weakness of that game to me is that the characters were the main selling point at the time, but since writing in games has advanced substantially since then, it's only become more and more dated. Like, III has the cool class system and quirky world, V has the generational story, etc., while with IV, all we get are character archetypes which, while still cool, were probably much more special back when this released on the NES.

    In my personal gaming news, I've beaten FFTA completely, including the corrupt Judges arc. While the game still holds a very special place in my heart, I found that chapter honestly very underwhelming? I've heard some people say back in the day that it was probably the best part of the game so I was looking forward to finally getting there and it just... wasn't. All the battles were super easy and the story that was there was nothing to write home about either. Cid was cool to play around with but with so little to do anymore that didn't really matter. I did start FFTA2 right after that though and holy hell, am I loving it. The story may be garbage, but in many ways this is just so much fun to play. The colors are so vibrant, the graphics in general are gorgeous, the music is amazing, and I just love how the battles are a bit speedier (and everyone gets AP after each mission!). It's just incredibly fun to play around with.

    Also finished Planescape: Torment and it was probably even more cathartic than when I first played it as a teen. It'd definitely one of the more ambitious stories in gaming overall and I sorta feel changed after that? Of course, I then started Baldur's Gate II and with my character being imported from the first game with the added new expansion pack, I am currently way too powerful. I'm expecting it won't be cakewalk for long, though.

    And my writing has been in a rut again, but I hope to get back to it soon. Still deliberating on trying to do my short story collection for NaNo, but I might as well just drop everything else and focus on my novel. We'll see.
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    VI is great, though I have no idea how the DS version differs from the original. I definitely had a blast with the DS version. I've actually been thinking of replaying VII myself, but with so many games, both replays and first plays, queued up on my list, I don't have the time for that now tbh. Almost done with the corrupt judges storyline in FFTA btw!
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    Yeah, now that I think about it, it carries over to DQXI too. V qualifies to an extent, as well. So pretty much the only ones that don't have it since IV are VI (where you're the child of a happily married royal couple, if estranged from them) and IX (where you're an angel). Not sure how X goes about it, though.
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    Yeah, DQIII is awesome. Great to hear you've been having fun with it.
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    I really want one, though it'll probably be a while before I can, but it definitely looks like a cool little system to have. I'm debating whether I would go for the regular switch or the Lite version, since I'd mostly be getting it for handheld purposes anyway, but then I still think it's better to have the option of docking it, not to mention all those cool Labo things that I think would be great for the kid. Then again, Lite is cheaper.
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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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Recent Entries

My Top 100's Lost but Not Forgotten: Xenosaga Episode III: Also Sprach Zarathustra

by Wolf Kanno on 12-30-2019 at 10:56 PM
Top 100 List Blah blah blah…. I ended up re-writing this entry because the original was a little more bitter and more like just a genuine rant than a review. With that said, a little backstory is in order.

Continuing my trend of snubbed entries in franchises, we now come back to a series that was very near and dear to me. At this point in time, the story of

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Video Games

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

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My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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