• Wolf Kanno's Avatar
    Today, 10:16 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Yeah, I haven't watched his retrospective on FFXII yet, but he paid it some heavy lip service for his Vagrant Story one. I'm debating about listing...
  • Fynn's Avatar
    Today, 09:45 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    Yeah, though I imagine our backgrounds are a bit different in that regard, considering he often mentions he’s a sound designer by profession, which I...
  • Wolf Kanno's Avatar
    Today, 09:26 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    I figure you would know this guy, especially since he seems to care a lot about the musical scores of games which reminded me of you.
  • Wolf Kanno's Avatar
    Today, 09:25 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Because it is the one bad track in a rather superb soundtrack that also happens to be the one track you'll hear the most. Granted, I don't hate it...
  • Fynn's Avatar
    Today, 09:09 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    Resonant Arc is pretty cool. Though I feel he makes some grand sweeping statements at times, overall I think he’s pretty diligent and thorough in his...
  • Wolf Kanno's Avatar
    Today, 08:38 AM
    Some gamers, myself included, like to talk about the "Golden Age of RPGs" but I am curious to learn where other people feel it happened. Was it just...
    2 replies | 22 view(s)
  • Wolf Kanno's Avatar
    Today, 08:14 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    I've been listening to a YouTuber named Resonant Arc who is reviewing a bunch of old Square games, and he brought ot my attention the funniest, if...
  • Wolf Kanno's Avatar
    Today, 06:02 AM
    Wolf Kanno posted a visitor message on Karifean's profile
    Yeah, that's definitely an improvement over a lot of the hardware at the time.
  • Wolf Kanno's Avatar
    Yesterday, 06:31 AM
    Wolf Kanno posted a visitor message on Karifean's profile
    It had a pretty snazzy audio come to think of it. I take it you've been playing some classic Ys?
  • Wolf Kanno's Avatar
    12-04-2019, 09:31 PM
    Wolf Kanno posted a visitor message on Fynn's profile
    It looked very pretty in the documentary series, well until the actual war part started and we saw bodies and concentration camps. Hell they had...
  • Fynn's Avatar
    12-04-2019, 09:25 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    I think they’re doing pretty OK nowadays. It’s Western Europe that’s currently rediscovering fascism and the far right currently :p I know that the...
  • Wolf Kanno's Avatar
    12-04-2019, 06:12 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    In related news to Tactics Ogre, I've been watching a BBC documentary series about the Yugoslav Wars. Been really interesting. I sort of feel like...
  • Wolf Kanno's Avatar
    12-04-2019, 02:00 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Soon as I finish 4 Heroes of Light.
  • Fynn's Avatar
    12-03-2019, 07:36 PM
    Fynn posted a visitor message on Wolf Kanno's profile
    Speakling of job systems, when do you plan to dive into Bravely Default?
  • Fynn's Avatar
    12-02-2019, 06:03 PM
    Fynn commented on blog entry Just beat Final Fantasy V in ham
    Awesome! FFV is a tremendous game. If you liked the job system, check out Bravely Default and itís sequel - itís pretty much FFV remade for a modern...
    1 replies | 26 view(s)
  • Wolf Kanno's Avatar
    12-01-2019, 09:42 PM
    Wolf Kanno posted a visitor message on Fynn's profile
    That's my feeling about it as well. I mean when I read about the mechanics, it sounds awesome, but playing gives me another feeling. I think part...
  • Fynn's Avatar
    12-01-2019, 08:08 PM
    For me it all depends on when my kid will decide to go to bed, so 50-50 it is for me.
    76 replies | 2621 view(s)
  • Freya's Avatar
    12-01-2019, 06:53 PM
    Well I made a chat room and a voice room in discord. If you're given the "DnD" role you can talk in it. Otherwise, you can only listen. IF roll20's...
    76 replies | 2621 view(s)
  • Fynn's Avatar
    12-01-2019, 06:31 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    Oh, don’t get me wrong, the context is extremely silly, but I think the 1000 Words scene is just very well directed, showcasing a level of visual...
  • Wolf Kanno's Avatar
    12-01-2019, 02:59 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    I feel my biggest issues with X-2 is that the campiness is too much for me, especially since I didn't care for Yuna or Rikku to begin with, so they...
  • Fynn's Avatar
    12-01-2019, 12:04 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    I appreciate the fact that it’s not serious at all, and I just love how it unintentionally just ruins everything about X. Then there’s stuff like the...
  • Wolf Kanno's Avatar
    11-30-2019, 11:15 PM
    Wolf Kanno posted a visitor message on Fynn's profile
    I tend dislike stories that start off conventional before a turn. Largely because it's too easy to get turned off from it before you reach the turn....
  • Fynn's Avatar
    11-30-2019, 10:32 PM
    Fynn posted a visitor message on Wolf Kanno's profile
    So I'm near the end of my 100% FFX-2 playthrough and I've decided this was a weird period in SE's history where they've decided that all side...
  • Fynn's Avatar
    11-30-2019, 08:51 PM
    Fynn posted a visitor message on Wolf Kanno's profile
    Oh, I'm not exactly upset over this. Just figured this was interesting :D But yeah, I'm now getting tons of ideas for refining the first half of the...
  • Wolf Kanno's Avatar
    11-30-2019, 07:19 PM
    Wolf Kanno posted a visitor message on Fynn's profile
    Eh, that happens too. I've axed subplots and chapters in my work as well. Sorry to hear it is getting axed, but sometimes you have to run with an...
  • Fynn's Avatar
    11-28-2019, 07:01 PM
    Fynn posted a visitor message on Wolf Kanno's profile
    So I’ve finished a longer chapter recently, which I’m proud of, but after finishing it I realized I’m like 99% gonna axe this subplot, and therefore...
  • Wolf Kanno's Avatar
    11-28-2019, 11:14 AM
    You can say that again. :eep: I'm in Chapter 6 as well. Been avoiding trying to get to the Roboticist, instead I'm running orders for the...
    29 replies | 1585 view(s)
  • Fynn's Avatar
    11-27-2019, 11:31 PM
    See, the Wall Market, FFX-2 and Bahamut Lagoon make me think that Toriyama is a very bearable Director/writer... but only as long as he sticks to the...
    2 replies | 110 view(s)
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5515 Visitor Messages

  1. View Conversation
    What've you been playing recently btw?
  2. View Conversation
    I imagine Cover, Counterattack, and Long Range will also be removed.


    While I also think these as well as others have a good chance of being removed they all could still be in the game, depending on how it is implemented


    Cover:
    Possibility 1: If you stand inbetween a character and an attack the damage is reduced.
    P2: While having the Materia equipped you can target a character and dash to him with an auto block of the next attack.


    Counter Attack: Same as in the original there is the chance of counterattacking, maybe also only if you have targetted the one before he attacked you. But definitely with a small chance to not exploit it too much.


    Long Range: I could imagine this one working for no character that is Vincent, Barret and Yuffie if they allowed stuff like aerial combat because then there could be a chance that because of that they could also allow something like a dashing attack to either an enemies far in the background or in the air.


    Manipulate: This one would need to be really creative. The coolest option would be a character being frozen while you control an enemy and it would break oce the character is hit or the enemy. But this would need to be hell of programming as you would need to program a whole list og enemies like a usable character, loading the attack list, being able to move the enemy and all that stuff. Instead it could be used for something like targetting and enemy and choosing the very next attack but if you or the enemy is hit even that thing is interrupted.


    Enemy Skill: Now that one being removed would really suck. If they really remove it I want either Aerith or Nanaki to be Blue Mages as they could narratively justify to be able to copy moves from enemies. Aerith could also finally "make use of something from nature" just like Cetra normally can cast without Materia.


    Throw I doubt will be inthe game unless the character throws an item with the thrown one always having the same skill like everything being represented as a ball or whatever.
  3. View Conversation
    Thank you!

    It’s an unbaked chocolate cheesecake, so it’s probably moist
  4. View Conversation
    I mean some games are ahead of the curve there at least; Falcom comes to mind, I think all their modern games have like 5 difficulty settings. Plus Persona 5 did it and allowed you to switch on the fly. So I guess it's becoming more common, though it really should be standard practice already.

    Damn that Masakado fight sounds brutal. I'm relatively familiar with the Elizabeth fight and how it plays out, I just never did it. Tho I think there are weapons that have High Counter? Guess depending on your damage setup you might not need anything else on your weapon anyways. Plus she'll only cast the full heal once per battle so if you hurry on up you can actually reduce her HP twice before the "timer" runs out.
  5. View Conversation
    Ah yeah, Elizabeth seems like the kind of boss that requires extremely specific preparation, which sounds more tedious than anything. Maybe she's fun to figure out how to beat from scratch; I guess I'll never know. Don't have my PS3 set up atm either otherwise I could be continuing Nocturne, but I'm slowly going through .hack//G.U. again at the moment. Slowly, cause I'm also looking for a job and having a bit of trouble on that front.

    The Expert Sphere Grid does open up some fun possibilities, although it's just as tempting to ignore them and send everyone down their usual path anyways; but the game is easy enough to have it be impossible to truly screw yourself over so really you can just go wherever you want and it'll work out one way or another. Part of me wishes the games were a bit more challenging in more than just their optional postgame content, but I'm sure it played a large part in boosting the series' accessibility at the high point of its popularity ... adding a Hard mode or something to the remasters would've been appreciated though. See that's something FF VIII could use. Doesn't even need to be complicated, in FF VIII you can literally just have the enemies be 10 levels stronger than usual, almost no additional coding required. Sadly, it's not gonna happen.

    I figured Neo Shinryu wouldn't be tough to beat, but I never figured out how to open that one cave entrance in the Sealed Temple and after combing over the place several times I just stopped playing. A little vexing but I don't really feel like I missed much. Omega Mk II was rather fun to fight at least, I went with my usual Freelancer Dual Wield + Dance + Dancer gear set setup, which deals more or less consistent damage while still not ending the fight without having you bear some of its more devious moves.
  6. View Conversation
    I see ^^ well you know I love the Spira games but I highly doubt you'll enjoy grinding out the superbosses if you don't like the games themselves so I certainly can't in good faith recommend it. If nothing else I can say those superbosses more than any other optional challenges taught me that probably around 95% of players who do them do NOT do them because they enjoy it, but out of a strange sense of self-obligation. Seeing as how they'll use any cheese strategy so long as it doesn't violate a "personal rule" of theirs. Dunno it's weird to me how people will frown upon using Zanmato on FFX bosses and yet be perfectly satisfied copying a "quick and easy" setup from online, essentially circumventing the entire challenge *anyways* just so long as they can pretend they didn't. Using permanent invincibility against Omega Weapon kinda falls under that as well tbh. It's not like I really begrudge it either, some people don't need those challenges and the work of overcoming them in their stressful lives, but they still have that self-imposed need to at least "have done it". Trophies are enticing I suppose, and have only become more so ever since they became console-level checklists.

    There's a bunch I skipped out on myself. Never did more than Zeromus in IV (Advance), never found the way to get to Neo-Shinryu in V, and only watched my brother do the Dragon's Den in VI. Also didn't ever do any of the Velvet Room attendants in Persona games cause I never went through with a New Game Plus on any of them >.< did you actually face Demi Fiend in DDS yourself btw?
  7. View Conversation
    This made me kinda curious, have you actually fought any of the PS2 era FF superbosses? ^^
  8. View Conversation
    4 years in a row, very impressive.
  9. View Conversation
    How rich would you be if you had a dollar for every time someone asked who that anime girl was? Gotta start saving for that android waifu.
  10. View Conversation
    If I want to make it a profession, then I do need to teach myself how to make it happen regardless of how hectic things get. Oh but I’ll definitely get there one day
Showing Visitor Messages 201 to 210 of 5515
About Wolf Kanno

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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.
**************************************************************

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

****************************************************************

Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 11:53 PM
You know the drill by now...

*******************************************************************************


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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