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    Some of us just need to work harder than others. As my choir conductor said (he was always very supportive of my musical endeavors, which can’t really be said about the music school principal, for example), for every Mozart out there, there’s also a Beethoven.
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    And I’m not saying Sugiyama is any worse a composer for sticking to his guns. It’s just other practiced that I feel hinder his soundtracks. If only he’d allow the orchestral versions of his stuff to be played in the game, the problem would be gone and DQ music would be much better remembered here, I think. I have great respect for his work, just not his approach to its consumers.

    And yeah, Uematsu always seemed like a swell guy. And I’m glad Mitsuda’s feels better. I have always related to the struggle he was apparently going through when making stuff. Back when I was starting composing, theee was this other girl in my class in music school who also composed, and even though she was younger than me, she composed tons of stuff, all of it really good. I still did my best to catch up, but I couldn’t help but lag behind, which discouraged me. Of course, she’s now an actual composer that’s gotten multiple awards, so I was basically comparing myself to a prodigy. So now I’m composing just for myself and I’m happier that way. So it’s good to hear Mitsuda’s has found a happy medium too
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    Oh, then I guess I misread my source. It makes sense, though, considering how jazzy his stuff is, it does suggest at least partial musical literacy before he started working. I love his work a lot but it’s a shame it’s such a strain on him. I’d like to see more from him while knowing that he’s not losing health because of it.

    Still, in Sugiyama’s case, I think it’s really more his traditionalism and stubbornness that make his things sound the way they do. Both Shimomura and Hamauzu are classically trained, and yet they’re far more flexible when it comes to using new musical media to their full potential.
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    See, it’s not as jarring in the old games because MIDIs had not advanced to the point that more could be done with them, so it’s kind of a time before Sugiyama got left behind in that regard. The iOS ports used better midi arrangements, but again, this is something that’s just easier to forgive in the old games.

    Yeah, Mitsuda’s pretty much in the same boat as Uematsu in this regard. Both self taught, both less concerned about what it would sound like on real instruments rather than the actual mediums used in-game.
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    That’s because FF is composed differently. Uematsu has pretty much always used stuff in his soundtracks that goes beyond the typical symphonic arrangements, with lots of electronic sounds as early as in FFIV. He’s also self-taught, so his stuff is pretty munched composer by ear and takes advantage of the soundchip he has available. The reason his tracks lose some punchlines in an orchestral arrangement is simply that they were not written with a live orchestra in mind - they’re played on their intended medium from the start and take advantage of it while avoiding its trappings. A good orchestral arrangement of such a thing requires someone to really know both mediums well enough to translate that, otherwise the quality is lost.

    With Sugiyama it’s the other way around. He’s classically trained and knows exactly how to squeeze everything out of a real life symphonic orchestra. His tracks are meticulously structured and most of them follow established classical forms that have traditionally just really worked well for an orchestra. The instruments all play exactly in the ranges they should - the oboe I mentioned plays in that Goldilocks zone where it’s not too low to sound weak and not too high to sound piercing. Sadly, he pretty much just doesn’t care how that translates to midi. The synths he uses aren’t very convincing fir the most part, with the strings being particularly egregious, and everything sounds flat and lifeless, as if he just went and transcribed the thing he wrote into a midi program and did nothing else with it. And this is why his soundtracks sound amazing when performed by an orchestra and very lackluster with midi.
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    Btw I knew going with the orchestral mod was the right choice the second I got in a chapel and the DQV shrine theme played. Real life oboe makes me melt - it’s something MIDI oboe can never truly replicate
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    I see no difference
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    That’s the thing. You freeze them and snap, crackle and pop goes their neck.
  9. View Conversation
    It also sounds way more vanilla.
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    I actually think the new DQ translations are some of the best translations out there. Puns and accents aside, there’s a level of Polish and attention to detail that just goes far beyond what other RPG translations do. English DQ has its own unique identity that sets its apart from everything else, and as a translator myself, I am a big fan of the approach and has huge respect for the people who did it.
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Recent Entries

Games tha are distracting me from playing other games...

by Wolf Kanno on 12-10-2023 at 06:09 AM
Since I'm doing a marathon, I thought it would be fun to list the games that are distracting me from actually finishing said marathon.

FFXV ~ MGS: Peace Walker and SaGa Scarlet Graces
FFXIII ~ Breath of Fire 1-3 and MechCommander Gold
XIII-2 ~ Romancing Saga Re:Universe and FF: Opera Omnia

Will update more in the future...
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Projects!!!

by Wolf Kanno on 01-28-2021 at 07:40 AM
Oof, I've been a bit out of sorts with my mental health lately, and I think it's about time I do something about that. I've got a lot of balls in the air so to speak concerning projects I've been doing around the forum both past and present. So I'm thinking about tackling a few of them, but with how I've been feeling lately, I want some second opinions I guess. Of the projects I've abandoned, what should I work on next?

Here's where I'm at for the moment:

FFVI Retrospective

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WK's Top 100 Lost but Not Forgotten : Tactics Ogre: Let Us Cling Together

by Wolf Kanno on 05-24-2020 at 11:43 PM

I'm always split on these articles. So many of these games are great and I have retroactively said a few of them made the list, but occasionally something comes along that I really want to love but the game just won't let me. Tactics Ogre is in a weird place for me because the remake and the original are pretty different in some meaningful ways, so much of this review pertains to the remake due to having only played a little bit of the original.

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Updated 06-01-2020 at 09:44 PM by Wolf Kanno

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WK's Top 100's Lost but Not Forgotten List: Silent Hill 3

by Wolf Kanno on 05-03-2020 at 01:37 AM
Is this honestly the first non-RPG on this list?

Well I fell into the Silent Hill series rather late. By the time I had played the series, the "glory years" were over and fans were knee deep in Konami trying to take the series in a different direction without Team Silent. I was a huge fan of the first two entries of the series, being instantly sucked into the second entry and surprised how much I really enjoyed the first one. So it came as a bit

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WK's Top 100 Lost But Not Forgotten: SaGa Frontier 2

by Wolf Kanno on 04-05-2020 at 02:32 AM
I was having a serious reservation about whether I was going to add this to my Top 100 list or place it here. I decided it would go here for now, but part of me feels it could be like Demon's Souls and make the jump to My Top 100.


SaGa is a weird franchise. A JRPG series made for enthusiast who feel they've seen it all. From the Gameboy entries where you built a ragtag group filled with robots and monster to climb a tower/tree to visit

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Updated 05-04-2021 at 10:25 AM by Wolf Kanno

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