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    Yeah, I do enjoy the Xenogears references in the OST myself. Also just looking at the track titles, it feels to me that the soundtrack covered more ground than just episode I - perhaps the original draft of episode I, the one that ended up being the only three games we got? But yeah, it’s definitely a good OST that was underused (though why he wrote only two battle themes is something I’ll never understand).

    I notice that a lot of the times whenever a new composer steps in they will just ditch all the old themes in favor of their own - this is a big gripe I have with Hamauzu, since when you look at Dirge if Cerberus, FFXIII, and his SaGa contributions, they’re all completely disconnected from the rest of their respective series in terms of music (though how much that’s his creative decision and how much a given director’s is something I’m ignorant on, admittedly, so it might not actually be his fault). I did like how Kajiura implemented the Song of Nephilim into the relevant tracks, though!
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    Merry Christmas, friendo!
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    So instead of sitting down to write yesterday, I instead drew a group pic of the main cast for the first book. Not exactly progress, but it did get me inspired a little.
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    I still need to play that game. I do regret that I missed it back when it was new because everything I read about it really does make it sound like the actual first Bravely game, instead of BD being a simple spiritual predecessor. And this really only reinforces my opinion that BD is still very much an FF spin-off

    Story Bibles for me are tricky, because I always feel that whenever I work one so etching meta, like a bible or outline, all my creative energy goes into that and there’s none left for the writing proper. I still need to figure out what the best method is for me.
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    Honestly, from what I read of 4HoL, the job system isn’t really like it in BD. The absolute best way I can describe it is honestly a refined FFV job system. It takes some cues from FFIII, namely in some of the jobs that return from there (like the Conjurer, Arcanist (aka Magus) and Spiritmaster (aka Devout), but with the multiclassing that FFV brought to the table, with a bit more freedom when it comes to choosing passive abilities. All the jobs are also very balanced, so even those that are usually throwaway are actually really useful. The red Mage comes to mind as very interesting as instead of Dualcasting being its main gimmick, this time it’s job that’s all about throwing a wrench into the Brave and Default mechanic. It’s honestly my favorite iteration of the system outside of the Tactics games.

    Great to hear your stories are getting attention! I’ve been feeling fairly inspired myself lately, with my protagonist finally coming through to me in my head. I couldn’t write today because I had extra work, but I’ll be sure to write some tomorrow
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    I feel it’s always best to start over after a long break. It’s pretty hard to get back into it otherwise.

    I’m reminded of one more thing I really like about Bravely Default. There are no equipment restrictions whatsoever - it’s just that jobs have proficiency in given types of weapons and armor. So you could theoretically switch to a completely different weapon for a while if it’s still the strongest after taking it account any proficiency penalties.
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    I think I’ve gotten better at game. Last time I played Bravely Default, I played on normal and it was pretty challenging overall. Now I’m playing in hard and things feel easy.
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    We do? I was always under the impression we both like Sakimoto, and I’m pretty sure you’ve been at least a little more appreciative of Hamauzu recently
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    I see you’re skeptical. How dare you challenge my authority on this matter
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    Agreed on FFVIIR. The arrangements are solid but by not going Dow the techno route the game loses a lot of its unique identity, imo. Granted, we’ve only seen promotional footage so far, so it might get turn out that the game proper has more electronic sounds in the end. I’m also curious as to what level of involvement - if any at all - Uematsu has on this soundtrack, since I haven’t read anything about it, which is weird as I feel SE would plaster it front and center (as Bravely Default II’s announcement had Revo front and center).

    I feel the reason why Bravely Default work is that it’s a band - a smaller ensemble of instruments, the performers of which have worked together for years - rather than a full-blown symphonic orchestra. The latter does create the epic Hollywood blockbuster feel you mentioned that works for some things, but I feel that for a smaller scale, classic FF story this much more intimate yet very organic sounding instrumentation is just honest to God perfect
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Recent Entries

My Top 100's Lost but Not Forgotten: Xenosaga Episode III: Also Sprach Zarathustra

by Wolf Kanno on 12-30-2019 at 10:56 PM
Top 100 List Blah blah blahÖ. I ended up re-writing this entry because the original was a little more bitter and more like just a genuine rant than a review. With that said, a little backstory is in order.
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Continuing my trend of snubbed entries in franchises, we now come back to a series that was very near and dear to me. At this point in time, the story of

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Video Games

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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