More Activity

5529 Visitor Messages

  1. View Conversation
    Even then, I don't think DQVI is that bittersweet? I feel the only really sad thing about that ending is Ahslynn disappearing, with the world pretty much being left in a much better state aside from that
  2. View Conversation
    I mean, that's probably one of the factors. When it's a big budget thing, you need to think economically and make cuts in places that would make the most sense from a marketing standpoint (and not necessarily a narrative standpoint). It probably explains why indie titles don't suffer this problem, as they're usually already made from passion using shoestring budgets, so ironically, they have more freedom in that regard. Still, I wonder what it's like for more mainstream narrative-driven games, where the narrative is the selling point. And I don't mean RPGs, since not everyone plays those for the narrative - I mean more stuff along the lines of Life is Strange or Tellatele games or something (never played those so I don't know).
  3. View Conversation
    Well, aside from the examples you mentioned, I feel chapter 4 (of 5) in the first Witcher game is its strongest, though that's a weird case, considering the fact that it is kind of out of place compared to the rest of the game, counting as more of an Arcadian Interlude, but it's woven in so great and has such an incredible feel to it that it really kind of makes the game?

    Also, now that I think about it, it seems that the Persona games are all pretty good about having well-fleshed out later halves, and that goes for both the OG Persona and new Persona games. In Innocent Sin you do get the slightly overlong Zodiac dungeons and the final dungeon to P1 is just ridiculous, but narratively speaking, they still feel strong and fleshed out. Of course, in the case of Persona 3, the game only really goes from great to sublime in its back half, so that's definitely an example of that, though I guess the opening is pretty gripping as well.

    What's interesting is that this may actually be something that modern games have the edge over older games in, as I feel there's much more room for creating games based on a concept that's already been fleshed out and paying equal attention to all the important parts, rather than just the beginning and the end. But then again, even a game as incredibly well-designed as the Witcher 3 does kind of rely too much on retreading the story of the books at its back half, so we're back to square one in that regard. It's interesting that of the two expansion packs, the shorter (and much more narratively fulfilling like omg I can't stress this one enough) actually averts this by being impeccably paced throughout, while the second (the clearly much more rushed one but with an incredible map to explore and tons of glorious fanservice for longtime fans) really does feel like it rushes through its back half.

    I think we may have uncovered a curse.
  4. View Conversation
    See, the thing is that this game is packed, even by today's standards, I feel. It's not a smaller project that feels smaller, like Planescape: Torment. The amount of sidequests feels overwhelming in that you'll probably not even find them all on your own in one playthrough. It's just that they're all so organically woven in that none of it really feels like they're making it just to fill a quota. It's great.

    Of course, while I love BG2, it too has its issues, since I feel that (the Throne of Bhaal expansion aside), the beginning is the strongest in this game as this is where you get the most control over how you play the game. Later you're on a more linear path, which I'm not really against personally, but there is at least one chapter that feels like padding. Getting out of the Underdark shouldn't take as long as it does and it just feels like an extended detour. Granted, I know all this stems from the fact that BG1 was a miracle made by a bunch of doctors who made D&D and then the sequel had to be bigger and better in every way but they also had a strict deadline, so a lot of the stuff they wanted to put in had to be cut, and that's why it feels that way.

    Honestly, now that I think about it, a lot of games seem to hit a lull about 2/3 of the way through, don't they? I had this issue in Torment where after leaving the main hub town the game just becomes a generic RPG with a more standard setting and stuff that just feels like out of place (including a bigger focus on combat) for a couple of hours, before returning to the good stuff again. Same thing happens in BG2, as I mentioned before. A lot of FFs seem to have this problem as we,, such as with the dead horse that is the huge materia quest in FFVII, or even the Rapha/Marach section in FFT (which is still great but overall feels less developed and a bit out of place compared to the rest of the game). I honestly don't understand why this keeps on happening, but it's only now that I've really noticed it. Technically, this should be where the game builds up its climax but it just... meanders?

    A similar thing happens in Pillars of Eternity, where you leave the city that was the main hub up to that point to get to the final stretch of the plot, only for the road there to be a bit too long and the additional quests there just... not really meshing well with the overall growing urgency of the plot. But speaking of that game, it's another fantastic example of what you're talking about - Pillars was a kickstarter project that was designed by Baldur's Gate/Planescape: Torment devs (including the lovely Chris Avellone, probably the best video game writer on the Western front who is fully responsible for the weirdly beautiful Torment, whom I think you should definitely look into if you haven't already) that is deliberately evocative of those games and it is designed in exactly that way because there were no studio execs to force them to make it as mainstream as possible. I hate to sound like someone stuck in the past, but I'm beginning to believe you may actually be right and they really don't make them like they used to anymore

    Phew, so that was a long rant Glad to know DQ is keeping you happy, regardless of the actual game. That reminds me that XI is actually the first game I've actually invested a significant amount of time playing the casino, and I'll probably return there at a later point because the prizes change as the game progresses. I'm still kind of not feeling it, because there's something about gambling that just immediately repels me and I have no idea why, but I pushed through it and got some nice gear.
  5. View Conversation
    It's super easy in the 3DS version because you see them all running around on the field screen Symbol encounters are good.

    Meanwhile, I am now hooked on BG2 and once again I am very appreciative of old-school quest design. So early in the game there comes a moment where your main story goal is to raise 20,000 gp, so you're pretty much left to explore your local City of Adventure and it's surroundings for cash ad, once again, all quests are unique, have their own stories, and none of them are fetch quests. In fact, a good chunk of them involves helping potential party memebrs, who are really well fleshed-out in this game, so it all comes together really nicely.
  6. View Conversation
    So I've beaten Yiazmat recently. Had to clear up some hard drive space but I didn't wanna uninstall FFXII until I did it.
  7. View Conversation
    I've been juggling a few ideas, and my wife has also proposed an intersting one to me, but then there came one that seems kinda... horrific? ANd considering I usually wrtie more of a slow, depressing horror, I feel like it could be a nice change of pace to write something like this. it should also be shorter than usual. So we'll see how that goes.

    It's good that you've got something to keep your mind occupied, though (probably necessary considering... some of the things that seem to pop up even here, I've noticed ). DQ's helped me in a very tough time, so I can definitely see how it would help you. I actually managed to write a little bit of my novel yesterday and it's helped me feel a little bit more satisfied and at ease, so who knows - maybe if you get back into writing, that can help you out too. Of course, the farther I get into my book, the more my idea evolves and the more things I see will need to be axed, added, or just altered altogether, so the first bare draft is still only really going to be the first baby step in a very long process.
  8. View Conversation
    Hope you're coping with the drama somehow! I'm here if you ever feel like you need to talk about it.

    I need to get back to DQXI, but seeing as how I've recently purchased Pillars of Eternity II, I might stay in this isometric Western RPG rabbit hole for a bit longer than expected
  9. View Conversation
    You might be the only one left on this site who knows about this game existence:
  10. View Conversation
    Sorry for taking so long to reply. Little guy's been feverish lately (probably because of the teeth), so I've had my hands full. So I've also had no time to write my story at all, so I was wondering if I could request that I'd be able to send it your way over the weekend instead of by Friday?

    So sorry if I won't address all the details. Honestly, I like the translation of the DQI locations, if ony because of how it connects to Tristan and Iseult and makes it all very reminiscent of old school folklore fantasy stuff. The Japanese have a weird relationship with borrowed words from English and other languages, and I often feel it's for the better when translators go for something that's more appropriate rather than literal. Can't say exactly how things went with Dharma Temple VS Alltrades Abbey, but I know that AA first came about as a translation in DQXI, and they most likely put it in to preserve whatever pun they had in Japanese for Jack of Alltrades and Master of Nu'un (plus, I have no info on this since my Japanese in basic, but Dharma itself may be a pun on something in Japanese, while also being relevant to this world's India-equivalent), so it's definitely a clever choice there - now whether it's good to retroactively retranslate it to that everywhere else is up for debate.

    I actually distinctly remember the phone version of DQIII having names that were definitely suggesting the country they were parodying? There was some pun on Rome for the Italy-inspired kingdom, and I can't remember whether the Japan equivalent was Zipang of Nihan (one of them is probably from Golden Sun), so there's definitely a pun on the various readings of Nihon going around here. That said, I still think I prefer some of the mosr punny names that stray further from the cultural influence than the other way around - it's one particular thing that's been bothering me in DQXI, honestly. They go out of their way to make every city a cultural stereotype of some real world location, up to over the top accents - think the Orkutsk segment in DQVIII but taken up to eleven. And then there's the cultural background they added with the localization that wasn't in the original, such as making one fisher village be over-the-top Hawaiian, up to everyone calling each other uncle and using the term Kahuna for a village elder which, upon learning this was never in the Japanese version and the Kahuna being a figure of religious significance in Hawaiian folklore, kinda just left a bad taste in my mouth, if I'm being honest. And you know, combine that with the fact the village's design or culture has zero to do with Hawaii other than a vaguely tropical climate and it's just... yeah. DQ localizations aren't perfect by any means. They're cool as parodies, but when it goes too far it just verges on being kind of in poor taste.

    I somehow totally spaced on you also playing DQIV, so that's cool to hear. The biggest weakness of that game to me is that the characters were the main selling point at the time, but since writing in games has advanced substantially since then, it's only become more and more dated. Like, III has the cool class system and quirky world, V has the generational story, etc., while with IV, all we get are character archetypes which, while still cool, were probably much more special back when this released on the NES.

    In my personal gaming news, I've beaten FFTA completely, including the corrupt Judges arc. While the game still holds a very special place in my heart, I found that chapter honestly very underwhelming? I've heard some people say back in the day that it was probably the best part of the game so I was looking forward to finally getting there and it just... wasn't. All the battles were super easy and the story that was there was nothing to write home about either. Cid was cool to play around with but with so little to do anymore that didn't really matter. I did start FFTA2 right after that though and holy hell, am I loving it. The story may be garbage, but in many ways this is just so much fun to play. The colors are so vibrant, the graphics in general are gorgeous, the music is amazing, and I just love how the battles are a bit speedier (and everyone gets AP after each mission!). It's just incredibly fun to play around with.

    Also finished Planescape: Torment and it was probably even more cathartic than when I first played it as a teen. It'd definitely one of the more ambitious stories in gaming overall and I sorta feel changed after that? Of course, I then started Baldur's Gate II and with my character being imported from the first game with the added new expansion pack, I am currently way too powerful. I'm expecting it won't be cakewalk for long, though.

    And my writing has been in a rut again, but I hope to get back to it soon. Still deliberating on trying to do my short story collection for NaNo, but I might as well just drop everything else and focus on my novel. We'll see.
Showing Visitor Messages 41 to 50 of 5529
About Wolf Kanno

Basic Information

About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
Screen Names
Wolf Manno, Reginald the Dastardly, Ultima Weapon
Game-related Statistics
Playstation Network:
3DS Friend Code:
Steam Username:
External Links



Total Posts
Total Posts
Posts Per Day
Visitor Messages
Total Messages
Most Recent Message
Yesterday 09:42 AM
General Information
Last Activity
Today 08:04 AM
Join Date

42 Friends

  1. Alucard von Elru
  2. Anno Domini Anno Domini is offline

    time for 2nd chances

    • Send a message via AIM to Anno Domini
    Anno Domini
  3. Ayen Ayen is offline

    Resident Critic

    • Send a message via Skype™ to Ayen
  4. Bolivar
  5. Bright Shield
  6. Carl the Llama Carl the Llama is offline

    This could be Dangerous!

    • Send a message via MSN to Carl the Llama
    • Send a message via Skype™ to Carl the Llama
    Carl the Llama
  7. Cloudane
  8. Crimson Crimson is offline

    Because I got high

    • Send a message via MSN to Crimson
  9. Croyles
  10. Darkwolf090 Darkwolf090 is offline

    A figure clad in armor.

Showing Friends 1 to 10 of 42
Page 1 of 5 12345 LastLast
View Wolf Kanno's Blog

Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

Read More

Updated 08-31-2019 at 04:57 AM by Wolf Kanno

Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

Read More

Updated 04-29-2019 at 08:11 AM by Wolf Kanno

Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

Read More

Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

Read More

Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 11:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

Read More