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    Oh I am aware. Just thought this one fact could interest you.
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    Btw I know you’ve long since fallen off the bandwagon, but have you seen the latest KH3 trailer? Apparently, Aqua has fallen into darkness, become possessed by Xehanort, whatever you wanna call it. I definitely did not expect them to go there and I am intrigued.
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    Who knows, though so far the cosmology is pretty closely tied to the plot. Let’s just say, though I tried to limit the influence of my inspirations, in some ways, this is getting even more Xenogearsy than before
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    Yeah, same for you. I am a bit worried I am going in a bit too deep, but I really hope it’ll help me in the end. I think it was Hemingway that coined the iceberg rule - that you know a lot more about the character (or world in this case) than you read, so that the rest can be naturally deduced by the reader.
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    How do I put this. It’s a science, but it was created based on the other form of magic. It’s stull supernatural, in a sense, in that the original magic predates it, but it involves techniques that allow it to sustain itself even when magic is at so low a point that it can’t manifest in people at all. There’s the implication that alchemy might just actually have a different source altogether, but that’s spoiler territory, I guess
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    Sounds intriguing - you seem to have a pretty good idea of where you’re going with this magic system. In my case, like I told you earlier, magic used to be in abundance, pretty much disappeared since antiquity and is now slowly reappearing. It’s gptten to the point that it’s not omnipresent enough to be experienced by anyone, but common enough that it’s widely studied and used in academic circles, to the point that the words professor and Magus are interchangeable. Then there’s the monoliths that grant their users near infinite potential but come with a very high risk factor and are mainly taken over by the military. Alchemy, on the other hand, has been present since ancient times but is mostly confined to one culture and curiously, its power and intensity is unrelated to the magic flow I mentioned earlier.
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    Sounds pretty similar to what I have tbh
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    Oh man, I really need to figure something out when it comes to my magic system. I know where it comes from and I know how it fluctuates, I know there’s two main brands - vanilla magic and alchemy - but I honestly have no clue when it comes to how exactly it works.
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    Yeah, it does seem like it works like that - if anything, I am now constantlybonmersed in that world I created, so that’s cool. And yeah - handling exposition is also something I struggle with. You already know what it’s all about, but you know another person knows nothing, so there’s a tendency to either explain things inadequately or excessively. It’s sonething I hope can be dealt with in later drafts.
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    It is working for now and I hope it keeps working out. Interestingly, I actually started out with drawing a world map and will probably have to draw several more. The first one was the easiest, though, since it was a general outline of the continents - gonna need to go deeper into country borders later, which will be tricky. Though I still feel that I’m using broader stroke for the world for now, at least I got some terminology down
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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

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Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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