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    Sorry it took me so long to reply. I haven’t had much time to actively participate here lately.

    Yeah, handheld aversion is one thing, but then there’s also the fact that the 3DS is being phased out in the US, unlike in Japan where it’s still thriving. Makes me worry we might not get Persona Q2 because of this. Still, I’m kinda hoping Nintendo will step in again to release DQXI on the 3DS too. As much as I love XI so far, I know I’d be able to put so much more time into it if I were able to play it on a handheld.

    As for DQX, apparently it wouldn’t be that hard to make it single player since reportedly you could effectively solo the experience becayse it’s designed as a DQ first and MMO second. Getting it without the online stuff is preferable to not getting it at all since apparently it’s really good, but then I can’t help but feel we’d be losing something really cool if we didn’t get the online content. It’s be like all the inaccessible online stuff and multiplayer in DQIX again.

    Speaking of, I’ve reached Alltrades Abbey in DQIX and am almost done getting everybody to level 15 on every job I have available so far (got armamentalist and gladiator, so I have eight in total), all for those sweet extra skill points. I forgot how fun metal slime hunting can be, especially if instead of random encounters you have symbol encounters and can actually see the metal slimes before you engage them In DQXI I have five party members now, so progress is slowly but surely being made. It’s still good. I’ve also beaten DQI again on a fairly low level (18), so I’m pretty happy about that since I was over 20 the last time. Now I’m playing II. Got the prince of Cannock on my side, did everything I could on the northernmost continent and have traveled south in search of the princess.

    Don’t be fooled into thinking gaming is the only thing I’ve been doing in my spare time though. I’ve started writing my story for the contest. Last weekend I got a pretty solid idea for a short so I hope it’ll be to your liking once it’s done
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    So apparently SE is considering localizing DQX as an offline game


    Not entirely sure how I feel about that tbh
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    Yeah I know. I’m still brainstorming for it. For the first time I really don’t have any set vision for a story. It’s kknda exciting
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    So one of my new year’s resolution was to have a beta draft for my book ready by the end of the year. With three months left, that is looking extremely unlikely right now. And I’m kind of mad about that
  5. View Conversation
    I definitely haven’t fought him, but I think he’s in there. I’ve decided that I’ll be delving into all the post game content the next time I play all the DQs so I’ll definitely let you know for sure.

    In the meantime, please enjoy:



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    What is the Divingon? If it’s there, it’s probanly under a diffeeent name because the mobile version uses the current DQ translation conventions
  7. View Conversation
    Meanwhile, I learned that the reason I never played Pacheesi is because the phone release had it removed
  8. View Conversation
    Yeah, the main game really doesn’t require it, but I want to do the optional content this time around, since apparently that’s where the meat of the game is. It’s a shame the multiplayer isn’t active anymore, or that I don’t have anyone with the game locally I feel like I’m missing a big part of the intended DQIX experience this way.
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    Ok, so now I can reply more seriously

    Seems like you got a pretty good grip on what you want to do with your DQIII party, though I personally never had to give it too much thought and the game went pretty easily anyway. I followed your advice and, if I recall correctly, I made my warrior a thief for a while as well, my priest used the scroll to become a sage while my Mage went the gadabout route to get there. I’m assuming you’re not using sages this time because they’re broken? Because they are.

    Torneko’s chapter was unexpectedly fun, I remember. I also wonder sometimes if I would have a better impression of the game when I attempt it again. I’ll definitely get here eventually.

    As for my progress, I now have four party members in DQXI and they’re all great. The way the party works and their banter is very reminiscent of VII, and it’s very much a good thing, but I won’t say more lest I spoil the fun for you. Haven’t had the chance to play DQI but I have restarted DQIX because I felt a craving for its job system and I’m shocked at how much fun I’m having. I’m still near the beginning - don’t even have Patty’s Party Planning available yet - but with how let down I was the first time overall, I don’t think I noticed how charming the game really is. In that regard at least, it’s still a DQ through and through. I think it was a mistake playing it immediately after VIII last time - the character interactions and exploration from that game set up expectations for something IX just really doesn’t focus on and it’s much better approaching it in a way that sets you up for appreciating it for what it is.

    I’ve also made some planning for my party. For my hero, I wanted to focus on swords and shields, going through Minstrel and Warrior before making him more focused as a Gladiator. I also want a thief who will later become a Ranger/Armanentalist focused on bows, a priest with Spears as their main focus, becoming a paladin later, and a mage with wands that will also pick up some priest skills to later become a sage.
  10. View Conversation
    You mean Alltrades Abbey? ( ͡ ͜ʖ ͡)

    (Sorry, I’ll have a more thorough and respectful response later )
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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 03:57 AM by Wolf Kanno

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My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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