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    Well, he’s 87 now, so I imagine this might be his last DQ, especially since the new tracks for this game are apparently not too plentiful and a lot of tracks are reused from previous games, so I imagine he’s tired by now. I’ll miss his talent, but I’m pretty sure whoever succeeds him will have a much more ethical approach and maybe DQXII will finally have the in-game sound quality the series has always deserved.
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    Spears were great in that game, yeah. Not to mention one of the few reliable metal slime hunting methods.

    By the way, as expected, someone’s already made a mod to put in the live orchestra version of the soundtrack of the game. Smurfing finally because Sugiyama’s primitive MIDI sounds clash heavily with the rest of the game. It’s even more damning that he put in an inferior version of the soundtrack into the game on purpose so he can get more money from CDs and concert tickets. Maximum scummy stuff.
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    Apparently some characters get access to dual wielding, yes. I either don’t have them yet or it’s a hidden skill on my MC’s skill tree. So far I am rocking greatswords and loving it
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    I mean, sure, but all these elements together make me think this is deliberate, especially with how they break the conventions set by III onwards. I’m expecting this to be deliberate, but we’ll see to what extent.

    Other than that, game is very good so far and appears to be expanding on many of VIII’s ideas, though I also see the shortcomings of that approach. The overworked is gorgeous, but far more segmented and narrow, making it kind of feel like dungeons connecting towns instead of one huge world map. There’s still a ton of hidden stuff to find so it’s not all bad. The skill point system is better because you get hexes instead of a list this time so you have way more options in how you customize your character - but so far my MC has access to two weapon categories and his special luminary skill, with a swordmastery category apparently available once you get far enough with either weapon. So there’s less weapon variety, even if the skill system plays out better than before.
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    So I’ve noticed the DQ theme has the same intro as the Erdrick trilogy - not the one used from IV to VIII, it from IX to X, or even a new one altogether. The “intermezzo” segment that plays on the menu screen is also lifted from I, while all games since III used a different theme. And there’s a lot of “Erd” prefixes in words. Then there’s the logo that looks very reminiscent of DQI’s. I have a hunch this may suggest XI is connected to the Erdrick trilogy,
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    Perhaps. I still won’t complain though since I have enjoyed every single DQ game I’ve played immensely and it looks like XI will be great too
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    I mean, it is kind of a natural evolution of what we had in VIII and IX. And even in classic mode it’s never 1st person. But it’s like they added this other mode to make it feel like you’re playing an action RPG without making any other changes and it’s just awkward.
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    So I’ve played roughly 30 minutes of DQXI because that’s all the time I have for it. It’s very pretty. They added a free camera mode to the battles in which you can run around, which is pretty pointless because battles are still absolutely turn based. Thankfully it’s optional. One big change though is that you no longer issue commands to everyone at the start of their turn, but only when their turn actually comes up and then they do it immediately. I’m curious to see how this will affect battle strategy.
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    Have you had a chance to play it yet?
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View Wolf Kanno's Blog

Recent Entries

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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My Top 100's Lost but Not Forgotten: Final Fantasy III

by Wolf Kanno on 03-07-2018 at 08:10 PM
Blah blah blah Top 100 blah blah blah too many good games to list. Blah blah blah, games that weren't good enough for my list but still excellent nonetheless.

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Of the Classic series within Final Fantasy, FFIII was the last one for me to play, partly cause I didn't emulate very often and partly because I had hoped SE would come to their senses and re-release this title.

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Final Fantasy , Video Games

My Top 100's Lost but Not Forgotten: I am Setsuna

by Wolf Kanno on 02-23-2018 at 06:38 AM
So I did my Top 100 last year, and this year, I'm focusing on a few entries that didn't make the cut for one reason or another. I'll start off by saying that most of the games mentioned in this blog series are all worth playing, they simply just haven't enraptured me enough to place them on my List. I started with Demon's Souls, and i have about 24 more entries to go. I know I said it would be like four or five, but giving myself some time to think about it made me realize how many great games I

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Video Games , Miscellaneous

My Top 100's Lost but not Forgotten: Demon's Souls

by Wolf Kanno on 01-22-2018 at 03:23 AM
So as many people know, last year I did my Top 100 Games list, but as usual, there were a lot of games I loved that just didn't make the mark for one reason or another. I didn't really want to make a thread about it though, and figured the Blog would suit it better because there is likely only five or six games I wish to highlight here. I also feel annoyed I never use the Blog feature as much since it feels like a better platform for these types of discussions. In addition to these blogs, I do plan

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Updated 02-21-2018 at 03:04 AM by Wolf Kanno

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Mononoke Hime

by Wolf Kanno on 11-08-2017 at 01:25 AM


A few days ago, I went to a midnight showing of Princess Mononoke at the Esquire Theater downtown. The very same theater I went to watch it the first time back in 1999 during it's initial release in the States. At that time, I was an avid anime fan who would consume whatever I could find as the medium was only in the beginning phases of it's explosive popularity in the 2000s, so the prospect of being able to watch an anime flick in an actual movie

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