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    I'll definitely do that when I get the chance. But since I've already spent so many hours learning what the demons want to hear in this area, I have to persevere. I mean, at least I end up with more cards anyway so it's a win anyway.
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    So my progress in EP has kind of halted because I've decided to stop and run around the Sanitarium a bit and get some Fool cards. And God damn. Pretty much all of my available arcana are in the hundreds (around 600 Magician cards, for example), and I still haven't gotten the fool question even once. I won't give up though. I've spent so much time on it that it'd feel like a waste if I just gave up.
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    I'm currently brainstorming my story idea and you can really tell it's me because so far it's really more depressing than scary
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    I have seen it. It's great with its slightly corny 90s vibe.

    I don't really take issue with the style itself, since I do like the style on paper, I just don;t think it looks good with her face. The ponytail was the bomb. Btw, will Toro show up in EP? I liked how he was still around in IS and it seemed like he got over some stuff as well.

    And yeah, the perspective on Katsuya thing is interesting, and I hope to see more stuff like that in the game. I also wonder what;s the deal with the Suou parents, as Katsuya did mention them being alive in IS, but it;s still implied he's actually taking care of Tatsuya. And then the Great Father included Tatsuya's dada as well, so I'd assume they have some form of daddy issues as well.

    Can't wait to get Baofu since I did hear a lot of cool things about him. And he's apparently voiced by Richard Epcar? Color me intrigued.
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    Ah, okay then, so Katsuya is a good guy. Does Maya actually get a choice to romance him vs Tatsuya like Tatsu had in IS?

    As I was playing IS, I decided I would be going for Nanjo since his role in that game was incredibly small while Elly got to help out a ton, so it only made sense to get him in the spotlight this time. But then I started EP and this Wang Long (hehehe) thing is a pretty big deal and apparently Elly's arc deals more with it? Dunno. Still leaning more towards Nanjo if only because I like his EP design a bit more. That bob really, really doesn't suit her.

    Btw, am I correct in assuming that Tec and Agi are the best stats to invest in for Maya?
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    I don't get how he feels about cats at this point, tbh. Okay, so Helios took the form of a cat, which doesn't really make sense for Helios, the anthropomorphic representation of the sun, so I assumed it's just a reference to his personality and the fact that he likes cats. But then when he comments on it (something like "why a cat of all things?"), it seems like he actually dislikes cats? Intriguing. I hope this thread continues. I really need to know how Katsuya relates to cats because if he really doesn't like cats, I don't think he can be my boyfriend anymore.

    Btw, enjoying the music a lot more so far! And I don't mean the old arrangements, because I think the remade soundtrack for both games is way better, but the battle theme, for example, is way better composed in EP, with much more interesting harmonies. It's no longer a single note in the baseline - there's actual phrases and the whole piece just logically comes together. I dig it.
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    Btw, sorry, but I didn't really listen to your advice I do intend to spend the majority of my weekend on self-fulfillment, so to speak (i.e. writing, gym, etc.), but I couldn't help myself and started EP right away. Overall, I'm loving it so far! Here are some of my experiences so far:
    • I expected this game to be harder, but it still caught me off guard. Got slammed in one of my first battles yesterday evening just before going to bed, but I got up today with a newfound resolve. Turns out, I really need to save more often (even though saving takes slightly longer now compared to IS PSP) and shift to my MegaTen mode, i.e. playing very carefully and paying attention to everything. IS brought back some bad habits from the FF days in that I could just do anything and win because the game seemed kind of afraid I'd give up so it just gave me all the tools to win.
    • The battles actually do flow a lot better! Who knew deciding everyone's actions from a single menu is much more comfortable than inputting everyone's commands one by one!
    • At first I was a bit worried when I noticed that everyone has just one conversation option, but then I found that not only does it really streamline the contact experience, but there are actually more group contacts, since they partly depend on the order you pick the characters for it. And they've all been really amusing so far. I like that they're really taking advantage of the fact that the cast is adults.
    • Thoroughly enjoying the cast already. Ulala seems cool and Katsuya is bae, what with his adorkableness. So far he's my favorite. And while I'm happy that Maya gets to be in the spotlight and that I myself can be the one inspiring positivity this time, it feels a bit odd that she's silent.
    • Pleasantly surprised with the voice acting. I'd heard it was laughably bad, but that's a very unfair exaggeration, imo. Does it meet current VA standards? Of course not. But considering the time it was recorded in, it's really pretty good. It definitely helps that Amanda Wynn Lee and David Wittenberg are veteran voice actors and even back then they knew how to play their characters fairly well. Maya is probably the weakest at this point, but it's interesting how Lia Minella's Maya sounds very similar to Wendee Lee's Maya from IS sometimes. It's almost as if Lee was trying to sound like Minella at times. Still, I haven't heard the voice most people complained about, Tatsuya, so I guess my opinion might change. But overall I'm still very pleasantly surprised by the voice acting.
    • Here's another surprise, but this one is much less pleasant. Everyone said the translation is fine. It's passable, at best, I think. It may not be as bad as FFVII's translation, in that I can still get the general gist of what's going on while VII got pretty incomprehensible at times, but it's still painfully obvious that this is a translation - something a good translation always averts - with a lot of awkward syntax, to the point that I often have to squint and focus really hard on the sentence to understand the message. I just hope I'll get used to it.
    • I'm also pretty happy with the UI. Coming from the very sleek, late-Persona-inspired menus from P1 and IS, I was worried this would be very clunky, but I'm actually getting similar nostalgic 90s vibes to when I was playing Soul Hackers. The UI does its job well. Also, I changed my background to stars! Yaaaay~!

    So yeah, sorry for the long message But I'm digging EP and can't wait to see more of it!
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    And this is my second playthrough. Even knowing exactly what's going to happen, it's still an incredibly powerful ending that really punches you in the gut. The way the music (you know the piece I'm talking about, for sure) starts playing at exactly the moment the... thing happens is just incredibly haunting. And while I considered the ending bittersweet at first, I can see it as much more of a downer now - like, yeah, turns out everyone is much happier in the reality where they never met each other. And that is smurfing devastating, the thought that your cherished friends actually do get to lead a better life without ever meeting you. Really, this game has a plot that is unique in that it's pretty much a Greek tragedy (not a tragedy in the sense that it is understood today, though there is the obligatory character death that, btw, moved me so much more than FFVII's). The main characters are puppets in a play conducted by gods, the main conflict revolves around them dealing with a sin they unwittingly committed and it ends with them being - quite fairly even - punished for it. Think Oedipus Rex and how similar they are in that regard (plus, daddy issues! It fits!). Catharsis is achieved by us feeling sympathy for the characters and understanding that their punishment is deserved.

    Oh, and Philemon... I ended up punching him, but really, it was mostly because I think it's the better ending and I think Tatsuya has no reason to thank him. But I am not on board with all the comments I see on the Internet where people are just so furious with Philemon, saying he doesn't deserve forgiveness, etc. And yet, when he pulls of his mask, and says that iconic "I am you" line, that really puts the whole rage against Philemon in a very abstract context. He's the embodiment of humanity's good traits. He exists because we exists, and he embodies our virtues. And yet, he is otherworldly, and his motivations are on a scale so abstract and above our earthly understanding, that I can't really bring myself to call him a bastard. He's simply not human, and he didn't participate in this game for amusement, as far as I can tell. He embodies our own drive to improve, learn, and evolve, and logically, we all know that demands sacrifice. Tatsuya punching him is a perfect reaction from a teenager. But when you can look at it from a critical angle, as a spectator, I really can't understand people's rage against him.
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    So just beat IS


    God damn
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    But man, you reminded me it's October already. That means there's less than four weeks to Halloween, and three weekends left for me to sit down and write my story. With P2 absorbing so much of my time, I'm really gonna have to kick myself in the nads to get on that because that really isn't a lot of time, now that I think about it.
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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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Recent Entries

My Top 100's Lost but Not Forgotten: I am Setsuna

by Wolf Kanno on Yesterday at 07:38 AM
So I did my Top 100 last year, and this year, I'm focusing on a few entries that didn't make the cut for one reason or another. I'll start off by saying that most of the games mentioned in this blog series are all worth playing, they simply just haven't enraptured me enough to place them on my List. I started with Demon's Souls, and i have about 24 more entries to go. I know I said it would be like four or five, but giving myself some time to think about it made me realize how many great games I

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Video Games , Miscellaneous

My Top 100's Lost but not Forgotten: Demon's Souls

by Wolf Kanno on 01-22-2018 at 04:23 AM
So as many people know, last year I did my Top 100 Games list, but as usual, there were a lot of games I loved that just didn't make the mark for one reason or another. I didn't really want to make a thread about it though, and figured the Blog would suit it better because there is likely only five or six games I wish to highlight here. I also feel annoyed I never use the Blog feature as much since it feels like a better platform for these types of discussions. In addition to these blogs, I do plan

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Updated 02-21-2018 at 04:04 AM by Wolf Kanno


Mononoke Hime

by Wolf Kanno on 11-08-2017 at 02:25 AM

A few days ago, I went to a midnight showing of Princess Mononoke at the Esquire Theater downtown. The very same theater I went to watch it the first time back in 1999 during it's initial release in the States. At that time, I was an avid anime fan who would consume whatever I could find as the medium was only in the beginning phases of it's explosive popularity in the 2000s, so the prospect of being able to watch an anime flick in an actual movie

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Fighting Evil by Moonlight...

by Wolf Kanno on 06-14-2016 at 09:21 AM
So tonight I finally broke out a Christmas present I received several years ago that I never watched. Partly because for the first time in a long time, I felt ready for it. I acquired a DVD set that featured the entire DiC dub of the first two seasons of Sailor Moon, so basically the original dub, not the new one. Original Western score, Sailor Says, and the whole "Serena and Darien" name changes.

It was glorious.

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Defining Gaming as Art

by Wolf Kanno on 02-23-2016 at 07:49 AM
This was going to have a subtitle, but they all sounded like pretentious academic papers and that kind of goes against the point of all of this.

So recently I began reading a very in-depth article series about two series worked on by one of the more influential game designers/writers in my life, Tetsuya Takahashi. I'll leave it up to Google for you to figure out why. Anyway, it was mostly a really well written and interesting analysis of the works and I actually learn a few things

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