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    Since I didn't see it on your list; have you ever played Warcraft III?
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    So, I picked up Persona 3 FES again. Maybe it's because I'm coming in this time with no expectations of how a Persona game should play, but I've been enjoying it a lot more this time around. It's weird, I think I'm actually having more fun playing this entry than Persona 5. Everything's simpler, but it feels more... streamlined as a result? Can't wait for the boss fights, those were my favorite moments in P4, and I remember being disappointed by the P5 boss fights, sans the last 2 dungeons.
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    Groovy! I actually have my own idea for a game as well, but knowing me, that project will never kick off and I really have no idea how to go about the whole thing,. But even if I were doing anything, I'd definitely want to compose for as many things as possible.

    For now though, need to focus on writing!
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    If anything, I think Id rather score a game. Whether it's my own or someone else's project. Composing the one track and arrangement for Psy's game felt really rewarding.
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    That's good then =P

    I'm mainly asking cause I've just made the experience that I have a higher tolerance than most, at least when it comes to stories I hear people praise a lot, because I always find it interesting to see just what people see in a story even if I don't end up agreeing. Something I've had trouble with in regards to recommendations I give in the past
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    A very very delayed thank you
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    I hope he doesnt get mad over the fact that I want to finish my novel first

    Though I have been experimenting on my piano a bit. Managed to aftually improvise some interesting bits so I might use thrm in the future!
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    Hmm, makes sense... I guess the better question to ask is, are you easily bored? In particular in cases when not much plot is being moved forward but just setting and characters slowly but surely getting established.
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    So, I blame your article for this, but I had a dream toda that Yasunori Mitsuda wanted me to write a piece for his upcoming project. I was failing hard, even though he gave me the software and everything and I wanted to give up but he didnt let me. He was adamant about me composing that particular piece and just would not let go. Which is werd since I always got the impression from interviews that he isn't a very assertive person. Here he had this fierce belief in me that was so strong that he just would not take no for an answer. A very strict but loving Mitsuda.
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    So how important is a quick and early hook in a story to you?
Showing Visitor Messages 51 to 60 of 4534
About Wolf Kanno

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About Wolf Kanno
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M
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Nowhere and Everywhere
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Writing,gaming, martial arts, music, and the occult...
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  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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View Wolf Kanno's Blog

Recent Entries

Mononoke Hime

by Wolf Kanno on 11-08-2017 at 02:25 AM


A few days ago, I went to a midnight showing of Princess Mononoke at the Esquire Theater downtown. The very same theater I went to watch it the first time back in 1999 during it's initial release in the States. At that time, I was an avid anime fan who would consume whatever I could find as the medium was only in the beginning phases of it's explosive popularity in the 2000s, so the prospect of being able to watch an anime flick in an actual movie

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Fighting Evil by Moonlight...

by Wolf Kanno on 06-14-2016 at 09:21 AM
So tonight I finally broke out a Christmas present I received several years ago that I never watched. Partly because for the first time in a long time, I felt ready for it. I acquired a DVD set that featured the entire DiC dub of the first two seasons of Sailor Moon, so basically the original dub, not the new one. Original Western score, Sailor Says, and the whole "Serena and Darien" name changes.


It was glorious.

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Defining Gaming as Art

by Wolf Kanno on 02-23-2016 at 07:49 AM
This was going to have a subtitle, but they all sounded like pretentious academic papers and that kind of goes against the point of all of this.

So recently I began reading a very in-depth article series about two series worked on by one of the more influential game designers/writers in my life, Tetsuya Takahashi. I'll leave it up to Google for you to figure out why. Anyway, it was mostly a really well written and interesting analysis of the works and I actually learn a few things

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Neon Lights, Large soda, and a handful of quarters...

by Wolf Kanno on 08-01-2015 at 10:07 AM
So lately I've been reminded of one of my life goals was that I wanted to one day build my own arcade for myself. Get all the games I grew up on and just have a fun little place devoted to letting me play through the classics and relieve the arcade scene I grew up in. I've been discussing this with friends as we try to create a list of the games we would add to the arcade. Of course there would be the classics like Galaga, Gauntlet, Pac-Man, Paperboy, Frogger, and Dig Dug but I also thought about

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Trying to remember a feeling.

by Wolf Kanno on 11-04-2014 at 10:02 AM
Normally I really hate writing personal posts like this but my strong dislike of EoEO and the fact this topic doesn't feel quite "EoEO material" as well as posting it in the Writing Forum felt weird because it's a bit too personal and I feel that forum should stick to its primary focus.

So recently I came upon some writer's block with a novel I am working on and so I decided to shift gears and work on a different story instead until I recharge and have a chance to step back

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