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    Sure it’s unlikely. But it’s a nice thought.

    Meanwhile, I feel like the thing I’m writing has gotten the trouttiest yet. I really hope this doesn’t keep up
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    You know what the odds of that happening are though

    Although, at the same time, what with Monolith doing very well lately, SE might wanna capitalize on that by collaborating on a Xenogears remake. That would be pretty awesome actually
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    Too bad that, likr most FFXV guest composers, he composed like three tracks - the rest are arrangements by some other guys
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    Listening to the XC2 soundtrack today and pieces like this are why I really miss Mitsuda and wish so much that he would compose more



    I’m honestly surprised with how well-arranged this is, and I say that as someone who’s spent a considerable chunk of his life in a choir
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    Yes. I mean, movement wise they’re a bit harder to control than just going on foot and combat doesn’t feel as, idk, robust as ground comvat? (No secondary cooldpwns, for example), but then that’s made up for by the fuel management mechanic making an awesome comeback from Xenogears, though it doesn’t work exactly like it, it’s still making me think about managing my tobot’s energy a lot. Plus, the scale change is just amazing. The world looks way different from up high and moving around is much faster. It’s also easier to grind levels - I’m pretty sure exp depends only on level, but the monster’s overall difficulty depends not just on that, but also on what size you are in comparison. So I can beat enemies that are higher in level but much smaller and then my levels soar.

    Overall though, it’s much like Xenogears in that Skell combat depends on the money you put into it rather than experience, though your character levels are still important as they determine which Skells you can ride. The one you get for free is level 20, then there’s a selection of level 30, 50, and 60 types in the post game. I’ve also only piloted a light type Skell so far, but there are also medium and heavy types, all with their advantages and disadvantages (medium is what I’ll ptobably be getting next).
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    There’s always tomorrow! At least you didn’t lose the whole weekend

    Meanwhile, I have wrecked my Skell once. But it’s all good because I just need one more level to buy a new Skell that will be much better than the last one!
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    I did get some done actually. Not a lot, in fact it was very little, but it was something!
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    Yeah, not feeling like it was pulled from the main game is important. Still, the Witcher kind of had it easy if only because they had a lot of lore to rely on to make things interesting, not to mention the main formula behind the entire franchise, both books and games, is retelling old folk tales from various parts of the world with varying degrees of post-modernism. And so, the first expansion reintroduces a much beloved character from the books and first game in a very sweet scenario, with its main plot being a retelling of a very unique Polish version of Faust known as Pan Twardowski (probably the only version in which the Faust character outwits the devil, either through his smarts or by having a wife that’s scarier than the devil), but it does it in such a way that is very much reflective of modern-day sensibilities and in general is just an incredibly poignant tale about the human condition - not to mention the fact that there are two endings and disputes about which one is good and which one is bad are still going on. And for all the shortcomings the second DLC has, it has the most delicious throwbacks to the books, including the single best character in the franchise who was believed to be dead and he’s just perfectly done in the game. But that’s just the tip of the iceberg, really. In general, neither of the two DLCs feel like they were cut out from the main game - they fit right in but they are their own contained stories.

    My writing has slowed down a bit. I wanted to spend a larger part of the weekend writing, but instead I had to deal with a particularly severe migraine so I slept through most of it, to my frustration. I will make progress today, however. No more excuses. And at least I feel well rested for once.
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    Btw, the game kinda threw me off guard. There was one character that, from aesthetics alone, make me think he’s the “Uzuki” character of this game. But now that I’ve seen more of him, he does not fit that at all. However, I later learned another character I know can join the party later and not only is he very Japanese, he also uses a sword, so now I’m pretty sure it’s him, even if he lacks the trademark long hair.
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    I mean, even the trash missions are fine because you really get to familiarize yourself with this world in a relatively organic fashion. I’ve been discovering a lot and have covered a sizeabld chunk of the first three continents, though some of the exploration is blocked out so far and I think I need a Skell to really get around. Speaking of, I JUST GOT MY GIANT ROBOT HOLY CRAP!!!

    I will definitely get the DLC when I get to that game. I like how big, substantial DLCs are becoming the norm now. Like in the Witcher 3, which is imo the gold standard of what DLC should be, has a bundle of free DLC which isn’t substantial and is mostly additional missions and aesthetic, but it’s free so that’s great. And then there’s substantial bits of DLC, one of which has one of the best stories I’ve ever played and the most fun bosses in the series, while in the latter they’ve added a whole new open world that is even better designed than in the former (and that second DLC alone won game of the year 2016, which is really saying a lot). So I do appreciate it when the devs ho out of the way to take all they learned from the base game and then make it even better in the DLC.

    So I’m about halfway through XCX and I think my next game is going to be Bayonetta. Unless I get stuck in the abyss that is post-game content, of which I heard there is A LOT in this game.
Showing Visitor Messages 41 to 50 of 4695
About Wolf Kanno

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About Wolf Kanno
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Writing,gaming, martial arts, music, and the occult...
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View Wolf Kanno's Blog

Recent Entries

My Top 100's Lost but not Forgotten: Demon's Souls

by Wolf Kanno on 01-22-2018 at 04:23 AM
So as many people know, last year I did my Top 100 Games list, but as usual, there were a lot of games I loved that just didn't make the mark for one reason or another. I didn't really want to make a thread about it though, and figured the Blog would suit it better because there is likely only five or six games I wish to highlight here. I also feel annoyed I never use the Blog feature as much since it feels like a better platform for these types of discussions. In addition to these blogs, I do plan

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Mononoke Hime

by Wolf Kanno on 11-08-2017 at 02:25 AM


A few days ago, I went to a midnight showing of Princess Mononoke at the Esquire Theater downtown. The very same theater I went to watch it the first time back in 1999 during it's initial release in the States. At that time, I was an avid anime fan who would consume whatever I could find as the medium was only in the beginning phases of it's explosive popularity in the 2000s, so the prospect of being able to watch an anime flick in an actual movie

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Fighting Evil by Moonlight...

by Wolf Kanno on 06-14-2016 at 09:21 AM
So tonight I finally broke out a Christmas present I received several years ago that I never watched. Partly because for the first time in a long time, I felt ready for it. I acquired a DVD set that featured the entire DiC dub of the first two seasons of Sailor Moon, so basically the original dub, not the new one. Original Western score, Sailor Says, and the whole "Serena and Darien" name changes.


It was glorious.

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Defining Gaming as Art

by Wolf Kanno on 02-23-2016 at 07:49 AM
This was going to have a subtitle, but they all sounded like pretentious academic papers and that kind of goes against the point of all of this.

So recently I began reading a very in-depth article series about two series worked on by one of the more influential game designers/writers in my life, Tetsuya Takahashi. I'll leave it up to Google for you to figure out why. Anyway, it was mostly a really well written and interesting analysis of the works and I actually learn a few things

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Neon Lights, Large soda, and a handful of quarters...

by Wolf Kanno on 08-01-2015 at 10:07 AM
So lately I've been reminded of one of my life goals was that I wanted to one day build my own arcade for myself. Get all the games I grew up on and just have a fun little place devoted to letting me play through the classics and relieve the arcade scene I grew up in. I've been discussing this with friends as we try to create a list of the games we would add to the arcade. Of course there would be the classics like Galaga, Gauntlet, Pac-Man, Paperboy, Frogger, and Dig Dug but I also thought about

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