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    The same thing doomed my last project. Had a lot going on and couldn’t do any substantial brainstorming lately. Need to turn that around.
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    I know. I’m definitely not giving up. But figuring it out along the way can get pretty overwhelming.
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    Sure it’s unlikely. But it’s a nice thought.

    Meanwhile, I feel like the thing I’m writing has gotten the trouttiest yet. I really hope this doesn’t keep up
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    You know what the odds of that happening are though

    Although, at the same time, what with Monolith doing very well lately, SE might wanna capitalize on that by collaborating on a Xenogears remake. That would be pretty awesome actually
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    Too bad that, likr most FFXV guest composers, he composed like three tracks - the rest are arrangements by some other guys
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    Listening to the XC2 soundtrack today and pieces like this are why I really miss Mitsuda and wish so much that he would compose more

    I’m honestly surprised with how well-arranged this is, and I say that as someone who’s spent a considerable chunk of his life in a choir
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    Yes. I mean, movement wise they’re a bit harder to control than just going on foot and combat doesn’t feel as, idk, robust as ground comvat? (No secondary cooldpwns, for example), but then that’s made up for by the fuel management mechanic making an awesome comeback from Xenogears, though it doesn’t work exactly like it, it’s still making me think about managing my tobot’s energy a lot. Plus, the scale change is just amazing. The world looks way different from up high and moving around is much faster. It’s also easier to grind levels - I’m pretty sure exp depends only on level, but the monster’s overall difficulty depends not just on that, but also on what size you are in comparison. So I can beat enemies that are higher in level but much smaller and then my levels soar.

    Overall though, it’s much like Xenogears in that Skell combat depends on the money you put into it rather than experience, though your character levels are still important as they determine which Skells you can ride. The one you get for free is level 20, then there’s a selection of level 30, 50, and 60 types in the post game. I’ve also only piloted a light type Skell so far, but there are also medium and heavy types, all with their advantages and disadvantages (medium is what I’ll ptobably be getting next).
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    There’s always tomorrow! At least you didn’t lose the whole weekend

    Meanwhile, I have wrecked my Skell once. But it’s all good because I just need one more level to buy a new Skell that will be much better than the last one!
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    I did get some done actually. Not a lot, in fact it was very little, but it was something!
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    Yeah, not feeling like it was pulled from the main game is important. Still, the Witcher kind of had it easy if only because they had a lot of lore to rely on to make things interesting, not to mention the main formula behind the entire franchise, both books and games, is retelling old folk tales from various parts of the world with varying degrees of post-modernism. And so, the first expansion reintroduces a much beloved character from the books and first game in a very sweet scenario, with its main plot being a retelling of a very unique Polish version of Faust known as Pan Twardowski (probably the only version in which the Faust character outwits the devil, either through his smarts or by having a wife that’s scarier than the devil), but it does it in such a way that is very much reflective of modern-day sensibilities and in general is just an incredibly poignant tale about the human condition - not to mention the fact that there are two endings and disputes about which one is good and which one is bad are still going on. And for all the shortcomings the second DLC has, it has the most delicious throwbacks to the books, including the single best character in the franchise who was believed to be dead and he’s just perfectly done in the game. But that’s just the tip of the iceberg, really. In general, neither of the two DLCs feel like they were cut out from the main game - they fit right in but they are their own contained stories.

    My writing has slowed down a bit. I wanted to spend a larger part of the weekend writing, but instead I had to deal with a particularly severe migraine so I slept through most of it, to my frustration. I will make progress today, however. No more excuses. And at least I feel well rested for once.
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About Wolf Kanno

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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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View Wolf Kanno's Blog

Recent Entries

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 11:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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My Top 100's Lost but Not Forgotten: Final Fantasy III

by Wolf Kanno on 03-07-2018 at 09:10 PM
Blah blah blah Top 100 blah blah blah too many good games to list. Blah blah blah, games that weren't good enough for my list but still excellent nonetheless.


Of the Classic series within Final Fantasy, FFIII was the last one for me to play, partly cause I didn't emulate very often and partly because I had hoped SE would come to their senses and re-release this title.

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Final Fantasy , Video Games

My Top 100's Lost but Not Forgotten: I am Setsuna

by Wolf Kanno on 02-23-2018 at 07:38 AM
So I did my Top 100 last year, and this year, I'm focusing on a few entries that didn't make the cut for one reason or another. I'll start off by saying that most of the games mentioned in this blog series are all worth playing, they simply just haven't enraptured me enough to place them on my List. I started with Demon's Souls, and i have about 24 more entries to go. I know I said it would be like four or five, but giving myself some time to think about it made me realize how many great games I

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Video Games , Miscellaneous

My Top 100's Lost but not Forgotten: Demon's Souls

by Wolf Kanno on 01-22-2018 at 04:23 AM
So as many people know, last year I did my Top 100 Games list, but as usual, there were a lot of games I loved that just didn't make the mark for one reason or another. I didn't really want to make a thread about it though, and figured the Blog would suit it better because there is likely only five or six games I wish to highlight here. I also feel annoyed I never use the Blog feature as much since it feels like a better platform for these types of discussions. In addition to these blogs, I do plan

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Updated 02-21-2018 at 04:04 AM by Wolf Kanno