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    So X’s story seems to be picking up. I mean, about time, since I’m 2/3rds of the chapters in. I mean, it’s not like the rest is bad, since I love the story the game builds just around the world and the quests, if that makes sense - you get a feel of what the stakes really are through the non-linear aspect of the story, the whole stuff I mentioned about humanity cooperating etc. but now the linear bit of the story has reached a sort of climax. Honestly, though, it still kinda feels like not a lot. Like the climax of a Takahashi game’s first act, rather than the whole thing, if you know what I mean.
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    Thanks. I’ll try that.
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    The same thing doomed my last project. Had a lot going on and couldn’t do any substantial brainstorming lately. Need to turn that around.
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    I know. I’m definitely not giving up. But figuring it out along the way can get pretty overwhelming.
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    Sure it’s unlikely. But it’s a nice thought.

    Meanwhile, I feel like the thing I’m writing has gotten the trouttiest yet. I really hope this doesn’t keep up
  6. View Conversation
    You know what the odds of that happening are though

    Although, at the same time, what with Monolith doing very well lately, SE might wanna capitalize on that by collaborating on a Xenogears remake. That would be pretty awesome actually
  7. View Conversation
    Too bad that, likr most FFXV guest composers, he composed like three tracks - the rest are arrangements by some other guys
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    Listening to the XC2 soundtrack today and pieces like this are why I really miss Mitsuda and wish so much that he would compose more

    I’m honestly surprised with how well-arranged this is, and I say that as someone who’s spent a considerable chunk of his life in a choir
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    Yes. I mean, movement wise they’re a bit harder to control than just going on foot and combat doesn’t feel as, idk, robust as ground comvat? (No secondary cooldpwns, for example), but then that’s made up for by the fuel management mechanic making an awesome comeback from Xenogears, though it doesn’t work exactly like it, it’s still making me think about managing my tobot’s energy a lot. Plus, the scale change is just amazing. The world looks way different from up high and moving around is much faster. It’s also easier to grind levels - I’m pretty sure exp depends only on level, but the monster’s overall difficulty depends not just on that, but also on what size you are in comparison. So I can beat enemies that are higher in level but much smaller and then my levels soar.

    Overall though, it’s much like Xenogears in that Skell combat depends on the money you put into it rather than experience, though your character levels are still important as they determine which Skells you can ride. The one you get for free is level 20, then there’s a selection of level 30, 50, and 60 types in the post game. I’ve also only piloted a light type Skell so far, but there are also medium and heavy types, all with their advantages and disadvantages (medium is what I’ll ptobably be getting next).
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    There’s always tomorrow! At least you didn’t lose the whole weekend

    Meanwhile, I have wrecked my Skell once. But it’s all good because I just need one more level to buy a new Skell that will be much better than the last one!
Showing Visitor Messages 261 to 270 of 4919
About Wolf Kanno

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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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View Wolf Kanno's Blog

Recent Entries

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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My Top 100's Lost but Not Forgotten: Final Fantasy III

by Wolf Kanno on 03-07-2018 at 08:10 PM
Blah blah blah Top 100 blah blah blah too many good games to list. Blah blah blah, games that weren't good enough for my list but still excellent nonetheless.


Of the Classic series within Final Fantasy, FFIII was the last one for me to play, partly cause I didn't emulate very often and partly because I had hoped SE would come to their senses and re-release this title.

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Final Fantasy , Video Games

My Top 100's Lost but Not Forgotten: I am Setsuna

by Wolf Kanno on 02-23-2018 at 06:38 AM
So I did my Top 100 last year, and this year, I'm focusing on a few entries that didn't make the cut for one reason or another. I'll start off by saying that most of the games mentioned in this blog series are all worth playing, they simply just haven't enraptured me enough to place them on my List. I started with Demon's Souls, and i have about 24 more entries to go. I know I said it would be like four or five, but giving myself some time to think about it made me realize how many great games I

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Video Games , Miscellaneous

My Top 100's Lost but not Forgotten: Demon's Souls

by Wolf Kanno on 01-22-2018 at 03:23 AM
So as many people know, last year I did my Top 100 Games list, but as usual, there were a lot of games I loved that just didn't make the mark for one reason or another. I didn't really want to make a thread about it though, and figured the Blog would suit it better because there is likely only five or six games I wish to highlight here. I also feel annoyed I never use the Blog feature as much since it feels like a better platform for these types of discussions. In addition to these blogs, I do plan

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Updated 02-21-2018 at 03:04 AM by Wolf Kanno


Mononoke Hime

by Wolf Kanno on 11-08-2017 at 01:25 AM

A few days ago, I went to a midnight showing of Princess Mononoke at the Esquire Theater downtown. The very same theater I went to watch it the first time back in 1999 during it's initial release in the States. At that time, I was an avid anime fan who would consume whatever I could find as the medium was only in the beginning phases of it's explosive popularity in the 2000s, so the prospect of being able to watch an anime flick in an actual movie

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