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    Thanks, I’ll take a look. Still, it does feel a lot shorter even that Xenoblade 1. After meeting Melia, there was still the whole trip to Mechonis, the Severed Hand, the return of Fiora, and then the big twist and there was quite a bit of story content before the end. Over here, a big thing happened, and there’s just four story missions left - and they’re never really long (like I said, not really a bad thing since most of the character centric stuff is in the affinity missions now), and I can see what twist the game is setting up, but it really doesn’t feel like a lot. On Xenogears it was curveball after curveball, and even XC1 did those, but over here there just doesn’t seem to be enough room for it since aside from the story missions, the game kinda needs to follow a strict formula because of the gameplay. That said, I’m not complaining really, sonde if the twist is what I think it is, it’s well foreshadowed and is much more grounded and in line with the game’s themes than Takahashi’s usual shocking swerves. I guess it just comes with the territory of the game not being a hero’s journey and the exploration of the world being non-linear.

    That said, I do feel villains are uncharacteristically weak for Takahashi. There were some nice side missions with really scary human villains whose shade of villainy was very effectively grounded and that definitely helped make them hit much closer to home, but while it nicely reinforces the theme and is perfectly in line with this harder sci go setting, they’re not really characters, per de, and disappear after they’re dealt with in the mission. The main villains, meanwhile, are just... not complex, for now at least. Although one recurring antagonist kinda died anticlimactically and wasn’t really given much of a character so. The only interesting antagonists so far are quite obviously set up to turn face later on. But who knows. Maybe I’ll be surprised. If my suspicions on the twist are correct, we might be getting a very interesting antagonist still. But it’s still kind of the Disney villain problem - they used to be a big presence but now they’re dying out, replaced by perhaps more nuanced but also less impressive antagonists.
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    So X’s story seems to be picking up. I mean, about time, since I’m 2/3rds of the chapters in. I mean, it’s not like the rest is bad, since I love the story the game builds just around the world and the quests, if that makes sense - you get a feel of what the stakes really are through the non-linear aspect of the story, the whole stuff I mentioned about humanity cooperating etc. but now the linear bit of the story has reached a sort of climax. Honestly, though, it still kinda feels like not a lot. Like the climax of a Takahashi game’s first act, rather than the whole thing, if you know what I mean.
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    Thanks. I’ll try that.
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    The same thing doomed my last project. Had a lot going on and couldn’t do any substantial brainstorming lately. Need to turn that around.
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    I know. I’m definitely not giving up. But figuring it out along the way can get pretty overwhelming.
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    Sure it’s unlikely. But it’s a nice thought.

    Meanwhile, I feel like the thing I’m writing has gotten the trouttiest yet. I really hope this doesn’t keep up
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    You know what the odds of that happening are though

    Although, at the same time, what with Monolith doing very well lately, SE might wanna capitalize on that by collaborating on a Xenogears remake. That would be pretty awesome actually
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    Too bad that, likr most FFXV guest composers, he composed like three tracks - the rest are arrangements by some other guys
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    Listening to the XC2 soundtrack today and pieces like this are why I really miss Mitsuda and wish so much that he would compose more



    I’m honestly surprised with how well-arranged this is, and I say that as someone who’s spent a considerable chunk of his life in a choir
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    Yes. I mean, movement wise they’re a bit harder to control than just going on foot and combat doesn’t feel as, idk, robust as ground comvat? (No secondary cooldpwns, for example), but then that’s made up for by the fuel management mechanic making an awesome comeback from Xenogears, though it doesn’t work exactly like it, it’s still making me think about managing my tobot’s energy a lot. Plus, the scale change is just amazing. The world looks way different from up high and moving around is much faster. It’s also easier to grind levels - I’m pretty sure exp depends only on level, but the monster’s overall difficulty depends not just on that, but also on what size you are in comparison. So I can beat enemies that are higher in level but much smaller and then my levels soar.

    Overall though, it’s much like Xenogears in that Skell combat depends on the money you put into it rather than experience, though your character levels are still important as they determine which Skells you can ride. The one you get for free is level 20, then there’s a selection of level 30, 50, and 60 types in the post game. I’ve also only piloted a light type Skell so far, but there are also medium and heavy types, all with their advantages and disadvantages (medium is what I’ll ptobably be getting next).
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Recent Entries

My Top 100's Lost but Not Forgotten: I am Setsuna

by Wolf Kanno on 02-23-2018 at 07:38 AM
So I did my Top 100 last year, and this year, I'm focusing on a few entries that didn't make the cut for one reason or another. I'll start off by saying that most of the games mentioned in this blog series are all worth playing, they simply just haven't enraptured me enough to place them on my List. I started with Demon's Souls, and i have about 24 more entries to go. I know I said it would be like four or five, but giving myself some time to think about it made me realize how many great games I

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Video Games , Miscellaneous

My Top 100's Lost but not Forgotten: Demon's Souls

by Wolf Kanno on 01-22-2018 at 04:23 AM
So as many people know, last year I did my Top 100 Games list, but as usual, there were a lot of games I loved that just didn't make the mark for one reason or another. I didn't really want to make a thread about it though, and figured the Blog would suit it better because there is likely only five or six games I wish to highlight here. I also feel annoyed I never use the Blog feature as much since it feels like a better platform for these types of discussions. In addition to these blogs, I do plan

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Updated 02-21-2018 at 04:04 AM by Wolf Kanno

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Mononoke Hime

by Wolf Kanno on 11-08-2017 at 02:25 AM


A few days ago, I went to a midnight showing of Princess Mononoke at the Esquire Theater downtown. The very same theater I went to watch it the first time back in 1999 during it's initial release in the States. At that time, I was an avid anime fan who would consume whatever I could find as the medium was only in the beginning phases of it's explosive popularity in the 2000s, so the prospect of being able to watch an anime flick in an actual movie

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Fighting Evil by Moonlight...

by Wolf Kanno on 06-14-2016 at 09:21 AM
So tonight I finally broke out a Christmas present I received several years ago that I never watched. Partly because for the first time in a long time, I felt ready for it. I acquired a DVD set that featured the entire DiC dub of the first two seasons of Sailor Moon, so basically the original dub, not the new one. Original Western score, Sailor Says, and the whole "Serena and Darien" name changes.


It was glorious.

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Defining Gaming as Art

by Wolf Kanno on 02-23-2016 at 07:49 AM
This was going to have a subtitle, but they all sounded like pretentious academic papers and that kind of goes against the point of all of this.

So recently I began reading a very in-depth article series about two series worked on by one of the more influential game designers/writers in my life, Tetsuya Takahashi. I'll leave it up to Google for you to figure out why. Anyway, it was mostly a really well written and interesting analysis of the works and I actually learn a few things

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