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    Thanks for the tips. I’ll keep them in mind, though I think I’m pretty set on the choices I made, as it’s kind of for the optimal compromise between balanced jobs and character-appropriate combos - for me at least.

    Meanwhile, when it comes to Xenoblade, I’ve decided I’m gonna try and focus on the story for the rest of the game, and maybe come back to the post game someday if I ever feel like it. Better to end it on a high note than just get tired of it. On the plus side, just got the flight module for my Skells!
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    So I’ve consulted a bit with Karifi and this is around the job setup I think I want for the game:

    Vaan: Shikari/Foebreaker
    Penelo: Black Mage/Monk
    Balthier: Machinist/White Mage
    Fran: Red Battlemage/Archer
    Basch: Knight/Bushi
    Ashe: Uhlan/Time Battlemage

    Thoughts?
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    Still, having read through your commentary as you played the game again, I doubt I’ll have trouble regardless of my choice, since the game has been made so easy.

    So what would you recommend to compliment a Knight? Or a Bushi, since both classes kinda fit Basch for me and I can’t teally decide between them, it would depend on what works with it
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    Yeah, I know what you mean. That’s what I meant when I mentioned fanboying though I can’t really decide on how I feel about the order since I have not played XC2, XSIII, and I dropped XSII halfway. But maybe someday I’ll get to that. As for now, I’m on the fence whether I like XC or XCX better. I just beat chapter 9 and on my way to get flight, so I hope that can breathe some new life into the game for me because after a whole weekend of doing almost exclusively side content, as much as I love the game overall, I am starting to feel burnt out (which, as I think I’ve mentioned before, wasn’t the case for me with the Witcher 3, oddly enough, despite me spending a stupid amount of time on that game and I really felt like I could have played more). Chapter 9 has pretty much co firmed my suspicions regarding the twist, and were it not for the fact that I have two more party members to unlock and that I need to keep my levels up, Jd be tempted to just rush the remaining three chapters of the game.

    Meanwhile the Zodiac Age is running nicely, though I won’t be playing yet. I am, however, thinking about job choices, and while I’m pretty set on Archer/Red Battlemage for Fran and Knight/Bushi, I don’t know what order I should go with for them, and I’m not really sure how to handle all the other characters. I guess I’ll see how it goes once I get down to it. I probably won’t be playing it right after X, though, considering open world burnout
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    I’ve also just found out a certain generous soul has gifted me the Zodiac Age on Steam
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    Article was fairly amusing, and I do appreciate that the series has such devoted fans because it definitely deserves it. But like, he fanboys out quite a bit XD
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    Thanks, I’ll take a look. Still, it does feel a lot shorter even that Xenoblade 1. After meeting Melia, there was still the whole trip to Mechonis, the Severed Hand, the return of Fiora, and then the big twist and there was quite a bit of story content before the end. Over here, a big thing happened, and there’s just four story missions left - and they’re never really long (like I said, not really a bad thing since most of the character centric stuff is in the affinity missions now), and I can see what twist the game is setting up, but it really doesn’t feel like a lot. On Xenogears it was curveball after curveball, and even XC1 did those, but over here there just doesn’t seem to be enough room for it since aside from the story missions, the game kinda needs to follow a strict formula because of the gameplay. That said, I’m not complaining really, sonde if the twist is what I think it is, it’s well foreshadowed and is much more grounded and in line with the game’s themes than Takahashi’s usual shocking swerves. I guess it just comes with the territory of the game not being a hero’s journey and the exploration of the world being non-linear.

    That said, I do feel villains are uncharacteristically weak for Takahashi. There were some nice side missions with really scary human villains whose shade of villainy was very effectively grounded and that definitely helped make them hit much closer to home, but while it nicely reinforces the theme and is perfectly in line with this harder sci go setting, they’re not really characters, per de, and disappear after they’re dealt with in the mission. The main villains, meanwhile, are just... not complex, for now at least. Although one recurring antagonist kinda died anticlimactically and wasn’t really given much of a character so. The only interesting antagonists so far are quite obviously set up to turn face later on. But who knows. Maybe I’ll be surprised. If my suspicions on the twist are correct, we might be getting a very interesting antagonist still. But it’s still kind of the Disney villain problem - they used to be a big presence but now they’re dying out, replaced by perhaps more nuanced but also less impressive antagonists.
  8. View Conversation
    So X’s story seems to be picking up. I mean, about time, since I’m 2/3rds of the chapters in. I mean, it’s not like the rest is bad, since I love the story the game builds just around the world and the quests, if that makes sense - you get a feel of what the stakes really are through the non-linear aspect of the story, the whole stuff I mentioned about humanity cooperating etc. but now the linear bit of the story has reached a sort of climax. Honestly, though, it still kinda feels like not a lot. Like the climax of a Takahashi game’s first act, rather than the whole thing, if you know what I mean.
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    Thanks. I’ll try that.
  10. View Conversation
    The same thing doomed my last project. Had a lot going on and couldn’t do any substantial brainstorming lately. Need to turn that around.
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My Top 100's Lost but not Forgotten: Demon's Souls

by Wolf Kanno on 01-22-2018 at 04:23 AM
So as many people know, last year I did my Top 100 Games list, but as usual, there were a lot of games I loved that just didn't make the mark for one reason or another. I didn't really want to make a thread about it though, and figured the Blog would suit it better because there is likely only five or six games I wish to highlight here. I also feel annoyed I never use the Blog feature as much since it feels like a better platform for these types of discussions. In addition to these blogs, I do plan

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Mononoke Hime

by Wolf Kanno on 11-08-2017 at 02:25 AM


A few days ago, I went to a midnight showing of Princess Mononoke at the Esquire Theater downtown. The very same theater I went to watch it the first time back in 1999 during it's initial release in the States. At that time, I was an avid anime fan who would consume whatever I could find as the medium was only in the beginning phases of it's explosive popularity in the 2000s, so the prospect of being able to watch an anime flick in an actual movie

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Fighting Evil by Moonlight...

by Wolf Kanno on 06-14-2016 at 09:21 AM
So tonight I finally broke out a Christmas present I received several years ago that I never watched. Partly because for the first time in a long time, I felt ready for it. I acquired a DVD set that featured the entire DiC dub of the first two seasons of Sailor Moon, so basically the original dub, not the new one. Original Western score, Sailor Says, and the whole "Serena and Darien" name changes.


It was glorious.

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Defining Gaming as Art

by Wolf Kanno on 02-23-2016 at 07:49 AM
This was going to have a subtitle, but they all sounded like pretentious academic papers and that kind of goes against the point of all of this.

So recently I began reading a very in-depth article series about two series worked on by one of the more influential game designers/writers in my life, Tetsuya Takahashi. I'll leave it up to Google for you to figure out why. Anyway, it was mostly a really well written and interesting analysis of the works and I actually learn a few things

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Neon Lights, Large soda, and a handful of quarters...

by Wolf Kanno on 08-01-2015 at 10:07 AM
So lately I've been reminded of one of my life goals was that I wanted to one day build my own arcade for myself. Get all the games I grew up on and just have a fun little place devoted to letting me play through the classics and relieve the arcade scene I grew up in. I've been discussing this with friends as we try to create a list of the games we would add to the arcade. Of course there would be the classics like Galaga, Gauntlet, Pac-Man, Paperboy, Frogger, and Dig Dug but I also thought about

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