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    Sounds like you've got a good idea of where you're going!

    Also, it's Alltrades Abbey
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    Ooh, awesome! How is that working for you?
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    Yeah, I know what you mean. For as much trout as people give XII, I think it was actually pretty great about side-content. Then something died when XIII came along and that was it
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    I think the strangest fact about all this is that people seem to have just forgotten that sidequests used to be good and have accepted fetch quests. The Witcher 3 is lauded for having meaningful quests, and while the praise is earned because I simply cannot stress how amazing the side content is (like seriously, you're not even getting half of the actual experience if you just stick to the main story - and I mean in a quality sense, rather than quantity), I feel is should be praised more for bringing it back, instead. I myself completely forgot that this is how things actually used to be before replaying the Infinity Engine games.

    Still, here's hoping that the quest structure for the Witcher, combined with its great success, is just the first case of a major comeback to meaningful side content. I'm not exactly thrilled about Cyberpunk, but I hope they stick to that formula for this and that it will be another huge success, so other RPGs just have no choice but to follow.
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    So I've noticed that in Torment, the sidequests remind me a lot of the Witcher 3 - there's fewer of them and they don't involve collecting vendor trash, and instead they are just smaller self-contained stories that are actually interesting and worth looking into just for the plots connected to them, rather than for the experience or reward. Then I remembered that Baldur's Gate was pretty much the same and that made me realize that this isn't a new thing - rather, old school RPGs put way more care and attention into a smaller pool of quests, as opposed to the practice that has become the norm, i.e. a huge number of quests that all amount to bringing people random trash. And now I wonder what was the turning point. Was it the MMOs that influenced the genre so much? Or was it Skyrim? I haven't actually played Skyrim so I can't really tell, though I do remember Morrowind's quests being fairly unremarkable (but then maybe I just don't get Morrowind because people praise the lore so much but I don't care about the world if I just have to read the in-game text instead of organically learning it through the game's story, but that's a topic for another day, I guess).
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    So I've recently learned one of the characters in Torment is voiced by Walter Skinner himself, Mitch Pileggi, and I had a small existential crisis because I would never have guessed it just from hearing
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    I'm kind of the same? I've become really numb to being scared, and even though I love writing horror as a genre, I feel that reaching that real creep factor is far more difficult to me than conveying a general feel of unease, depression, and the uncanny. Which is precisely why I used 'spooky' instead of 'scary'

    And yeah, I figured as much and, as usual, don't worry. It's all good. I know we share pretty big messages and it can get pretty overwhelming to get to them, what with real life getting in the way.
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    Yeah, I know what you mean. These ideas can eaily get out of hand. Coming up with something that will be spooky, clever and brief all at once is pretty nerve-wracking.
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    Yeah, I feel Torment may be much more up your alley, but I still recommend Baldur's Gate to everyone that I can, because it's a seriously great RPG experience that's kind of a miracle, considering it was made by a bunch of doctors who had never made a video game before?

    Yeah, I've pretty much resigned myself to just cooking some nice seasonal food and maybe dressing up my kid. I guess Totment will have to suffice for Halloween entertainment, though I might as well beat it by then since it's short. I also really need to come up with a story idea because I totally slept on this this year.
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    So similarly to my replay of Baldur's Gate I, I feel that my appreciation of Planescape: Torment has only increased over the years. I feel that I now have the capacity to appreciate it even more, tbh, not only because of being an adult instead of a kid, but because I've played more games and read more books. The main protagonist, the Nameless One, actually strikes me as very similar in concept and execution to Fei Fong Wong and Ashley Riot, but with a twist of his own that makes him truly unique. I'm not saying he's better than the two, since these are all arguably different types of stories, but he is definitely up there with them as one of the most complex and fascinating protagonists in gaming. I have a feeling you might appreciate him as well once you get to PST, judging by who he reminds me of now.
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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 11:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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