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About Neo-Omega Mk XXV
- Contributions:
"...a challenge you can solve by leveling up isn't really a challenge. It's a test of patience and not really 'gameplay' at all. Take for example some of the maniacal timed jumps you have to master in Super Mario 2, the Japanese version. If you could simply make yourself jump higher and fall slower by pounding on 10,000 goombas, this would completely circumvent all the design put into making the individual boards difficult. "
-John Ford, from alt.games.final-fantasy
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- 03-20-2007 04:20 PM
General Information
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- 03-07-2008 08:22 PM
- Join Date
- 03-03-2007
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