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    Forgot about the Two-faced god aspect of Janus. My Greco-Roman mythology knowledge is pretty rusty these days.

    Yeah I remember reading about Marle's name changes from the Japanese and how it was meant to be a short version of her full name. I find it amusing that the English translation kind of split the difference and just made the first half of her name the fake and her "real name" was a redone version of the back half of her Japanese name. Honestly the localization for this game was always amusing to me.

    The translation for Crono's mom's name is intriguing too. Thanks for clearing that up.
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    Oh yeah, I've known about their original names. The Gurus of Zeal also have a pun name where they all rhyme but don't seem to have any real significance. Magus' original name is sometimes translated to Jyaki which would mean imp and fit with the pun of his later name of demon king, but I like the name chosen in the English with Janus since that's the name of the Roman god of doors and gates which fits better with the time travel mechanics.

    CT is definitely one of those games where I feel the English localization made it better than the original product. It's a shame a lot of Toriyama's humor and naming conventions were lost due to it, but I honestly felt it made the final product a little more interesting. As someone who has studied a lot theology and religious studies, it made the game more involving for me.

    I remember reading a while back that Crono's mom had a name in the Japanese version, but I don't think I ever knew what it was exactly.
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    No, I haven't heard of the FF Peasant before. Oddly enough, I don't read FF theories too often.

    Brahne's lack of believable characterization always bugged me too. I can see Kuja doing something like using his power to enhance her negative traits or something, or perhaps Brahne was never really that good of a person either and the tragedy of losing everyone she loved made her easy psychological prey for Kuja. She's such a flat character, it's kind of hard to say, especially her being a good person is more of informed characteristic than one players really get to see.
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    An der Uni auf der ich war ist Informatik das umfassende Studium mit mehreren unterschiedlichen "Unter"-Studienrichtungen, S&IE ist die, die ich gewählt hatte.
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    Well at least IX isn't the worst about those kind of plot details, but its been an issue since the first game. FF has always had an issue of "I know it doesn't make sense logically, but its cool" with some of their writing. Not that other RPG series don;t venture there as well, I think FF just gets more flak because of the series overall popularity.
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    Yeah I can imagine losing the functionality of a T key and trying to type in English would be a bit of a nightmare.

    Let's be honest here, I love FFIX and it will always be my fave PS1 FF but yeah, there is a lot of stuff that comes out of the last two discs that feels like the team was cutting corners to make a deadline unfortunately. The memory thing with Zidane feels out of place in Memoria, and I feel if we followed background info from the Ultimania we may be able to fan wank ourselves an explanation, but it still wouldn't really explain how certain plot elements come out of nowhere in the game with little explanation.
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    FFVIII with both the monsters being native from the moon and more specifically, Pupu though he's more of a gag than a real "oh my goodness, ALIENS!" type deal. FFV I feel would technically count but again, mainly on a technicality as opposed to a real attempt at doing the subject of aliens.

    As for IX's end area, I can agree Sakaguchi and Ito dropped the ball a bit in the plot department, but I probably don't mind as much cause it was starting to become traditional for me at this point. To me the crystal shenanigans was just a clumsy attempt to do a shout out for the Lifestream which wasn't too far fetched from dealing with the Black Mages and Iifa tree before. If this is the scene where they see Garland destroying Madain Sari, I always assumed Zidane see it along with Garnet because he was actually present at the time in the Invincible, but there is no direct evidence.
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    Jenova to me has always struck me more as Lovecraftian in nature, which for me, follows along your logic of "technically these creatures are aliens, but they don;t really feel like it as much as just being a force of nature". I honestly find Jenova incredibly fascinating or this reason so if the remake wants to make me happy, I would like for her to play a larger role though I don't need her to speak or anything. She's better off without characterization.

    Honestly its odd when you really think about the fact Final Fantasy uses aliens quite a bit within the series. Four entries have straight up aliens and a few more have "technically aliens" as well when you think about it.
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    Honestly, I feel the biggest hurdle every author has to deal with at some point in their writing is learning to accept and settle for what they've written instead of striving for perfection because in my own experience, perfection is simply impossible. When I write, I make it a policy to never go back and re-read anything I've written on that particular story except maybe a paragraph or two at the end to simply remind myself where I left off, because I have a very bad habit of wanting to edit and "make it better" and that in itself is a crap shoot cause I have plenty of half finished works that never saw conclusion because they have remained in editing hell. I may fix something if I notice a major flaw in the logic, but I also tend to plan out my settings to such a degree that it is easy to maintain some form of consistency, at least in the case of more fantasy/sci-fi settings. It helps inconsistent world design is a pet peeve of mine, so I tend to put a lot of focus on that, so perhaps that can help with your own writing. I usually write out a story bible for my projects just to keep my head straight.
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    Yes, I meant Jenova being possessed by Sephiroth, my mind usually works faster than my hands when jotting things down which is why my grammar can be pretty atrocious. I apologize for the misunderstanding but it seems like you figured it out.

    If studying the translations of a few games I've loved has taught me anything, its that translations often contain errors but sometimes, it's also just because the way these games are built can create inconsistencies since the director doesn't take a direct hand in every scene. So when the people work on that scene makes changes, it sometimes creates the inconsistencies found within the overall scripts, but then other times it creates some interesting ideas that end up changing the script overall. Reading just the few translated interviews about the development of FFVIII, leads me to conclude that game's inconsistent nature really was a result of Nojima trying to cater to all of the staff demands no matter how contradictory they may seem from a logical perspective.

    Likewise, I sometimes feel the inconsistencies in VII's narrative really come from some parts of the game following the early scripts while other sequences follow the later drafts similar to FFVI and how Celes' spy backstory is inconsistent to the overall narrative or how figures like Seigfried may have had more of a role in the early drafts before getting cut for time.

    Likewise, the main reason Sephy takes the long road to his plan is simply because the staff always intended that to be the case because they wanted to have a story about the heroes chasing down a villain. The inconsistencies with how Sephy could have accomplished everything with all his powers was likely due to the fact his powers were vague in the early drafts to begin with so they didn't need to conform the story to account for them, and likely because I feel finding Sephy's original body was likely not in the first draft of the script and was added later to serve as a twist with no one realizing it created a few problems. FF is rife with these kind of issues because these games never have a formal script that everyone adheres to with dogmatic scrutiny.
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