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    I actually like FFXIII, not trying to rag on it. I really like the paradigm system and the type of strategy and control it gives you over the combat. But yeah when I get to Pulse and I can't defeat those box accordion things and I'm maxed out, well.... then I get sad
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    But it's different when a game is balanced to accomodate a level cap. Bravely Default is an example of a game that wasn't easily winnable even at level 99 and maxed jobs. It really boils down to how well the battle system is executed, and if closing off higher levels is the game's way of balancing things and keeping players on edge, then I'm sorry, it's pretty broken in my eyes. I felt frustrated because the game did not let me go at my own pace at all, which is pretty criminal for an RPG. Forgive me, but there is no way I will call a game that gives me one way to play it strategic. But that's just my two cents I'm not gonna go decrying that the whole world is wrong for liking it and how can't people see that my opinion is the correct one *wink wink*
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    Preventing grinding is no bueno for people like me who are bad at games and can only pass them by being OP

    I was eavesdropping

    Hi
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    For me it's completely bad because it takes away the last bit of freedom that could have been offered, as everything else is a hallway. I did not enjoy the battle system, and I didn't have a problem with it, so because of that, boss battles were simply long and boring. Not to mention when I finally reached Gran Pulse, I would have been happy to grind to my heart's content. But sadly, I did not have that option. Limiting that is never a good idea.

    Compare that to how Dragon Quest VI handles overgrinding. Characters level up normally at all times, but in order to rank up in their vocation (job), they need to battle enemies at a level that is no lower than a certain cap. Many areas have level caps so you can't just go and master all vocations from the beginning. And this works much better because you still feel like you're making progress, even if you can't max out everything right off the bat.

    I just hate how constrained FFXIII is. This wouldn't have been as bad if the story was good - hell, look at Xenosaga which is almost as linear but at least that has an excellent plot to keep me involved. FFXIII is just failuire after failure after failure.
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    Oh, I do intend to try it someday, make no mistake

    I can already say it gets prompts for ambition as its so big.

    As for Danganronpa - I agree that it's in the pure entertainment category. It's just that at some point I took a different approach to games than I had in the past. And games that are pure entertainment and not much story depth but do it so well (though I'd argue Dr is still a pretty interesting commentary on depression and stuff like that, and it gets even more interesting in the sequel) are now pretty much equal to games that shake me up story-wise due to the fact that I've accepted it as a different medium with a different set of tools. Heck, that's probably what let me fall in love with the Dragon Quest series to the extent that I have.
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    Sure, go ahead

    I feel I should reiterate though, just to be safe I don't intend to bash AA because I like Danganronpa better - it's more like, through the comparison to DG, I kinda hope I can explain better why AA doesn't work for me so much, since not only is DG a similar concept, but it's also my favorite VN so far
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    Ist ja nicht so, als könnte man diverse Dinge und Gedankengänge nicht nachvollziehen, es ignoriert halt aber alles was wichtig ist.
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    Ha, ha, ha. Schon das Neueste im Thread gelesen?
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    I didn't mean the quirk as in they are more 3-dimensional. That's not really it. I meant from a meta perspective - I think the quirks are executed in a more interesting way. It's different when you use a quick stereotype to create a connection with one of 15 characters, more than half of which will be murdered before you know it, while AA for me doesn't go far beyond the cliches with its characters throughout three games even though they all live. Sure, there's character development, but ironically, I had a much greater connection with the Danganronpa final six after one game than with the AA cast after three games, and that's probably the whole thing just suspends my disbelief better. This is a completely ridiculous situation with kids that are not meant to be written as actual lawyers or anything, for example. In that way, for me, Danganronpa is simply much better than the sum of its parts, while with AA I just like some parts.
  10. That's okay :-D
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About Karifean

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August 7, 1996 (28)
About Karifean
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Fabian Mitscha-Eibl
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Recent Entries

A Modern Guide to Ys - Ys VIII: Lacrimosa of DANA

by Karifean on 01-12-2020 at 12:17 AM

YS VIII: LACRIMOSA OF DANA

If it's not clear by now, I adore the Ys series. I love how purely fun these games are, I love the simple sense of adventure, and the sense of genuine mystique from uncovering the lore of ancient places of legend. I love the way Falcom humanizes their characters and really makes them feel 'real' in a way other studios' JRPGs struggle to match. And whatever I may have said about Celceta it still is a game that has a lot of that.

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A Modern Guide to Ys - Ys: Memories of Celceta (Ys IV)

by Karifean on 01-03-2020 at 10:09 PM

YS: MEMORIES OF CELCETA (YS IV)

Time for a quick history lesson! Ys IV's history is a strange one indeed. Back around its initial release there were actually two games that were Ys IV, there was "Ys IV: Dawn of Ys" by Hudson Soft on the PC Engine (TurboGrafx-16) CD-ROM, and then there was "Ys IV: Mask of the Sun" by Tonkin House on the SNES. How did that happen? Well Falcom were in a bit of a situation at

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A Modern Guide to Ys - Ys Seven

by Karifean on 01-03-2020 at 01:37 AM

YS SEVEN

Heading into the final era of Ys games and in the series' timeline the chronologically last of the localized games so far we have Ys Seven. Released for the PSP in late 2009 and ported to the PC years later, this game marks a heavy departure from earlier titles in the series in terms of graphics, gameplay and storytelling alike. The shift was met with mixed reception, but given all that came out of it, I couldn't be

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A Modern Guide to Ys - Ys Origin

by Karifean on 12-31-2019 at 10:03 PM

YS ORIGIN

Now for perhaps one of the best-known games in the series, Ys Origin has gained quite a bit of notoriety especially on Steam, probably mainly because its Steam trailer is super hype. Does it deserve it? Well, to put it very simply... hell yeah it does.


As mentioned already, in Ys Origin you do not play as Adol. That's because this game is a prequel to the Ys I & II duology,

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A Modern Guide to Ys - Ys: The Oath in Felghana (Ys III)

by Karifean on 12-30-2019 at 10:55 PM


YS: THE OATH IN FELGHANA (YS III)

The third Ys game was known in the SNES era as "Wanderers of Ys", and was the game to introduce a lot of the western world to the series. Its reputation overall has been mixed, being a sort of "Zelda II: The Adventure of Link" of the Ys series, ditching the overhead view for a sidescrolling adventure and as already implied not really being about the land of Ys at all anymore,

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