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    Why isn't he in 5?
  2. View Conversation
    Is Gumshoe in the other games :o
  3. View Conversation
    It's always a big part to me, and I always get mad when it's neglected by the creator (as I've noticed it's far too often the case that creators of anime just get lazy and put no effort into the looks of it all) since really, in a visual medium, the art should really be as big a storytelling or character-building element as the textual narrative.
  4. View Conversation
    Alrighty!~ Finished game, writing up review
  5. View Conversation
    So is that blowing mechanic present in the other games?
  6. View Conversation
    Ooh, I also love it because I look up to Arakawa as an artist, not just a storyteller. Her styles amazing - it's so simple and yet, despite that, every single character looks distinct. Not to mention very varied body shapes, both in men and women, and I like how she draws both big breasts and big muscles in a completely non-sexualized way (except when it's supposed to be sexual, like Lust ).
  7. View Conversation
    Haha, see? It's funny how we can have discussions and agree on many aspects of storytelling, but when it comes down to it, I love FMA, you love FFX, despite the other not enjoying it. It's beautiful
  8. View Conversation
    Something can be well written but still present a viewpoint you completely disagree with, which can seriously ruin your enjoyment, no matter how well-written.

    Melodrama is probably the thing, yeah I still think melodrama can be done well, but I honestly think Toriyama seriously just has no idea how real human emotions and relationships work

    And tropes are tools. I've never been in the camp that diss something because it's "tropey" (however infantile that notion is). You seriously cannot write anything that would be void of any tropes whatsoever. The key is utilizing the tropes skillfully, and I don't mean just by deconstruction or subversion. A good, rounded selection of tropes can make a fantastic character, even if they're all played straight. You just have to think. What I don't like is blind use of easy archetypes and stereotypes, hoping that will make your viewers relate to the characters quicker. that's just being a hack, not a writer.

    On that note, I just finished FMA Brotherhood, and wow, was I blown away. This is a perfect example of a show that really doesn't do anything groundbreaking on paper, but it has an interesting premise, phenomenal characters and a plot that perhaps isn't jaw-dropping on its own, but is built-up pretty much flawlessly.
  9. View Conversation
    Well, it does kind of make sense. You really only spend time dwelling on and analyzing works that you find enjoyable because you are intrinsically motivated to do so. You don't really have that drive when you don't enjoy something. And you can't really spot subtleties before you dig deeper into something. Then again, it is possible to spot subtleties along the way, even if by the end of the work you are dissatisfied with it. But still, you at least need to be involved during the whole thing.
  10. View Conversation
    Ah, sorry, misread that a bit I'll come back with a better answer in a second
Showing Visitor Messages 951 to 960 of 1461
About Karifean

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Date of Birth
August 7, 1996 (28)
About Karifean
Real Name:
Fabian Mitscha-Eibl
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M
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Wandering the Kakera
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Student (Software & Information Engineering)
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Japanese Language, Visual Novels, Computer Science
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Final Fantasy X
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Karifean
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Recent Entries

A Modern Guide to Ys - Ys VIII: Lacrimosa of DANA

by Karifean on 01-12-2020 at 01:17 AM

YS VIII: LACRIMOSA OF DANA

If it's not clear by now, I adore the Ys series. I love how purely fun these games are, I love the simple sense of adventure, and the sense of genuine mystique from uncovering the lore of ancient places of legend. I love the way Falcom humanizes their characters and really makes them feel 'real' in a way other studios' JRPGs struggle to match. And whatever I may have said about Celceta it still is a game that has a lot of that.

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A Modern Guide to Ys - Ys: Memories of Celceta (Ys IV)

by Karifean on 01-03-2020 at 11:09 PM

YS: MEMORIES OF CELCETA (YS IV)

Time for a quick history lesson! Ys IV's history is a strange one indeed. Back around its initial release there were actually two games that were Ys IV, there was "Ys IV: Dawn of Ys" by Hudson Soft on the PC Engine (TurboGrafx-16) CD-ROM, and then there was "Ys IV: Mask of the Sun" by Tonkin House on the SNES. How did that happen? Well Falcom were in a bit of a situation at

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A Modern Guide to Ys - Ys Seven

by Karifean on 01-03-2020 at 02:37 AM

YS SEVEN

Heading into the final era of Ys games and in the series' timeline the chronologically last of the localized games so far we have Ys Seven. Released for the PSP in late 2009 and ported to the PC years later, this game marks a heavy departure from earlier titles in the series in terms of graphics, gameplay and storytelling alike. The shift was met with mixed reception, but given all that came out of it, I couldn't be

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A Modern Guide to Ys - Ys Origin

by Karifean on 12-31-2019 at 11:03 PM

YS ORIGIN

Now for perhaps one of the best-known games in the series, Ys Origin has gained quite a bit of notoriety especially on Steam, probably mainly because its Steam trailer is super hype. Does it deserve it? Well, to put it very simply... hell yeah it does.


As mentioned already, in Ys Origin you do not play as Adol. That's because this game is a prequel to the Ys I & II duology,

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A Modern Guide to Ys - Ys: The Oath in Felghana (Ys III)

by Karifean on 12-30-2019 at 11:55 PM


YS: THE OATH IN FELGHANA (YS III)

The third Ys game was known in the SNES era as "Wanderers of Ys", and was the game to introduce a lot of the western world to the series. Its reputation overall has been mixed, being a sort of "Zelda II: The Adventure of Link" of the Ys series, ditching the overhead view for a sidescrolling adventure and as already implied not really being about the land of Ys at all anymore,

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