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    Ys and Trails, as well as giving Tales of a second chance are all on my bucket lists as well. Still, I've got an itch for Front Mission at the moment, and I'm reminded that I never finished FM4, so I may start a new replay of that one.
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    I'm still going back through Kingdom Hearts and Front Mission at the moment, but I may chime back in sooner or later.
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    Fair enough, I still need to mop up the last superbosses and then delve into Trail Mode myself, though that may still be awhile.
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    Are you going to check it out when you get a chance?
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    I will have to check that out if it's compatible with the PS4 version, I'm liking some of the changes listed in the link. Have you tried it out yet?
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    Kann ich verstehen, das ist nicht für jeden. Zum Glück tröstet mich die Klischeestory des Märchens das Kingdom Hearts ist und die Freude nach langer Wartezeit über die nun endgültig und total inkonsistenten Faktoren hinweg.
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    Mann, Kingdom Hearts III hatte am Ende kurz vorm Endkampf so viele Plotholes/wonky narration.
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    One idea I wanted to do for a game was a Sonic the Hedgehog style title with a heavy music theme. The flow and level design is Sonic, but the gameplay is closer to Amplitude/Frequency. You collect different color notes which eventually activate more instruments that play in the stage music. The goal being to have the full song playing by the time you reach the goal. The story is about a chronically late DJ who is always trying to get to a new show/concert his girlfriend is at. Each stage would be a different genre of music.

    The other is an RPG that's kind of like the film Millennium Actress but with video games instead. The main "game" the programmer is working on is a Dragon Quest knockoff but the battle system was unique. Basically I drop all pretense of HP/MP and stats, instead battles involve turns and your character has a limited amount of turns to defeat an opponent. You have Attack, Defend, Magic, and Items but the catch is that you may have to use some of the non-combative commands to win. So like you have two turns to beat a slime, but weapons and magic don't hurt it. So instead you'll learn in a town that slimes are weak to potions so you dissolve it instead with items. Some enemies will destroy themselves and try to take you with them so you'll need to defend, and other monsters may take a combination of all the abilities to win, the trick is figuring out what works, what order, and to use your turns wisely because if you run out of turns the monster just gets to eat you. The rest of the game is a bit more meta and fourth wall breaking, I may just mognet you the full story idea for it.

    I can understand the issues of working in a team and staying motivated. I'm working on a comic book idea with a friend. For most of the month, I've been obsessed with it and constantly writing background ideas and plotting out the main scenario while my artist friend has kind of been ho-hum about everything and easily distracted. Now I'm getting distracted with other stuff and she's suddenly got the fire to get to work. So it can be a process but I guess it's nice one of us is always burning a torch for the project.
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    It's the nice thing about remaster/remakes is that it does bring in new fans. I remember the GBA ports of the SNES entries bringing in quite a few new faces on this forum, and I feel Dissidia did a great job making people look back on the older entries with a new sense of wonder.

    You're part of a dev team? Hot damn, wish I had the patience. I tried to learn computer programming in college when I finally went back to school but learned I didn't have the patience or aptitude for it so I had to change my major to some throw away one so I would stop accumulating student debt. I'm usually impressed with anyone who has the fortitude to stick to programming and software engineering. I'm better with coming up with designs than I am with implementing them.
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    You've never asked actually.

    Funny enough, I've never actually played a Blizzard game before, except maybe Lost Vikings on the Genesis. I fell out of PC gaming in the late 90s just before Blizzard made a name for themselves with Diabalo, Warcraft, and Starcraft. FFXI sort of taught me I don't care for MMOs so I dodged WoW despite the game becoming the be all end all for all of my college friends. So I don't really have an opinion on them to be honest. I have debated with myself that I probably should go back and play Starcraft though since you can tell Blizzard took some ideas from Robotech but overall, I'm neutral on them and have no strong opinions because I really haven't played anything by them.

    How about you?
Showing Visitor Messages 101 to 110 of 1445
About Karifean

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Date of Birth
August 7, 1996 (24)
About Karifean
Real Name:
Fabian Mitscha-Eibl
Wandering the Kakera
Student (Software & Information Engineering)
Japanese Language, Visual Novels, Computer Science
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Final Fantasy X
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Recent Entries

A Modern Guide to Ys - Ys VIII: Lacrimosa of DANA

by Karifean on 01-12-2020 at 12:17 AM


If it's not clear by now, I adore the Ys series. I love how purely fun these games are, I love the simple sense of adventure, and the sense of genuine mystique from uncovering the lore of ancient places of legend. I love the way Falcom humanizes their characters and really makes them feel 'real' in a way other studios' JRPGs struggle to match. And whatever I may have said about Celceta it still is a game that has a lot of that.

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A Modern Guide to Ys - Ys: Memories of Celceta (Ys IV)

by Karifean on 01-03-2020 at 10:09 PM


Time for a quick history lesson! Ys IV's history is a strange one indeed. Back around its initial release there were actually two games that were Ys IV, there was "Ys IV: Dawn of Ys" by Hudson Soft on the PC Engine (TurboGrafx-16) CD-ROM, and then there was "Ys IV: Mask of the Sun" by Tonkin House on the SNES. How did that happen? Well Falcom were in a bit of a situation at

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A Modern Guide to Ys - Ys Seven

by Karifean on 01-03-2020 at 01:37 AM


Heading into the final era of Ys games and in the series' timeline the chronologically last of the localized games so far we have Ys Seven. Released for the PSP in late 2009 and ported to the PC years later, this game marks a heavy departure from earlier titles in the series in terms of graphics, gameplay and storytelling alike. The shift was met with mixed reception, but given all that came out of it, I couldn't be

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A Modern Guide to Ys - Ys Origin

by Karifean on 12-31-2019 at 10:03 PM


Now for perhaps one of the best-known games in the series, Ys Origin has gained quite a bit of notoriety especially on Steam, probably mainly because its Steam trailer is super hype. Does it deserve it? Well, to put it very simply... hell yeah it does.

As mentioned already, in Ys Origin you do not play as Adol. That's because this game is a prequel to the Ys I & II duology,

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A Modern Guide to Ys - Ys: The Oath in Felghana (Ys III)

by Karifean on 12-30-2019 at 10:55 PM


The third Ys game was known in the SNES era as "Wanderers of Ys", and was the game to introduce a lot of the western world to the series. Its reputation overall has been mixed, being a sort of "Zelda II: The Adventure of Link" of the Ys series, ditching the overhead view for a sidescrolling adventure and as already implied not really being about the land of Ys at all anymore,

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