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    Yeah sadly, a lot of industries has that kind of soul sucking attitude about things. Until you make it up to higher management positions most industries seem to treat the lowest members of their workforce as expendable. At least in my country where there are still major push backs towards labor unions. It may very well likely be different in other parts of the world. That might also help with my attitude on the subject.

    As for English expansion, I feel the two oddest elements that caught me off guard was learning how England accidentally acquired an empire. It didn't really set out to do so, but unscrupulous acts by their banking system or trade companies ended up acquiring a lot of territory for the crown over the century. India, Egypt, and Argentina are just a couple of examples of countries England accidentally acquired because their economical division within the country took over these places and once the government learned of some of the atrocities they were pulling in these places, stepped in and took over.

    The other element is how their foreign policy to maintain control in some of these regions pretty much exasperated the ethnic tensions in these regions which are still a problem today, though unlike some other foreign colonial powers, England had a tendency of creating these tensions through religion more than anything, likely because England itself spent centuries grappling with the issue within its own borders. The divide in Ireland largely stems from English prejudice against Catholicism which itself was something they pushed on the Irish earlier in their dealings with them, whereas India was kept in check and most of their rebellions failed be3cause English policy makers and regents kept pushing and exasperating the conflict between Hindu and Muslim natives which would eventually spawn the split between the two groups when England finally relinquished control back to people and that led to the creation of modern India, Pakistan, and Bangladesh. It has all been interesting for the most part.

    I also find it amusing how similar Irish and Russian history mirror each other. Both countries have a real common theme of pushing for more independence and democracy within their countries from tyrannical rule only to always screw it up when someone in power who is sympathetic to their plight comes along.
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    I had a history teacher who basically described the subject as simply a study in human cycles. Even when you go into smaller histories of just countries, its interesting to see how certain elements keep cycling back.

    Yeah, I jumped into programming for the sake of game design but also figured it would be a useful talent just to have in general, but I just didn't have the aptitude for it despite enjoying coding conceptually. The horror stories of the game industry can be frightening, but are honestly nothing new. It's always been an industry of grueling hours, no appreciation, and lousy benefits. I'm sure its only gotten worse over time, but I feel the real draw here is that you want to make something, and I've always felt that if I could hold onto that feeling then I could probably deal with the rest of it. I enjoy watching ideas grow so part of me wishes I had stuck with my major though. I wish you luck in finding work to build on your sense of independence though.
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    My art major friend has it way worse than I do.

    Funny enough, history is pretty relevant from at least understanding how society got to where it is, and funny enough, things don't change as much as people think they did. I got to read a first account record from Rome where a guy basically talks about how the empire is falling apart because of the government letting non-Romans into the country and complaining about how kids don't have respect anymore for the old ways and drive their chariots too fast down the road. It took awhile for my professor to convince us the whole thing was a real account and not some comic farce written a few years ago. With that said, you are correct that history doesn't lend itself too well for career options outside of history teacher. I had a former co-worker recently try to convince me to try becoming a substitute history teacher.

    What about you, what did/are you studying in school?
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    I settles for Interactive Design which is basically web design. I don't enjoy it though so I dropped out of the field fairly quickly though. On the bright side, my student loan debt isn't as bad as some of my peers and few of my friends in the field are also dropping out of it, so I don't feel quite as bad about giving up on it. My minor was History with a specialization on English Colonialism and imperialism.
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    Initially, but I changed it partway since I realized I didn't have the aptitude for computer science.
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    Yeah, I used pre-made assets. The game was more about learning how to program the logic of these assets, so beginner course about the basics of making movable models.

    I had a lot of fun in that class, sadly my more advanced programming classes were a bit more boring and practical so it was harder to retain stuff. I spent half the semester thinking I was failing and had to see my professor after every class to get help with the homework.
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    That's cool, and I bet it can be fun. I remember doing an entry level programming class where we played with a program called Alice to learn fundamental logic principles. Long story short, we had to do a project where we built a static city using the object models and I got carried away and actually made a really crappy redo of the opening of FFVII with Aerith walking down the street and the camera zooming out to see the whole city. It was super fun trying to recreate the scene perfectly even if the in-engine object models were mostly as far from VII's aesthetics as possible.
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    Oh man, that's awesome. I love the reference to DDS as well with the opening dialogue.
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    That's pretty much the point. I honestly enjoyed doing the write-ups, though I probably should have done them in Word and dealt with formatting it to the forum post, rather than just write them in one go as a post. Would have cut down on a lot of my grammatical errors. Lol
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    I had a lot of fun doing my Top List, and I delayed for awhile because I was replaying a few classics to see how my opinion had changed overtime. Really the best part is just exposing people to new games for them. I got my best satisfaction when people would tell me during my list that they checked out a few titles on it. So yeah, go for it. It doesn't need to be long, I mean Fynn and Punpkin did excellent lists and neither did a hundred, so keep it within the confines of how you want to do it.
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August 7, 1996 (24)
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Fabian Mitscha-Eibl
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Japanese Language, Visual Novels, Computer Science
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Recent Entries

A Modern Guide to Ys - Ys VIII: Lacrimosa of DANA

by Karifean on 01-12-2020 at 12:17 AM

YS VIII: LACRIMOSA OF DANA

If it's not clear by now, I adore the Ys series. I love how purely fun these games are, I love the simple sense of adventure, and the sense of genuine mystique from uncovering the lore of ancient places of legend. I love the way Falcom humanizes their characters and really makes them feel 'real' in a way other studios' JRPGs struggle to match. And whatever I may have said about Celceta it still is a game that has a lot of that.

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A Modern Guide to Ys - Ys: Memories of Celceta (Ys IV)

by Karifean on 01-03-2020 at 10:09 PM

YS: MEMORIES OF CELCETA (YS IV)

Time for a quick history lesson! Ys IV's history is a strange one indeed. Back around its initial release there were actually two games that were Ys IV, there was "Ys IV: Dawn of Ys" by Hudson Soft on the PC Engine (TurboGrafx-16) CD-ROM, and then there was "Ys IV: Mask of the Sun" by Tonkin House on the SNES. How did that happen? Well Falcom were in a bit of a situation at

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A Modern Guide to Ys - Ys Seven

by Karifean on 01-03-2020 at 01:37 AM

YS SEVEN

Heading into the final era of Ys games and in the series' timeline the chronologically last of the localized games so far we have Ys Seven. Released for the PSP in late 2009 and ported to the PC years later, this game marks a heavy departure from earlier titles in the series in terms of graphics, gameplay and storytelling alike. The shift was met with mixed reception, but given all that came out of it, I couldn't be

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A Modern Guide to Ys - Ys Origin

by Karifean on 12-31-2019 at 10:03 PM

YS ORIGIN

Now for perhaps one of the best-known games in the series, Ys Origin has gained quite a bit of notoriety especially on Steam, probably mainly because its Steam trailer is super hype. Does it deserve it? Well, to put it very simply... hell yeah it does.


As mentioned already, in Ys Origin you do not play as Adol. That's because this game is a prequel to the Ys I & II duology,

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A Modern Guide to Ys - Ys: The Oath in Felghana (Ys III)

by Karifean on 12-30-2019 at 10:55 PM


YS: THE OATH IN FELGHANA (YS III)

The third Ys game was known in the SNES era as "Wanderers of Ys", and was the game to introduce a lot of the western world to the series. Its reputation overall has been mixed, being a sort of "Zelda II: The Adventure of Link" of the Ys series, ditching the overhead view for a sidescrolling adventure and as already implied not really being about the land of Ys at all anymore,

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