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    Mostly because the "band" broke up. The original three creators of CT were Sakaguchi, Hori and Toriyama who was working freelance with both. Sakaguchi was basically exiled within his company and eventually left after the FF Movie fiasco, Horii has outright stated he never wanted to work on a sequel ever, and Toriyama went back to his manga career. The few remaining people went on to make Radical Dreamers and eventually Chrono Cross. It did well, but again, most of the talent left with Kato the main writer and director leaving SE to go freelance. Yasunori Mitsuda was already going freelance himself but opted t o join the Xeno team who left the company to become Monolith Soft. Likewise, a few of the background game developers for Cross also left Square for Monolith Soft. The last person at SE who was pushing for a Chrono sequel was Hiromichi Tanaka who ended up resigning over the complete failure of Final Fantasy XIV 1.0 which he was overseeing.

    As far as my little research can tell, Cross did fairly well, not FF good, but great enough to become a Greatest Hits title for PlayStation. Sakaguchi mentioned that he pushed for a third game after Cross but due to just a lot of stuff going on at the time at Square, nothing substantial materialized that could be greenlight for development, then as I said, it seems like everyone who cared left. Whenever higher ups like Kitase are asked about the potential for a sequel, he kind of deflects the conversation by saying that in order to do it right, they would need to work out some issues with the key developers, signifying that a sequel would probably involve more of the CT team than just the CC one.
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    I would be super excited if SE took all of the attention its getting lately to try and do something with the IP other than a simple port, or a bad one in the case of the Steam one. It kills me that Kato and Mitsuda, one of the head writers for all three Chrono titles and the composer as well, always say they want to do something with the IP but SE just kind of lets it collect dust. Xenogears is a lost cause since most of the creative team works for Nintendo now, but a lot of the original creative staff for Chrono always wax on how much they would love to do something like that again.
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    It pretty much was, but looking at how cultures clash when they first meet, especially European expansion in the sixteenth century, often meant the culture with the superior advantage will find anything to make themselves feel superior to the other party. The Irish and English didn't really get along before religion came into the picture, but once England took over through expansion, they used it as a means to reflect their own cultural superiority. The whole conflict with Northern Ireland pretty much stems from the fact that their ancestors were the Protestant upper class citizens of the country back in the day who can trace their lineages back to England. Likewise, Ireland used Catholicism as a cultural identity like a lot of other countries tend to do, which simply embittered them against the "heathen mainland". A lot of dumb trout happened between Ireland and England, but like a lot of history, details get lost over time for the sake of historical convenience. England did make a lot of polices that hurt Ireland, and their suppression of their political system drove a lot of the strife between the two countries which eventually led to Ireland leaving the UK and caused the Troubles during the 20th century. At the same time, if you were to hear the story from Ireland's perspective, some would try to convince you that England was trying to commit genocide and that the potato famine was "a British plot to eradicate the Irish". While Cromwell is a controversial figure within England itself, he's on the same playing field as Hitler as far as the Irish are concerned. As a third party in all this, we can see how both countries kind of screwed up the situation, even in times when both had good intentions.

    Oddly enough, England never really used Christianity on India, in fact, a lot of parties within did their best to keep missionaries out of the country in order to not complicate the tense religious issues that place had already to begin with. Their bigger use of control was simply playing favorites and keeping both parties at each other's throats so they could never amount an effective rebellion. The last time India nearly won its independence through armed conflict was pretty much the last time the Muslim and Hindu groups actually worked together, and even that eventually fell apart because of the animosity they have with each other. It was kind of ingenious actually but not nearly as bad as the Belgium Congo.

    If you want to hear the real horror stories of European colonialism, the Belgium Congo is like the poster child for it. You know its bad when nineteenth century England, France, and the U.S. are looking at you and saying you really screwed that place up. While a lot of countries have some serious grievances against Europe and the U.S. for interventions and colonialism, the Congo is so messed up it will probably be another century if not two before they are a functional country again, assuming the place doesn't fall apart like Yugoslavia did, and just turn into a bunch of smaller dysfunctional countries who keep their animosity directed at each other.
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    A lot of the religious conflict in Ireland came from Henry the VIII creating the Church of England and dragging the rest of the country into Protestantism. Which is funny because the Catholics had a hell of time trying to instill their religion in Ireland in the first place. Though honestly, both groups disliked each other before the religious problems crept in, the English simply had the benefit of not being as remote from mainland Europe like the Irish did. Ireland was also the place where a lot of self-exiled monks built monasteries because they were sick and tired of the bulltrout going on in the Vatican before the Protestant Reformation kicked in. I believe even today that the Vatican doesn't really recognize the Irish branch of the church since they have some major differences in opinions.
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    Ah ja, okay. Also gibt's das (IF) im Endeffekt doch.
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    Ich dachte, du hast Informatik (Computer Science) studiert/studierst es? Ich glaube nicht, dass es Software Engineering solo als Studiengang gibt, da das drei verschiedene von sehr vielen Vorlesungen bei uns waren.


    EDIT: Okay, SE & IE gibt es also. Habe ich noch nie gehört. Ich dachte, du hättest wie ich regulär Informatik studiert.
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    Yeah sadly, a lot of industries has that kind of soul sucking attitude about things. Until you make it up to higher management positions most industries seem to treat the lowest members of their workforce as expendable. At least in my country where there are still major push backs towards labor unions. It may very well likely be different in other parts of the world. That might also help with my attitude on the subject.

    As for English expansion, I feel the two oddest elements that caught me off guard was learning how England accidentally acquired an empire. It didn't really set out to do so, but unscrupulous acts by their banking system or trade companies ended up acquiring a lot of territory for the crown over the century. India, Egypt, and Argentina are just a couple of examples of countries England accidentally acquired because their economical division within the country took over these places and once the government learned of some of the atrocities they were pulling in these places, stepped in and took over.

    The other element is how their foreign policy to maintain control in some of these regions pretty much exasperated the ethnic tensions in these regions which are still a problem today, though unlike some other foreign colonial powers, England had a tendency of creating these tensions through religion more than anything, likely because England itself spent centuries grappling with the issue within its own borders. The divide in Ireland largely stems from English prejudice against Catholicism which itself was something they pushed on the Irish earlier in their dealings with them, whereas India was kept in check and most of their rebellions failed be3cause English policy makers and regents kept pushing and exasperating the conflict between Hindu and Muslim natives which would eventually spawn the split between the two groups when England finally relinquished control back to people and that led to the creation of modern India, Pakistan, and Bangladesh. It has all been interesting for the most part.

    I also find it amusing how similar Irish and Russian history mirror each other. Both countries have a real common theme of pushing for more independence and democracy within their countries from tyrannical rule only to always screw it up when someone in power who is sympathetic to their plight comes along.
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    I had a history teacher who basically described the subject as simply a study in human cycles. Even when you go into smaller histories of just countries, its interesting to see how certain elements keep cycling back.

    Yeah, I jumped into programming for the sake of game design but also figured it would be a useful talent just to have in general, but I just didn't have the aptitude for it despite enjoying coding conceptually. The horror stories of the game industry can be frightening, but are honestly nothing new. It's always been an industry of grueling hours, no appreciation, and lousy benefits. I'm sure its only gotten worse over time, but I feel the real draw here is that you want to make something, and I've always felt that if I could hold onto that feeling then I could probably deal with the rest of it. I enjoy watching ideas grow so part of me wishes I had stuck with my major though. I wish you luck in finding work to build on your sense of independence though.
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    My art major friend has it way worse than I do.

    Funny enough, history is pretty relevant from at least understanding how society got to where it is, and funny enough, things don't change as much as people think they did. I got to read a first account record from Rome where a guy basically talks about how the empire is falling apart because of the government letting non-Romans into the country and complaining about how kids don't have respect anymore for the old ways and drive their chariots too fast down the road. It took awhile for my professor to convince us the whole thing was a real account and not some comic farce written a few years ago. With that said, you are correct that history doesn't lend itself too well for career options outside of history teacher. I had a former co-worker recently try to convince me to try becoming a substitute history teacher.

    What about you, what did/are you studying in school?
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    I settles for Interactive Design which is basically web design. I don't enjoy it though so I dropped out of the field fairly quickly though. On the bright side, my student loan debt isn't as bad as some of my peers and few of my friends in the field are also dropping out of it, so I don't feel quite as bad about giving up on it. My minor was History with a specialization on English Colonialism and imperialism.
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A Modern Guide to Ys - Ys VIII: Lacrimosa of DANA

by Karifean on 01-12-2020 at 12:17 AM

YS VIII: LACRIMOSA OF DANA

If it's not clear by now, I adore the Ys series. I love how purely fun these games are, I love the simple sense of adventure, and the sense of genuine mystique from uncovering the lore of ancient places of legend. I love the way Falcom humanizes their characters and really makes them feel 'real' in a way other studios' JRPGs struggle to match. And whatever I may have said about Celceta it still is a game that has a lot of that.

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A Modern Guide to Ys - Ys: Memories of Celceta (Ys IV)

by Karifean on 01-03-2020 at 10:09 PM

YS: MEMORIES OF CELCETA (YS IV)

Time for a quick history lesson! Ys IV's history is a strange one indeed. Back around its initial release there were actually two games that were Ys IV, there was "Ys IV: Dawn of Ys" by Hudson Soft on the PC Engine (TurboGrafx-16) CD-ROM, and then there was "Ys IV: Mask of the Sun" by Tonkin House on the SNES. How did that happen? Well Falcom were in a bit of a situation at

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A Modern Guide to Ys - Ys Seven

by Karifean on 01-03-2020 at 01:37 AM

YS SEVEN

Heading into the final era of Ys games and in the series' timeline the chronologically last of the localized games so far we have Ys Seven. Released for the PSP in late 2009 and ported to the PC years later, this game marks a heavy departure from earlier titles in the series in terms of graphics, gameplay and storytelling alike. The shift was met with mixed reception, but given all that came out of it, I couldn't be

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A Modern Guide to Ys - Ys Origin

by Karifean on 12-31-2019 at 10:03 PM

YS ORIGIN

Now for perhaps one of the best-known games in the series, Ys Origin has gained quite a bit of notoriety especially on Steam, probably mainly because its Steam trailer is super hype. Does it deserve it? Well, to put it very simply... hell yeah it does.


As mentioned already, in Ys Origin you do not play as Adol. That's because this game is a prequel to the Ys I & II duology,

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A Modern Guide to Ys - Ys: The Oath in Felghana (Ys III)

by Karifean on 12-30-2019 at 10:55 PM


YS: THE OATH IN FELGHANA (YS III)

The third Ys game was known in the SNES era as "Wanderers of Ys", and was the game to introduce a lot of the western world to the series. Its reputation overall has been mixed, being a sort of "Zelda II: The Adventure of Link" of the Ys series, ditching the overhead view for a sidescrolling adventure and as already implied not really being about the land of Ys at all anymore,

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