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    Yeah, I actually enjoy playing 9old school games for that reason to be honest. You have to be a bit more on top of things instead of flying by the seat of your pants.

    Papers Please is a little stressful but still really fun. I have a soft spot for Cold War era style films and media so the game is scratching an itch I didn't realize I had since MGS3.

    For SMT, I still need to tackle Digital Devil Saga 2, Devil Summoner Raidou 2, Persona Q, and SMTIV:Apocalypse. I need to finish Soul Hackers and the first Raidou Devil Summoner game, as well as SMT 1 where I'm on the last quest before the final dungeon which I am not looking forward to because that place is a labyrinth and I'm on the Neutral route meaning I have to explore all of it.

    Which ones do you still need to finish/play?
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    Wenn ich das richtig verstanden habe, gefšllt dir Chrono Trigger ganz gut?
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    I feel Sakaguchi's greatest contribution to the games he works on is adding a real sense of charm and humor to his titles. I feel you can always tell which entries he personally had a hand in cause they tend to have more humorous moments or characters. Characters like Edge, Sabin, Yuffie, and Quina can all easily be stereotyped as comic relief characters when you think about it. He likes womanizers and old guys too, so they tend to pop up more often as well.

    Glad yo hear you're still churning along with .Hack//G.U. I still need to play through it properly.

    Papers Please doesn't have a whole lot going for it graphically, so I can see how screenshots don;t really do justice to it. Its really more about dealing with the moral dilemma of helping strangers who have it much worse than you, or simply sticking to protocol no matter how heartless in order to protect your family. The game is pretty challenging though as you really need to have both a good eye for detail and the ability to process information quickly. I'm a little too slow at the moment so I never get as much done in the time frame as a I would like and I ended up with the ending where I went into debt and had to go to prison.

    I have Odin Sphere, but it is unfortunately in my PS2 backlog hell along with a Lupin III game, a few SMT games, Metal Saga, and Yakuza. I meant to play it awhile back but got caught up with new shiny objects instead, which is my usual problem. I just picked up Tactics Ogre again since I'm practically at the game's end.
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    They really don't even need Sakaguchi to be honest, they really only need Kato and Mitsuda if you ask me. Cross changed so much that if Sakaguchi, Hori, and Toriyama did work on a new entry, they would likely make Cross non-canon by going in a very different direction closer to the original. On the other hand, Kato has worked on all of the Chrono titles, and even wrote the new content for the DS port, so I feel he would be more important honestly since Chrono is really more his series by this point. He just needs a better battle designer and perhaps a co-director (either Ito or Tokito) to keep him from going a little too crazy.

    Yeah, I finished VII earlier last week. Beat the hell out of WEAPONs and then crushed Sephy like a bug. I didn't get everyone to Lv. 99 because I was getting bored grinding levels, but I wooped his ass and he only got Supernova off once. I didn't even use KotR or high level spells. I had basically grinded out two 4X Cut materia so Cloud and Tifa wrecked him. Now I'm debating about going back to Kingdom Hearts, starting something new like maybe rehooking up my PS2 to play DDS2 or Unlimited SaGa, or maybe tackle some of the game son my PC. I did just start Papers Please, and had a lot of fun with it despite being terrible at it.
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    Mostly because the "band" broke up. The original three creators of CT were Sakaguchi, Hori and Toriyama who was working freelance with both. Sakaguchi was basically exiled within his company and eventually left after the FF Movie fiasco, Horii has outright stated he never wanted to work on a sequel ever, and Toriyama went back to his manga career. The few remaining people went on to make Radical Dreamers and eventually Chrono Cross. It did well, but again, most of the talent left with Kato the main writer and director leaving SE to go freelance. Yasunori Mitsuda was already going freelance himself but opted t o join the Xeno team who left the company to become Monolith Soft. Likewise, a few of the background game developers for Cross also left Square for Monolith Soft. The last person at SE who was pushing for a Chrono sequel was Hiromichi Tanaka who ended up resigning over the complete failure of Final Fantasy XIV 1.0 which he was overseeing.

    As far as my little research can tell, Cross did fairly well, not FF good, but great enough to become a Greatest Hits title for PlayStation. Sakaguchi mentioned that he pushed for a third game after Cross but due to just a lot of stuff going on at the time at Square, nothing substantial materialized that could be greenlight for development, then as I said, it seems like everyone who cared left. Whenever higher ups like Kitase are asked about the potential for a sequel, he kind of deflects the conversation by saying that in order to do it right, they would need to work out some issues with the key developers, signifying that a sequel would probably involve more of the CT team than just the CC one.
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    I would be super excited if SE took all of the attention its getting lately to try and do something with the IP other than a simple port, or a bad one in the case of the Steam one. It kills me that Kato and Mitsuda, one of the head writers for all three Chrono titles and the composer as well, always say they want to do something with the IP but SE just kind of lets it collect dust. Xenogears is a lost cause since most of the creative team works for Nintendo now, but a lot of the original creative staff for Chrono always wax on how much they would love to do something like that again.
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    It pretty much was, but looking at how cultures clash when they first meet, especially European expansion in the sixteenth century, often meant the culture with the superior advantage will find anything to make themselves feel superior to the other party. The Irish and English didn't really get along before religion came into the picture, but once England took over through expansion, they used it as a means to reflect their own cultural superiority. The whole conflict with Northern Ireland pretty much stems from the fact that their ancestors were the Protestant upper class citizens of the country back in the day who can trace their lineages back to England. Likewise, Ireland used Catholicism as a cultural identity like a lot of other countries tend to do, which simply embittered them against the "heathen mainland". A lot of dumb trout happened between Ireland and England, but like a lot of history, details get lost over time for the sake of historical convenience. England did make a lot of polices that hurt Ireland, and their suppression of their political system drove a lot of the strife between the two countries which eventually led to Ireland leaving the UK and caused the Troubles during the 20th century. At the same time, if you were to hear the story from Ireland's perspective, some would try to convince you that England was trying to commit genocide and that the potato famine was "a British plot to eradicate the Irish". While Cromwell is a controversial figure within England itself, he's on the same playing field as Hitler as far as the Irish are concerned. As a third party in all this, we can see how both countries kind of screwed up the situation, even in times when both had good intentions.

    Oddly enough, England never really used Christianity on India, in fact, a lot of parties within did their best to keep missionaries out of the country in order to not complicate the tense religious issues that place had already to begin with. Their bigger use of control was simply playing favorites and keeping both parties at each other's throats so they could never amount an effective rebellion. The last time India nearly won its independence through armed conflict was pretty much the last time the Muslim and Hindu groups actually worked together, and even that eventually fell apart because of the animosity they have with each other. It was kind of ingenious actually but not nearly as bad as the Belgium Congo.

    If you want to hear the real horror stories of European colonialism, the Belgium Congo is like the poster child for it. You know its bad when nineteenth century England, France, and the U.S. are looking at you and saying you really screwed that place up. While a lot of countries have some serious grievances against Europe and the U.S. for interventions and colonialism, the Congo is so messed up it will probably be another century if not two before they are a functional country again, assuming the place doesn't fall apart like Yugoslavia did, and just turn into a bunch of smaller dysfunctional countries who keep their animosity directed at each other.
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    A lot of the religious conflict in Ireland came from Henry the VIII creating the Church of England and dragging the rest of the country into Protestantism. Which is funny because the Catholics had a hell of time trying to instill their religion in Ireland in the first place. Though honestly, both groups disliked each other before the religious problems crept in, the English simply had the benefit of not being as remote from mainland Europe like the Irish did. Ireland was also the place where a lot of self-exiled monks built monasteries because they were sick and tired of the bulltrout going on in the Vatican before the Protestant Reformation kicked in. I believe even today that the Vatican doesn't really recognize the Irish branch of the church since they have some major differences in opinions.
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    Ah ja, okay. Also gibt's das (IF) im Endeffekt doch.
  10. View Conversation
    Ich dachte, du hast Informatik (Computer Science) studiert/studierst es? Ich glaube nicht, dass es Software Engineering solo als Studiengang gibt, da das drei verschiedene von sehr vielen Vorlesungen bei uns waren.

    EDIT: Okay, SE & IE gibt es also. Habe ich noch nie gehŲrt. Ich dachte, du hšttest wie ich regulšr Informatik studiert.
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Fabian Mitscha-Eibl
Wandering the Kakera
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Japanese Language, Visual Novels, Computer Science
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A Modern Guide to Ys - Ys VIII: Lacrimosa of DANA

by Karifean on 01-12-2020 at 12:17 AM


If it's not clear by now, I adore the Ys series. I love how purely fun these games are, I love the simple sense of adventure, and the sense of genuine mystique from uncovering the lore of ancient places of legend. I love the way Falcom humanizes their characters and really makes them feel 'real' in a way other studios' JRPGs struggle to match. And whatever I may have said about Celceta it still is a game that has a lot of that.

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A Modern Guide to Ys - Ys: Memories of Celceta (Ys IV)

by Karifean on 01-03-2020 at 10:09 PM


Time for a quick history lesson! Ys IV's history is a strange one indeed. Back around its initial release there were actually two games that were Ys IV, there was "Ys IV: Dawn of Ys" by Hudson Soft on the PC Engine (TurboGrafx-16) CD-ROM, and then there was "Ys IV: Mask of the Sun" by Tonkin House on the SNES. How did that happen? Well Falcom were in a bit of a situation at

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A Modern Guide to Ys - Ys Seven

by Karifean on 01-03-2020 at 01:37 AM


Heading into the final era of Ys games and in the series' timeline the chronologically last of the localized games so far we have Ys Seven. Released for the PSP in late 2009 and ported to the PC years later, this game marks a heavy departure from earlier titles in the series in terms of graphics, gameplay and storytelling alike. The shift was met with mixed reception, but given all that came out of it, I couldn't be

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A Modern Guide to Ys - Ys Origin

by Karifean on 12-31-2019 at 10:03 PM


Now for perhaps one of the best-known games in the series, Ys Origin has gained quite a bit of notoriety especially on Steam, probably mainly because its Steam trailer is super hype. Does it deserve it? Well, to put it very simply... hell yeah it does.

As mentioned already, in Ys Origin you do not play as Adol. That's because this game is a prequel to the Ys I & II duology,

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A Modern Guide to Ys - Ys: The Oath in Felghana (Ys III)

by Karifean on 12-30-2019 at 10:55 PM


The third Ys game was known in the SNES era as "Wanderers of Ys", and was the game to introduce a lot of the western world to the series. Its reputation overall has been mixed, being a sort of "Zelda II: The Adventure of Link" of the Ys series, ditching the overhead view for a sidescrolling adventure and as already implied not really being about the land of Ys at all anymore,

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