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    OMG that's hilarious! I take it you've dived into P5 now?
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    I can't comment on PQ. I'm sure it's mostly fanservice, but I hear good things about the gameplay. I own it, but have not really gotten around to it. I think Ultimax left a sour taste in my mouth, though PQ2 looks adorable.

    Yeah, it's really hard for me to come up with a bad Confidant in P5.
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    It's likely intentional cause you could do stuff like that in the main SMT games as well occasionally. I genuinely love the Sun Arcana segments in each game.
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    I don't even dislike P4, but in comparison to the other entries, it feels a bit too bland for me, and I feel your insight about the addiction element is quite spot on for it.

    Persona 5 is a bit more ambitious and brings back a lot more tactical fighting. The SL concept has a funny self awareness to it in this entry, and adds a new layer of choice to how you should spin your time. I still feel that P3 is better thematically, but P5 is better with tension and momentum within the story, and frankly better gameplay than any entry in the series. I hope you do like it. I want to do a replay of it soon, but my backlog is too full at the moment.
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    My Abridged Rant about Persona 4 There are quite a few problems. While I don't dislike P4, I largely found it to be a less ambitious and kind of backwards compared to the other entries.

    In terms of plot, my main issue is that P4 seems less interested in solving a murder as much as it's interested in it's slice of life antics. There's no real momentum to the plot, so it quickly falls into routine. The Investigation Team is no closer to actually solving the mystery from Month One as they were by Month Six which is kind of aggravating, and in the end, I find the whole resolution of the mystery to be pretty contrived and unsatisfying, especially with the True Ending which felt like a twist for the sake of adding another twist than actually being meaningful. None of which is helped by how utterly rushed the last few months of the in-game time feel. P4's resolution happens in November, the remaining time afterwards feels tacked on because the devs did a poor job of building a greater scope conflict. The team gets along far too well which made many of their hijinks together get a little too saccharine for my taste. P3/5's casts actually have drama and some serious baggage they have to work through whereas the problems in P4, while far more grounded and realistic, ultimately feels pedestrian in hindsight.

    I mean I can get how LGBT groups latch onto Kanji and Naoto but in addition to taking their stories out of context, their issues are the kind of thing you would likely only worry about when you were in high school. That overall is my main problem with the plot. I can see someone in middle school or high school latching onto the story and cast cause they deal with drama like that at that point in life, but for an adult, it's like a quaint run through an embarrassing time in your life and you know the cast and fandom are making a bigger deal out of something that is normal for most people to go through. Whereas P3's story deals far more with primal fears and issues that can hit you regardless of age, or P5's story having a bit of a timeless quality to it which it balances with the right level of self-awareness to not take itself too seriously all the time.

    The game side of things bugs me because P3 may have had issues, but the overall design was damn near flawless in terms of making a game that balanced challenge while still being very newbie friendly. The new knockdown mechanics completely diminished the overall strategy the knockdown mechanics offered in P3. Reducing the three melee types back into one generic melee element limited the party and several persona options. In P3, Yukari was unique cause she had access to Wind magic, healing spells, and pierce damage, Yukiko by contrast only has Fire and healing spells. This made the team builds less interesting with Chie and Naoto especially coming across as benchwarmers, though I've heard Golden fixes some of these issues. The lobotomizing of the Navigator job so that they can't actually scan enemies and simply just keep a record of what you try, slows down combat.

    Money was easy to get in P3 and technically P5, but P4 makes it a pain in the ass to get a hold of by making it a terrible loot system which was hardly as well balanced as it was in FFXII for instance. With no money, I often felt P4 became a much more difficult game because I had to choose either to outfit my team, since equipment was rare in dungeons, or upgrade my Personas of which limited funds made it harder to experiment even with the discounts. The lack of an accessible and not terrible optional side dungeon like Tartarus or Mementos made wanting to spend time grinding and getting money problematic, especially since P4's dungeons are barely any better than the RGD's from P3/5 and are just as repetitive. I did enjoy the new card draw mechanic, and kind of wish P5 kept it but c'est la vie.

    The social link mechanics were a nice touch, and I loved how P5 improved on some of the concepts but making the cast the majority of them felt a bit like a cop out, especially since unlike P3/5 where party member Social Links usually deal with original story arcs not dealt with in the main plot, P4's mostly deal with in-story issues, of which I felt the main plot already did a better job of addressing and resolving most of them than the actual social links. The non-story character SL's are sadly a bit more forgettable in P4 because most of these people really feel like satellite characters since the party members get the most screentime and the most benefits for using them.

    Overall, P4 always felt less like a true sequel to P3 and more like a spin-off series. P5 actually feels like a true successor to the original. Honestly, I felt the anime was a better story cause it cut out the filler and doesn't really hide the fact the plot is just a slice of life anime masquerading as a murder mystery.
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    Hey I think you like Final Fantasy and hot anime chicks! http://home.eyesonff.com/showthread....86#post3688186

    Please come nominate in my tournament!
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    Yeah, by the time those franchises started to get popular, I was either diving head first into MegaTen or more likely too busy with going back to college.
  8. View Conversation
    No, I have not. I think I played one of the Ys demo for the PSP (could be a different series though) but I have not to my memory.
  9. View Conversation
    That will certainly help when the time comes. The comments on your video are hilarious too, typical Youtube.
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    A rare tsun tsun Karifean appears!
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About Karifean

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August 7, 1996 (22)
About Karifean
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Fabian Mitscha-Eibl
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Wandering the Kakera
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Student (Software & Information Engineering)
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Japanese Language, Visual Novels, Computer Science
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View Karifean's Blog

Recent Entries

Interesting Routes: Aqua

by Karifean on 11-30-2017 at 09:21 PM
There's something truly magical about Himawari that I didn't really realize back when I first read it but have come to appreciate about it more and more.


Himawari has an enforced reading order, something you don't see a lot in galge without a strong plot focus. However, like other visual novels such as Fate/Stay Night can use it to drive the plot and themes forward in parallel tales, so too does Himawari use it to give us ample

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Video Games , Miscellaneous

Umineko no Naku Koro ni Chiru is now on Steam

by Karifean on 11-18-2017 at 01:57 AM
Well, at last, it happened. It's been a long time coming, Umineko Chiru is finally available for purchase on Steam, and alternatively MangaGamer's own website.


Umineko Chiru - Steam Store Page

This is the second half of Umineko of course, so if you haven't read the first half yet, you can get it here.

I've stated how much Umineko means to me many a time before,

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Categories
Video Games , Miscellaneous

Little Busters! English Edition is now available!

by Karifean on 11-01-2017 at 04:36 PM
As of today, Little Busters! English Edition is available for purchase on Steam!

Store Page: http://store.steampowered.com/app/63...glish_Edition/



The game is 20% off during its launch week, putting it at a respectable price of around half that of CLANNAD's, even though the two are quite similar in terms of sheer content value (though Little Busters contains

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Dies Irae Review

by Karifean on 08-03-2017 at 12:32 AM
Dies irae ~Amantes amentes~ is a visual novel created by Light. It was one of the most renowned JP-only VNs before finally getting a localization in June of this year.


Come, gather and bear witness to my opera, now in the making.

Its script is the height of cliché, I am forced to admit. And yet...

Its actors are of the finest fold; beyond exquisite.

Thus, I believe you will find it enthralling.

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Updated 08-03-2017 at 01:58 PM by Karifean

Categories
Video Games , Miscellaneous

Umineko: Episode 4 Tea Party

by Karifean on 07-09-2017 at 08:57 PM
You talk too much. All you have to do is honestly say 'I'll kill you'.

For those that don't know, the climaxes of Episodes 4, 5 and 6 are my 3 favorite moments in Umineko (which also makes them my 3 favorite moments in fiction overall), all for their own individual reasons. I've been dying to talk about them for a while. I figured I'd start with the Episode 4 Tea Party, quite possibly the greatest example of Ryukishi's writing skill of them all.

This post will contain

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Updated 07-09-2017 at 09:08 PM by Karifean

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Video Games , Miscellaneous