Tab Content
No More Results

140 Visitor Messages

  1. View Conversation
    Yeah. One huge obstacle is enough to ruin an entire project. Of course, it's just because you let it get huge. I guess I'm just being lazy. I haven't worked on the Pokemon game in a few days now. That's normally how it happens. I tell myself that I'm gonna start working on it again - just taking a break. And then, after a week, I let it sink in that I'm probably never going to work on it again.
    -.-

    So what kinds of ideas are you having? Flash and RPG.
  2. View Conversation
    Vanquish is a 100% hit. Only wild Pokemon can be vanquished though.

    No, when you initiate a battle you fight all of the enemies on the screen at once, this being the call for the TBS and the vanquish feature (so that you don't have to fight ALL of the enemies - only the ones that you choose not to vanquish). The more enemies you take on at once, the more of a bonus you and your Pokemon get to experience gained at the end of the battle.

    Also, ghost Pokemon are invisible; you can't vanquish them.

    But the project is probably going to go under due to my horrible worth ethics, lack of inspiration, and constantly changing opinions. :S

    I thought that I would have less to deal with this way, but there's so much more than the previous project I was working on. It's horrible.
  3. View Conversation
    So you don't really have to fight much at all. I mean, there are certain battles that you can't avoid, but there is never a time when you HAVE to fight a wild Pokemon or regular trainer. Every enemy is leveled, so there's no issues with power leveling to beat some early boss, something that happened a lot in Pokemon - pretty much the entire game was made of level grinding. Also, when you re-enter an area, all of the wild Pokemon and regular trainers respawn.

    You're the first I've told of this system. Think I could have some feedback?
  4. View Conversation
    Kinda, but not completely.

    On each map there are a certain amount of enemies, these being either wild Pokemon, normal trainers, or boss trainers (such as gym leaders, elite Team Rocket members, and so forth). There are two features you have to be aware of beforehand - the Free Initiation feature itself and the Vanquish feature. By pressing the Shift key, you initiate a battle with EVERY ENEMY on the same map as you. So you could be in a battle with up to like ten people. Of course, with every trainer comes at least two pokemon, so this adds a tactical feel by itself. However, when you approach a wild Pokemon, you can "Vanquish" the Pokemon, basically killing them in one hit outside of the battle, meaning that there is one less Pokemon for you to fight. Before the Vanquish is completed, a HUD appears showing the Pokemon's stats and everything.
  5. View Conversation
    Actually, Team Rocket doesn't play the role of antagonist. Team Rocket is now a political party, campaigning on the restructuring of the PokeSystems, which the former Team Rocket destroyed in an attempt to steal all Pokemon stored in digital storage boxes on any public or privately owned PokeSystem. Of course, there are still Team Rocket activists who uphold the beliefs of the former Team Rocket, but they're frowned upon by the rest of society.

    Not exactly. The game itself doesn't revolve around the battle system like FFT does. You can still walk around and explore caves and everything. I've devised a great way to mix classical RPG exploration and the tactical battle system. I can explain it to you if you'd like. It's called the Free-Initation system and it really creates a seamless switch between exploration and tactical battles, assuming that you're in an area where a battle is possible.
  6. View Conversation
    I've been working on an RPG recently. It's not the one you helped co-develop. That one was too much for me to handle, and just got out of hand. I thought I'd start smaller, so I started this new story on a basic premise that turned into a Pokemon fangame.

    But it's not like the generic games that are already published. It actually has a concrete storyline, fleshy characters, and it deals with more mature subjects, them being death, politics, and some others mixed in here and there. I really like where it's going.

    And, as of right now, it'll be utilizing a Tactical Battle System.
  7. View Conversation
    I like the themes; it seems like an interesting topic to explore.

    It's a shame that the FFX-2 project died.
  8. View Conversation
    I just read Alma Matter. I can't remember a lot of FFX, so some of it I had to strain to understand and recall, but it was nice. I noted the lack of action, but the character interaction was very nicely done.
    :3
  9. OK, PM your e-mail address to me and I'll send them along.
Showing Visitor Messages 71 to 80 of 140
About BG-57

Basic Information

Date of Birth
October 30
About BG-57
Gender:
M
Biography:
Identical Twin
Location:
Your Base
Occupation:
Sensei
Interests:
Anime, Video Games, Drawing, Music
Contributions:
  • Notable contributions to Final Fantasy forums

Signature


Statistics


Total Posts
Total Posts
6,423
Posts Per Day
0.76
Visitor Messages
Total Messages
140
Most Recent Message
10-30-2023 07:21 AM
General Information
Last Activity
09-30-2024 04:13 PM
Join Date
05-16-2002
Referrals
0

9 Friends

  1. Bastian
  2. Darkswordofchaos
  3. Hollycat Hollycat is offline

    she'll steal your heart

    Hollycat
  4. Lindar Lindar is offline

    Chivalry Revivalist

    Lindar
  5. Loony BoB Loony BoB is offline

    Newbie

    Loony BoB
  6. Magixion
  7. Mogi Mogi is offline

    Astounding!

    • Send a message via Yahoo to Mogi
    Mogi
  8. Ramza Beoulve Ramza Beoulve is offline

    Professional Lurker

    • Send a message via MSN to Ramza Beoulve
    • Send a message via Skype™ to Ramza Beoulve
    Ramza Beoulve
  9. ^OmegaShot^
Showing Friends 1 to 9 of 9