Originally Posted by Terence
The coding on what they *want* to happen in FF4A is pretty straightforward:
* If Target's Level is Greater or Equal to Stealer's Level, then the chance is 5/100.
* If Target's Level is Lower than Stealer's Level, then the chance is 4/100 per level greater than the Target up to a maximum of 95/100.
Unfortunately, ...
the random number it picks is a number from 0 to 255, which it then *MODs* to 0 to 99. This gives you a 3/256 chance of every number from 0 to 55, and a 2/256 chance of every number from 56 to 99.
Of course, this assumes that the RNG it's getting these random numbers from is equally distributed and random itself, but I'm not going to delve that far in analysis.
.....
The damage taken from failing to steal is unknown.. but seems to revolve around Edge's level primarily