Top 15 RPG Cliches That Need To Go Away
Feature: The Top 15 RPG Clichés That Need to Go Away ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
Discuss. :P
My thoughts:
15) Level Caps
This really doesn't bother me. Overleveling is pretty dumb, so if that cuts back on that, it's fine with me.
14) Enemy Levels that Scale
As long as it's reasonable, this isn't a problem. Take Final Fantasy VIII, for example. Yeah, the enemies got stronger as Squall got stronger, but it's not like they were twice your level or something. There's no really anything mandatory in FF VIII that is ridiculously hard or anything.
13) Fetch Quests
These are bad for you story people. :P When you're absolutely dying to find out what happens next, running around the world for various random objects is irritating. If you're just in it for the gameplay, though, who cares?
12) Multi-Stage Boss Fights
These can be irritating. I hold back on my MP when I fight a boss because I don't know if I'm going to have to fight another one before I get the chance to replenish it. When you go through an entire game without using a spell or special skill, it really takes away from the experience. :P This can be done right, though. The Kefka fight in Final Fantasy VI had a whole bunch of stages, but you were fighting a giant mass of godhood, so it wasn't difficult to tell that there was more to the fight just by the fact that you can see parts you haven't killed yet. :P
11) Scripted Battles You Are Forced to Lose
It sucks when you waste all of your items for nothing. It also sucks when you're not sure if you're supposed to win or lose so you decide to lose and you choose wrong. :P
10) Bosses That Are Immune to All Status Effects
It's annoying if it's overdone, that's for sure. I'd like to think my status spells serve some purpose, because I sure as hell won't be wasting a Blind spell on a five second random encounter.
9) The Destruction of a Home Village
Meh. There are worse story cliches.
8) Amnesia
Oh, no, I don't remember anything! This has never happened to anyone in the history of ever!
7) Overly Complicated Puzzles that Require a Strategy Guide
I think these are horrible, but not for the same reason as the article. :P There are some puzzles that make abso-freaking-lutely no logical sense and the only way to get through them is to stumble around aimlessly until the puzzle solves itself. Those are dumb. The puzzle the article refers to, though, is not one of those puzzles. For every space you move, the statues move one space. Using that, it's not difficult to figure out what to do.
6) Weapons that Can Only be Received After Meeting Very Specific, Secret Parameters
Quote:
Final Fantasy XII. The Zodiac Spear. smurf you, Square Enix. Moving on.
Yup.
5) Overly Chatty Cutscenes During a Cataclysmic Moment
"Hey, we need to get out of here quick! Let's run! Oh, but first, here's some boring-ass story 






you don't care about!"
4) Constant Party Switching
I would have liked for my Final Fantasy XII backup party to not have been at level 10 for the entirety of the game, because if I did want to use someone later in the game, it wasn't worth the trouble to build them up to a respectable level. On the other hand, you're never forced to use anyone in particular in XII, even Vaan, so at least it never royally screwed you over.
3) Boys Up Front, Girls in the Back
This one is pretty dated. It's just not true any more. There are characters like Presea in Tales of Symphonia or Tifa in Final Fantasy VII or Ursala in Breath of Fire IV. Of course the dainty little débutante isn't going to be a bruiser with a claymore, but that's ok. That'd be... weird.
2) The Nearly Invulnerable Random Encounter Enemy
Those are... kinda pointless. I don't bother with them. I don't care if I get a zillion EXP, they're not worth the effort. And do I really need a zillion EXP?
1) The Plot Starring an Angsty, Unassuming Teenage Hero Who Will Save the Universe
There definitely need to be more lead characters with ball hair. When the main characters are like Tidus or Vaan or Lloyd Irving they always end up being the least likeable characters in the game.
Well there you go. That took a while to write. You're obligated to reply now. xP