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Hp when you level up
Whats your opinion on what should happen you one's health bar when they level up in RPGs
For example if your hp were at 100/150 and then you leveled up:
Should hp remain the same eg.100/200?
Should hp replenish completely eg.200/200?
Should hp lost remain the same eg.150/200?
Should hp replenish in ratio eg.133/200?
Debating activate!
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If it's a game where healing is problematic or rare, I like my health to be replenished completely as it makes it slightly more rewarding to level up. Otherwise, I can't really say I care!
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poll could have been easier to vote on, but i would like it to heal completely!
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In MMOs, I quite like a full healing, such is the case with Ragnarok Online because I often don't have time to go to the menu and heal straight away afterwards. However, I don't mind too much otherwise. I'm generally happy for my HP to increase in line with the increase in total HP, as I dislike having all of my HP but 3 or 4 because I know it's not a big difference, but I also know that there have been times when I've survived a battle by 3 or 4 HP and worry that perhaps it'll leave me at a disadvantage.
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I like the middle ground, where it heals like 33% or whatever. Sadly though I've noticed games where you need your health back at level up doesn't give it and yet the games where it hardly matters will give you full recovery at level up.