Battle Reform Blueprint from Akihiko Matsui
Battle Reform Blueprint
Thoughts? 'cause in all honesty I'm not very knowledgeable when it comes to battle systems. I didn't even reply to the battle system survey 'cause I had no clue.
The following debates have arisen in the FFXIV forums, the first two being more frequently discussed...
1. Hate will be displayed. Is this good or bad?
2. Classes for solo/casual party, jobs for serious partying. Will this spell the end of "make your own job"?
3. Doing away with physical level and having class ranks give you attribute allotment points instead. Good? Bad?
4. Will you get locked into your job like you do in FFXI, or will you be able to change it anywhere as you can with classes in FFXIV?
The rest of the feedback is mostly positive so far.
I do like the Advanced Job system being associated by class - provided you don't have to get too high up in the class rank first. Something like, say, rank 25 or so required in a class before you can unlock the job would be neat. Others are saying 30-40, but we'll see. I did love the FFT job unlocking system, though, and hope to see something similar enough.
Someone always complains.
Many games have been allowing third party tools which measure hate for a long time. It's hardly anything new. Making stats and values invisible doesn't have anything to do with skill; it's an unnecessary difficulty sink. All that said, it shouldn't matter to the tank as much as it should matter to everyone else. Since a tank is going to want the enemy's attention on him at all times (or at least 95% of the time), he already knows his role will be to accumulate as much enmity as he can and sustain it for as long as possible.
Visible percentages of hate are for everyone else in the party. It's a way for them to know when it's time to back the hell off so that they don't get owned in the face. It promotes greater party cooperation and thus allows for more complicated strategies to be executed with greater efficiency. I do not see why this would be a problem.