Originally Posted by
Flambard D'Quinceteth
I really like the idea of the prison guard. I would definitely play that game. I think what FF's are missing is a sense of size. I haven't played FFXIII, so my opinions are purely based on my experiences with the other games, and what I know of the recent outings. You can expect a comparison to FFIX in some sense, because whenever I talk about Square, I always bring up FFIX.
So, in FFIX, there was a phenomenal sense of how insignificant you were. The game starts simple, with small scale projects. "Kidnap the princess", "escape the forest", "win the tournament". Then it shifts up a gear and it's "provide relief to a war torn city", "save the residents", "infiltrate the enemy stronghold", and it keeps shifting up over and over again. Every time I think back to it, I still can't quite wrap my head around the scope of it all. So much happens, both to the characters and the world, and it's difficult to keep up. Arriving at a new continent always left me wide-eyed. Sure, you could run from one side to the next quick enough, but it was the feeling of size that mattered. Just when you start to feel you're beginning to understand things, the game shows you how ignorant and naive you really are.
This is something that I found lacking in FFXII, another game that I loved. Even though the world was massive, it never really felt unknown or imposing. The characters were the main focus in that game, and the world was simply an open space to get you from one character based cutscene to the next. You can see that Vaan and Penelo were added in an attempt to provide the same surprise and wonder, but it never felt genuine. All the other characters had a sense of purpose, so they also treated the world like an open space that needed only to be crossed. The game was lacking in someone I could empathise with. It needed someone to shout "holy tit, would you look at that?!". Basically, Final Fantasy's need Samwise Gamgee.