Save State screw up/retained levels upon death
	
	
		So, I decide to play after the better part of a decade since I last did. I'm leveling up (2 character party) against T-rex's, and end up in a battle with a brachiosaur.  I give it a quick effort, but I'm outclassed fairly quickly.  I decide to revert to my last save state, which was right before the battle.  Unfortunately, I hit 'f' instead of 'd,' rewriting the save state.  Right before the Brach kills Terra, and then kills Sabin right as his ATB meter fills.  Of course, the last time I 'properly' saved was right after getting the Falcon, and I've done most of the WoR in the mean time.
So, my stituation is pretty grim.  Ultimately, this is a mechanics question:
- At what point does the game decide if an attack hits or misses/if you're successful at running away?  The save state is technically before the Brach attacks Terra (just as Sabin is using a phoenix down on her), and its an entire turn before he kills Sabin.  Every time I reload the file, it plays the same, and I haven't been capable of running.  But, is there a chance that, if I keep up at it, I'll luck out?  Or are the odds predetermined by that point?
- Upon death, as you know, your level/stats are retained.  However, now I have an over leveled Sabin thats going to screw everything up (I think) when I get my other characters.  When they join, are their levels going to be at the level that they were when I died, or will they be averaged, as normal?  If thats not clear, take this example: After dying, my party is all level 20, except for Sabin, who's 30.  They go to Narshe and pick up Mog, who, before I died, was also level 20.  Would the game remember that Mog was at level 20 when I died, or would it now average him up into the new average level of 22?  Similarly, if I go get Terra, will the game remember that she's actually at level 40, or will she get re-averaged back down?