Zozo, Desert Prison, and just about every Cloister of Trials manages to make me go insane.
So, which parts of the game do you hate?
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Zozo, Desert Prison, and just about every Cloister of Trials manages to make me go insane.
So, which parts of the game do you hate?
The Nibelhiem flashback in FF VII. We get it Cloud Sephiroth did some trout and burnt down some trout.
Any forced tutorials... and the D-District Prison.
Cait Sith.
EDIT: Oh sorry, you said places. Then I guess I'll go with... places containing Cait Sith.
Um....
- The Hanging Edge and the Pulse Vestige in XIII. Both chapters were just a tutorial chapter, and requires no skill at all, other than 'attack' 'attack' 'attack'.
- The annoying underwater section after Baaj Temple in FFX. It was slow, annoying drivel.
- Having to traverse BOTH sandseas in FFXII, which must have taken forever, or seemed like it.
- The Great Crystal in FFXII was both confusing and housed Larvae Eater. That annoying Danjuro wielding freak instantly makes the Great Crystal absolute torture.
- Nibelheim flashbacks, of course, was just plain irritating.
FFI: The Marsh Cave, hell the whole Elfland section if I could be honest. It's one of the least important sections of the game and the Marsh Cave is one of several That One Level in a game filled with this trope... The Ice Cave deserves mention as well, largely for being filled with some of the most overpowered mooks in the game.
FFII: Oh man, there are too many to count. Maybe Deist Cavern, the Tropical Island and Mysidia Tower because they are terribly long, are filled with "Encounter Rooms" hold little value in loot, and the first two could be easily written out of the game, and thus feel more like padding than anything else.
FFIII: Goldor's Mansion, because it has those damn horse enemies that confuse your party, and the Cave of Darkness because you have the splitting enemies, high encounter rates, said enemies tend to always ambush you and can do ridiculous damage to non-over-leveled Knights. Did I mention its seven floors deep and involves hidden winding pathways?
FFIV: Part of me wants to say the Sealed Cave but I've learned to deal with it. The Sylph Cave is another story with damage floors, hidden paths, two exits, and some of the most obnoxious enemy encounters in the whole game.
FFV: I never cared for the Pyramid of Moore, very few dungeons in this game really left an impression on me to be honest.
FFVI: Fanatic's Tower, I believe, is the sole reason why the Moogle Charm exists. Other than that, I would say the Cave of the Sealed Door is easily a dungeon I dread going through due to making sure I don't miss anything like the Ultima Weapon but mostly because it has some of the most annoying enemy encounters in the game.
FFVII: Fort Condor, I really hated the RTS game cause it's way too slow, thank god it's mostly optional. The Great Glacier is also super annoying especially since I have to do that long winded quest to get my fave summon Alexander. I also dislike Wutai.
FFVIII: The Deling Sewers and Esthar City during the Pandora mission, also the Ragnarok.
FFIX: Like FFV, very few dungeons left an impression on me.
FFX: Spira... oh that doesn't count? Well then Mi-Hien Highroad, Mushroom Rock, Thunder Plains, The Calm Lands, Cavern of the Stolen Fayeth, the Bevelle Cloister of Trials, Mt. Gargazet, and Inside Sin.
FFXII: The Henne Mines, largely the Zodiark Section, Tchita Uplands and Cerobi Steeps, partially because they are boring to look at and felt interchangeable, I hate the treasure farming in these regions, and I largely felt they existed for padding.
FFXIII: It would be easier to list which places I did like.
hahaha
I just played through FFVI again last week. I did a run through Fanatic's Tower without Mog, and some rather weak mages. I have never been so frustrated with that game. It seemed every time I tried, I would make it a little farther up the tower, before being destroyed. I think I have that place mastered now.
As for me, I hate having to watch Cloud's reminiscence at the inn. Hate it so much that I'd rather just not play the game. :/
The problem with Cloud's flashback isn't that it exists but rather it consists of actual gameplay. Why would you ever need gameplay when a few cutscenes could have done it? I mean, I don't care too much for loads of cutscenes, but in FFVII it wouldn't have been too out of place. :/
The FF staple "desert prison" sections tend to suck. Places I wish I could skip in each one:
FFVII: The desert prison
FFVIII: The desert prison and the sewers
FFIX: The desert prison
And then they kinda stopped doing them I guess, phew.
FFX: The Calm Lands and Macalania
FFX-2: The Calm Lands and Macalania
FFXII: That great big massive desert type place you have to go through to get to the other end of the world, with the sort of maze of circular structures? And the sewers. Unfortunately combined those seem to make up 90% of the game.
FFXIII: That never-ending foresty place which you have to slog through and just goes on and on with little to no advancement in the story, I think it's when it's just Lightning and Hope, and it's a little bit reminiscent of FFX's Macalania.
I'm so upset. I legitimately thought this was a thread about skipping - or prancing down places. In which case, I'd like to skip everywhere.
You mean the two Sandseas in FFXII? Yeah, they were boring desert slogs. Such a bore. The Garamsythe Waterway for me were more of a very annoying puzzle/maze, so I didn't really like them as much. As for FFXIII, that place was more of a build-up to Palumpolum rather than something of it's own right. It was decent, I guess.
And seriously, no one else has beef with the Great Crystal of XII? That place didn't even have a map! And was just a confusion maze, filled with waystones and oddly named locations.
I'm surprised nobody mentioned IV's Magnetic Cave yet.
I find it more annoying when I was looking for some of the rare loot but some of the locations are easy to find if you know a bit of astrology cause hunting down Ultima and Omega Weapon is not too difficult if you know you just need to go to the Virgo and Taurus sections.
I've made my peace with it, and I never felt it was annoying as some people. Its actually a pretty novel dungeon and it's still nowhere near as long or as infuriating as the Sealed Cave or some of the Babel Tower sections.