Originally Posted by
Elpizo
I could understand why someone would like III's more than V's (but even I, as a FF III fan, prefer V's over III's). I suppose the lack of combining job abilities could in fact be appealing to some people, who prefer characters or jobs that are set and unchangeable (like characters in IV and IX, or the jobs in I and III) instead of the jack-of-all-trades-can-do-everything characters and jobs as in pretty much every FF game from VI and onwards.
That in itself isn't a bad idea. Being limited to a job and only that job, without armour-wearing white mages or meteor-casting knights, can make for interesting gameplay. It makes the choice of a job and the composition of a party's jobs more important, and can offer more variety in the endgame, unlike V, where pretty much everyone went for 4 mimes or 4 freelancers pumped up with two dozen of mastered jobs and their abilities. The problem is that III's jobs are too limited to really exploit this kind of gameplay. The jobs need more abilities and more beyond their equipment to make them different from each other. A while back I posted a revision of III's job system that would lend itself more to this idea. If III's job system were more like that, I honestly think the lack of crossing job abilities wouldn't bother me.