Originally Posted by
Wolf Kanno
This was such an interesting game. They really tried to change things up with it and while it wasn't necessarily all good changes there were some great ones.
The story kind of goes back and forth between being really good and kind of poorly done, largely cause once Conner shows up the game likes to gloss over plot elements most fans wanted to see. His interactions with Haytham are pretty fun though. What is nice about Conner's story is really the fact it's a bit like Crisis Core in that we the player in the current time already know that Conner's goal is a lost cause. It's watching him dirty his hands and throw himself into the "white man's" conflict for the hope of saving his people's lands makes the story really tragic. The early chapters also pay off pretty good in the later chapters as well and I appreciate the fact the series returned to the gritty ambiguous nature of the Assassin/Templar conflict. After Ezio played hero for three games it was great to get back into a story where the good guys and bad guys are not necessarily clear.
In terms of gameplay, I really enjoyed the game, the new combat system really nice, guns were nicely balanced, the locations were fun to explore, building the Homestead was a nice evolution from the Assassin territory missions from Revelations, and the naval battles were awesome.
The biggest beefs with the game was that the trading post mini-game was an absolute chore, the frontier was a bit too aimless, and oh yeah, all the bugs. I'm talking Brotherhood style "tear your hair out, game breaking bugs. If you can finish a side mission without the game glitching out and making it unwinnable, consider yourself lucky.
Despite all that, its still one of the few AC games that has actually made me want to go back through it. The Revolutionary War was always my favorite era of American History, so I had a blast going through the game. Though Paul Revere is both lazy and annoying in this game.:colbert: