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		shion's Chrono Trigger Review
	
	
		Chrono Trigger is a classic RPG that I had long heard of from  fellow video gamers. It is a very popular game and can often be found on  people's top lists. Despite this, I had never played it, nor had I  heard anything about characters, storyline, or gameplay. All I had heard  was that it was a quality game that many players love. Chrono Trigger  was released before my gaming days in 1995 when I was but three years  old. This dates it a good bit, especially for me who has not played many  games before the N64/PS1 era. Will this stand up to some of the modern  RPGs I've played?
 Going into this, I didn't know what to expect. Was it a medieval  fantasy? Futuristic? Was it a deep, psychological story? Was it more  lighthearted and upbeat? These were all things I was looking forward to  figuring out, and things I usually know before I start playing. Not in a  long time had I gone in to a game so blindly; it was exciting, but a  bit nerve wracking. What If I had committed to this game and didn't like  it?
 Luckily for me, that wasn't an issue at all. Despite a few frustrating  in-game moments, the game overall was exactly what I was looking for in  an RPG. Characters I was invested in, a magical fantastical journey,  memorable locations, and an overall joy to play.  
 Spoilers below
 
The player is brought on a journey through time. You start out as the  silent protagonist, Crono, heading to the festival to see the latest  creation by his scientific-minded friend, Lucca. At the festival, Crono  runs in to a lively young woman who identifies herself as Marle. When  the two head over to see Lucca's new invention, something reacts with a  pendant that Marle possesses. Crono and Marle are then teleported to an  unfamiliar and strange place. A place they have never seen before. This  place is later recognized as 400 years before their time.
 Throughout the game, the party travels to various different eras,   gaining new allies along the way: Robo, a kindhearted robot from the   future; Frog, a noble frog from the middle ages; Ayla, a strong and   confident woman from prehistoric times; and Magus, a powerful wizard   from the time of magic.
 When the party arrives in the future, they find a terrible dystopian  society where the people are scared and starved and the land is in  ruins. Learning that this is caused by an alien being, Lavos, the party  travels through time, trying to find anyway to bring about a brighter  future.
 The gameplay has traditional RPG elements, such as a leveling system.  The enemies are seen on the field and upon contact with them, the player  is brought to a separate battle screen, where they select from a number  of available actions, such as Attack, Tech, and Item. Magic also  becomes available at a certain point in the game. Each character has a  dominant element, which decides which spells become available to them.  Magic and skills are learned by winning battles and acquiring TP (or  Techical Points). The player has no control over which abilities are  learned, as they are all learned in a specific order.
 One interesting element of gameplay, which is uncommon in a lot of  RPGs, is the combo feature. Characters will learn combo moves to perform  with their fellow party members. The battle party contains three  characters at a time and, depending on the party, sometimes combo  attacks between all three can be executed, as long as all three have  their ATB bars full. Another interesting aspect is that later in the  game, the player acquires a “time machine” of sorts that will allow them  to travel freely between eras without needing to find a “Gate” that  allows them to do so. The game also has strong replay value, as there  are a large number of alternative endings to be found by defeating the  boss at different points in the game.
 For all of the positives, there are of course some negatives. I didn't  enjoy how late in the game it takes to acquire a certain party member.  You don't get to fully utilize the character and watch him grow as much  as the others because he comes in so late. Although this is a minor  complaint, I found it a bit silly that even events in sidequests would  always happen in one of the particular eras you are able to travel to,  despite there being hundreds, sometimes thousands of years in between  each era the player can visit during which these events could have  happened. Once such case was when an object was stolen. The theft  happened during one of the eras the player can travel, but it did not  happen in any of the hundreds of years in between, all which  realistically would have allowed for someone to go in and steal the  item. I understand why they did it, and it certainly wasn't a deal  breaker, it was just silly in some cases. There are also has a few  locations I found unpleasant. Another complaint would be spending long  periods of time fighting random enemies, with very little in the way of  story progression happening. However, all of these complaints are very  minor and overall the game was a joy to play.
 
This is a game I'm happy I had the opportunity to experience. It did a  good job of mixing serious and investing with lighthearted and fun. It  had a very strong cast of characters, even my least favorites in the  bunch were still characters I enjoyed on some level. There are many  interesting locations that I was happy to visit, and it did a good job  of hooking my interest, making me excited to see what happens next. 
I would say Chrono Trigger has very much stood the test of time. Because  of its age, it focused less on the show and more on the tell, which I  think is how it should be for this type of game. RPGs are largely about a  story you can immerse yourself in, and this one certainly had a good  one. There were a few things I wasn't used to, since I am not used to  games of this age, and one of them was missing certain doors and  entrance ways because I couldn't see them as easily as I could in newer  games. This led to me getting stuck a few times until I learned to look  for signs on the map and adjusted to it. It has a bit more difficulty to  it than some modern RPGs and requires a good deal of grinding to get  all of the characters abilities. I would say the game is comparable, if  not superior to a lot of modern games I've played because it has such a  strong focus on story and characters, as well as having interesting  gameplay elements such as having your decisions affect certain  sidequests. Overall, it was a great experience playing it and I can see  why it's so loved. I would definitely recommend it.