6 Things Final Fantasy Can Take From Suikoden
	
	
		  
As a person who exists and also plays RPG's, I am a fan of both Final  Fantasy and Suikoden. Final Fantasy is a great series and it brings a lot  to the table. With that being said, my current Suikoden marathon has  made me think about some things Final Fantasy could take from the series  and grow to become even better. Here are the six things I think Final Fantasy should consider adding to their games!
6. Growing Up
When we play a Final Fantasy game, our heroes usually develop and grow  along the way. They learn things, make friends, defeat bad guys. But  what I've noticed is that while they have grown, it doesn't necessarily  feel like some of our younger heroes have really "grown up" - just changed somewhat and adapted. You see, a lot of Final Fantasy heroes, despite being young, have their stuff together. They may already have careers, or be world-traveled, or have been sucked in to other worlds because of un-creatively named evil whale creatures.
 
Suikoden's heroes are usually the average RPG hero age, meaning  teenagers, but the series doesn't seem to treat them like they are  already adults. Some still live with their parents, others are just  starting to gain their independence. Instead of going in to the  adventure as capable adults, they are usually thrust into the world as  naive and a bit unsure. But that's where the magic happens. They start  out needing heavy support from others, barely knowing right from left.  And then you see them grow up. They go from lost, confused, and heavily  depending on others, to leading their own armies, now being able to give  back and lead those who have helped them get to where they are. 
 
5. More Backstabbing
That's right, I want more people to figuratively stab me in the back in  my Final Fantasy games. We get enough front stabbing, my back is  starting to feel a bit left out. You see, a common theme in Suikoden is  that someone, somewhere, at some time, is going to betray you. Sometimes  it's minor. You didn't really like that person anyway and they just  kind of apologize and then you all move on with your lives. Sometimes it  happens quickly. You're pretty bummed but you can't  say you didn't see it coming. Sometimes it's major and really hits  home. Sometimes it happens late in the game and then it really hits you  because you dropped a crap ton of money on them and now they're gone and  so are those thousands of dollars of weaponsharpenings  that you could have spent on that weird guy who likes throwing corpses  in to large bodies of water. But it happens. It always happens.
 
Final Fantasy does not have this as a common theme, but I think it could  play out really interestingly, especially if they wait until late in  the game. Especially since Final Fantasy always has  a much smaller cast, it would probably hit a lot harder. Someone you've  put hours and hours in to, someone you've grown to love. They mean  something to you, darn it. You've taught them skills, you've bought them  equipment. And then, AND THEN, they say "screw you", laugh in your face, and try to destroy the world or something. Then you can feel yourself die a little on the inside. 
 
Plus it's always fun to replay the game and try to pinpoint the exact  moment they decide to betray you. It was when we got those cheeseburgers  wasn't it? I always knew you hated dairy!!
4. Smaller Scale Stories
As mentioned above with the whole world destroying business, Final  Fantasy usually takes place on a very large scale. You save the world.  The world is in danger. You go from one end of the globe to the other.  And don't get me wrong, that's great, and I love me some large-scale  RPG's. But there's also something special about one that takes place on a  smaller-scale. Suikoden games usually take place in one area of the  world. You may travel to another area at times, but the central focus is  on one country or a small collection of countries. 
What makes this so great is how it brings things in to perspective,  especially throughout the series. Your heroes aren't fighting to save  the whole world, but to truly save their home. Generally by taking it  over and starting it over again. After the fifth time doing this, it  really hits you that others are having these struggles too. There are  wars going on all over the world, troubles people are dealing with,  causes people are fighting for. What you're playing is just one story of  many possible stories and one outcome of many possible outcomes. It's  refreshing to realize that and also to think about what you're fighting  for. It's awesome to fight for the whole world, but sometimes it's just  nice to fight for your home and for what you believe in.
 
3. Grey and Grey Morality
As should be clear by now, I'm not speaking in absolutes here. Final  Fantasy has a ton of games and some of the games do have these things  I'm asking for. Some Final Fantasy games do a great job of touching on  grey and grey morality, but it is something I would love to see more of.  While Suikoden has its cut and dry, right or wrong mentality in some cases, it also touches on areas in between a lot more often.
 
Some Suikoden villains are... well, they're just bad people and they do  bad things. But along with those villains, you get the enemies that are  just like you. They're fighting for what they believe in, they're  fighting for loyalty, they're fighting (ironically enough)  for peace, or sometimes they're just fighting because they're too  stupid and sheltered to realize what's going on. There is no right or  wrong when it comes to you vs them, it's just two people who took  different paths in life and are trying their best. Sometimes they have  everyone's best interest at heart just as much as you do, but they  settled on a different solution. Defeating them is not always happy and  it makes you want to fight harder, not just for your dream, but for  their dream as well. And I think that's beautiful.
 
2. Mini-Games
Final Fantasy has had some cool mini-games. Like snowboarding or, best  of all, Chocobo Hot & Cold. I know some people absolutely love  Blitzball and the motorcycle thing. Triple Triad is insanely popular,  and you have its less popular cousin  Tetra Master, which I like. Frog hunting, Chocobo races, Sphere Break.  These are some great mini-games and I'm always happy to see them in a  game, even though I hate a few of them, personally. Coughbliztballcough.
 
However, more is ALWAYS BETTER, NO EXCEPTIONS *scarfs down 4 cheesecakes* and something Suikoden does is give you mini-games. In fact, you can recruit people whose  sole purpose is to let you play a mini-game. Sometimes an incredibly  rigged mini-game that pays out like an exaggerated Christmas from your  super-rich grandparents. You can play dice games, card games, weird tile  games. You can race dragon-horses or just bet on other people who are  racing dragon-horses. You can listen to your companions secrets and  choose to grant them forgiveness or to drop buckets on their heads. You  can compete in cooking challenges and do cliff climbing and make your  own menus and give your characters silly titles and, best of all, cast  them in plays about classic stories like Romeo and Juliet and William  Tell. Admit it, you'd cast Cloud as Juliet. Don't even pretend this  isn't a thing that you want. Also, I wouldn't be opposed to some Final  Fantasy characters "accidentally" being shot with an arrow because I  cast an inept archer. Just sayin'.
 
 1. Character Diversity 
This is a big one for me because, as some of you know, I'm cuckoo  for characters. Suikoden has an abnormally large cast of characters.  You can recruit 108 each game, and that's not including enemies and just  people you meet who aren't part of the main 108 Stars of Destiny.  Because of this, you get all kinds. Not even including things like  dog-people and lizard-people, and literal dogs, and talking barrels, and  vampires, and werewolves. You get middle-aged men and women, you get  old men and women, you get 12-year-olds, 30-year-olds, 50-year-olds.  You get attractive people and people who looked like they were smacked  in the face with a brick. You get androgynous people. People who wear  revealing clothes and people who dress like they'll melt if the sun  touches their skin. You get woman who can punch the crap out of any and  every thing and men who act like your mother. You get alcoholics and  Priests, you get warriors and students, you get sophisticated people,  hard-working people, lazy people, chefs, fortune tellers, bartenders, and everything in-between.
 
Now, Suikoden has an advantage there just because of the sheer amount of characters they have. But that doesn't mean that Final  Fantasy can't do this on a smaller scale. Have an old woman character.  Have a middle-aged man character. Have unattractive characters. Have  more racial diversity. Make half of your characters less conventional  types. Or just add 2 or 3 that way. I think Final Fantasy is great at  story-telling and it would be awesome to see them put some focus in to  new types of characters and people and see what they can do with it!
 
So that's all folks and I hope you enjoyed. The Final Fantasy series is awesome and it does a lot of great things, but these are just some things I think it would be neat to see more of! Are these things you'd like  to see in more Final Fantasy games? What are some things you've seen in  other series that you'd like to see Final Fantasy try out?