Inspired by this old thread, what would you do to improve the battle systems of any of the FF games of your choosing?
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Inspired by this old thread, what would you do to improve the battle systems of any of the FF games of your choosing?
Speed up the ATB in IX and make the Trance system more like X where you can save it for when you need it
Final Fantasy XIII
~Give each character two or three unique job classes that you swap with each paradigm shift that gives each character a modicum of personality and uniqueness. Like let Snow swap between Berserker and Monk given the situation and require planning your paradigms accordingly for maximum synergy.
~Remove Auto-Battle
~Add unique commands i.e. Jump, Mix etc.
~Regardless of job, give each an Attack command and each character's weapon(s) have a certain ATB cost based on side and raw power. Sazh's guns should be weaker but cost 1 ATB segment whereas Fang deals powerful all-out damage with 3 segments. This allow for greater mixing-and-matching.
~Give the player the option to control all three characters.
~Remove the arbitrary grading system.
~Replace the lame pseudo-Sphere Grid with a different system. I recommend one that's similar to Final Fantasy IX, where certain equipment teaches character's certain abilities, both active and passive.
~In addition, why not give each character a different equipment set per job class? Like Sazh may be a gun-wielding Blue Mage with light armor and quick but weak attacks but he can swap to a Ranger with heavier armor, a rifle, and bigger HP/Damage but make him slower. Both job classes are gun-based and involve interactions with enemies but serve vastly different purposes.
~Add an element of battlefield movement so you can actively avoid attacks. Include range too, as that adds a whole new level when dealing with AoE effects.
FFXIII: remove that dumb lock on the Crystarium - let me over grind if I want to, let me make Vanille a Commando from the beginning - just open it up. Also, gambits would be a vast improvement.
You see, I actually like the IDea you can't control when exactly Trance goes off due to the narrative reason being the burst of emotions.
However I do think it needs to trigger more often so you can actually use it sometimes. (Of course you'd need to up the difficulty of the bosses to compensate.)
IV:
Make it easier to level up at the end of the game
Shorten the gaps between learning one spell to the next
And this one couldve been better with a changeable job system
This all at least relates to the battle system anyway
FF VIII
- Have everyone be capable of stocking only as many charges of one spell as their EXP level.
- Have junctioned charges of magic be used up by feeling their effects in battle. As in, the spell you junction to STR/HIT loses charges as you attack, the spell you junction to HP/DEF loses charges as you get physically attacked, the spell you junction to EVA loses charges as you dodge, the spell you junction to El.Def./St.Def. loses charges as you resist elements/status ailments, etc. etc.
- Make Draw have less of a random factor and cap it at 25 instead of 9.
- Make Card Mod be an ability of a GF that appears later in the game.
- Remove the X-Bonus abilities from the game and have the natural stat differences between the characters be (way) more pronounced. Same goes for weapons, the few STR points they give are rather worthless and can easily be tripled or quadrupled without imbalancing the game at all.
- Have Limit Breaks be impossible to 'fish' for (as in you need to waste your turn and get another to have another chance to get a Limit Break) and make it so your HP needs to change in some way before you can get another. Either that or just replace the Limit Break system entirely...
There's no way to fix FFVIII. You just have to start over from scratch. The game is more fundamentally broken than FFII.
I still love that they introduced level scaling IN THE ONE GAME LEVELS DON'T MATTER.
Also in FFXII, make it more Sphere Grid like. Not knowing where the Licenses you wanted were was stupid. You just had to fish abut or look up a guide.
I'd make them all like X. I would love for the FFVII remake to have a battle system like X, where you can switch-out characters mid battle.
Suggestions like "just throw out the Limit Break system entirely' is a pretty good representation of how to improve FFVIII, I will agree.
And the problem is that they were treating the symptoms and not the disease. The disease being the Junction system, of course. As long as it exists, magic is worthless in FFVIII.
There are other problems in the game as well that they didn't address, like infinite invincibility items, the level scaling being outright opposed to Junctioning, etc..
Well, that's just like, your opinion, man :monster:
I wasn't a big fan of the Junction system until I saw my wife master and exploit it to it's full potential effortlessly without a guide. That was super cool.