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Imagination VS Pixel Art
So my first Zelda game was Oracle of Seasons. Anyone familiar with Zelda as a franchise will tell you it's a medieval fantasy franchise with artwork that varies from light and cartoony to Dark and treacherous (links to two official artist's interpretations of the same "scene" from the same game). However, whenever I think of Oracle of Seasons I always think of it in an artstyle reminiscent of Tenchi Muyo. Most likely because the Mako Tree Gate:
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always vaguely reminded me of Azaka and Kamidake:
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This combined with the game's winter sections reminding me of this fight:
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Lead me to remember the World of Holodrom (the location of Oracle of Seasons) as not unlike a fantasy version of the Shinto-Era Japanese countryside
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Are there any other members of this forum who remember a game vastly different from what the creators/lead artists intended it to look like. I'm also gonna go ahead and say you can't use Amano as an example.