Part 2 Mini-Boss list predictions
The following are random encounters in the OG which I believe will become one-time boss numbers in Part 2's chapter progression based on the patterned precedent set by the Remake. Obviously, any boss fight that exists in the OG will be replicated in Part 2 and doesn't need to be listed here. Obviously pre-existing Mini-Bosses don't need to be listed either (i.e. Gorki, Shake, Chekhov, and Staniv, etc.)
Also bear in mind these predictions will likely be mostly Sidequests. I also wager the sequel to have more Underwater combat and a Boss for the Submarine Minigame (akin to how they handled M.O.T.O.R.) Most likely, Emerald Weapon would be "fought" using the sub's torpedoes.
MiniBoss/SubBoss:
Hellish Rider (Midgar Area, possibly a G-Bike boss)
Zolom (Midgar Marsh/Mythril Mines)
Madrogue (Mythril Mines: win or steal Grand Glove)
Shinra Commander (Ft Condor minigame)
Unkamen Ninja & Wutai Bandits (Junon Area, "sidequest")
Grand Galan (Costa Del Sol, maybe)
Cockatrice (Mt. Corel)
Bagnadrana (maybe)
Triceratank (Battle Arena)
Bullmotor (Corel Prison)
Chimeric Mantis (Gongaga)
Arid Golem (Cosmo Canyon)
Griffon (Cosmo Canyon)
Valron (Nibel Area)
Gyrotine (Shinra Manor)
Yin & Yang (Shinra Basement)
Black Cauldron (bats)
Adamantoise (Wutai Beach)
Garuda (DaChao)
Dual Horn (outside TotA)
Tornado (outside TotA)
Octulus (TotA)
Gemini (TotA)
Doorbull (TotA)
Antrodemus (Bone Village)
Gluttony (Coral Valley)
Acrophis (Coral Valley Exit)
Snow (Glacier)
Magnagard (Glacier)
Stilva (Gaia's Cliff)
Malboro (Gaia's Cliff)
Coeurl (Gaia's Cliff)
Gigantes (Whirlwind Maze)
Dragon Rider (Whirlwind Maze)
Hippogriff (Mideel Area)
Sea Worm (Mideel Beach)
Ghost Ship (Seafloor Reactor)
Guardian (Seafloor Reactor)
Three Unknown (Sunken Guernica)
Great Crater bosses (nearly everything):
Pollensalta
Darkfire Drake
Master Tonberry
Death Dealer
Ahriman
Armored Golem
Behemoth King
Wolfram
Scissors
Necromanced Drake
Again, these are my personal predictions going off a pattern I've seen. I DON'T CLAIM ANY INSIDER INFO.
Also, I changed some names because 1) more than a few enemy names in Remake were changed and 2) I felt like it.
Seem likely? Did I miss anything? Some other mini-game or sidequests?
OP's Note: Italics represent names I mutilated for my own entertainment. Bolded names represented randoms I'm certain will become bosses. Great Crater is bolded because I'm sure that every name in that section will be a boss/mini-boss.
Additions? Unlockables? More materia? More weapons?
DISCLAIMER: None of this is real... I have too much time on hands. Blame COVID.
- Alternate Outfits:
- All Dolled Up (Cloud & girls: blk, b, r)
- Swimwear (all)
- ShinRa (except Red, Vincent, and Cid)
- Guard Hound (Red)
- Turk (Vincent)
- Engineer (Cid's Kingdom Hearts look)
- Small Town Girl (Tifa's Nibelheim look)
New Weapons: - Cloud: Excalibur (Ultima), Rune Blade, Murasame, Yoshiyuki, Apocalypse
- Barret: Mach Knuckle, Chainsaw, Pile Bunker, Power Auger, Anti-Matter Cannon
- Tifa: Grand Gauntlet, Tiger Fang, Diamond Knuckle, Crystal Glove, Kaiser Claw (right hand), Phoenix Talons
- Aerith: Prism Staff, Aurora Rod, Wizard Staff, Fairy Tail, Princess Ward
- Red: Crystal Claws, Magic Muzzle, Seraph Comb, Behemoth Horn
- Yuffie: Ring Blade, Hawkeye, Crystal Cross, Kazekiri (bladed fan), Amphista (twin viper), Spiral Shuriken, Magic Star, Rising Sun, Noisy Cricket (ball)
- Cait: Melodic Conch, War Horn, Starlight Phone, Marvel Megaphone
- Vincent: Peacemaker, Deringer, Winchester, Thompson, Shotgun, Glock, Magnum, Revolver, Death Penalty
- Cid: Trident, Pole Axe, Partisan, Viper Spear, Spade, Scimitar, Halberd, Dragoon Lance, Spear of Longinus
ABILITIES/LIMIT BREAKS: - Cloud: Meteorain, Finishing Touch (chance instant death)
- Barret: Mind Blow (absorbs MP), Grenade Bomb (aoe), Hammerblow (instant death), Satellite Beam (lv3 Limit Break)
- Tifa: Water Kick, Meteordrive, Meteor Strike
- Aerith: Seal Evil, Breath of the Earth, Fury Brand
- Red: Slayer Fang (default skill), Lunatic High (first weapon skill), Stardust Ray (default Limit Break), Lunar Howl, Volcano Rave (+ f.elmt & ^p.at)
- Cid: Jump ("unique" skill), Dynamite (default skill), Hyper Jump (default LimitBreak), Dragoon Siphon, Dragon Dive, Highwind (lv2 LimitBreak)
- Yuffie*: Greased Lightning (gets distance quick), Clear Tranquil (default Limit Break), Landscaper (first weapon skill/aoe), Gauntlet (aoe), Blood Festival (quick combo), Doom of the Living (level 2 Limit Break)
*Yuffie's playstyle: square defaults to close-range melee attacks. Her "unique" is Throw, a powerful ranged attack (takes time to charge). In a similar manner to Aerith's "regular" spells, Yuffie uses non-MP-consuming magic to retrieve her thrown weapons.
- Cait Sith: Roll of the Dice (picks a different weapon), Roulette Rush (death, crit, or debuff on random target), Let's Get Reel* (random buff/debuff on a target)
*Let's Get Reel - Lucky Lady Seven: attacks deal damage starting 1-7, then 11-77, then 111-777, then 1111-7777. Damage range is reset if an strike misses or is dodged. Each range has less and less hit%.
- Vincent*: Gaulian Beast ("pitiless" lycanthrope... default Limit Break), Tantrum (GB-skill), Roar of Torment (GB-skill), Diablo (lv2 Limit Break), Nightmare (D-skill), Muramasa (crit or death, D-skill), Livewire (weapon skill), Wildfire (weapon skill)
*Vincent's transformations behave like Summons, mostly doing their own thing, but when Vincent's ATB fills, player can choose to allocate one of his skills to a given target. His "unique" is Strafe Shot, firing multiple times as he dodges to the side. Must actively dodge to charge this.
New Materia: - Magic:
Rupture (Quake, Break, Petrify)
Gravity (Demi, Demira, Demiga)
Transform (Miniaturize, Amphibious, Swinify, Doppelganger)
Eject (Smokescreen, Ejection)
Comet (Impact)
Channel Shiva (Freeze, Whiteout, Ice Missiles, Avalanche)
Channel Ifrit (Flare, Radiant Plume, Crimson Dive, Explosion)
Channel Leviathan (Geyser, Jetstream, Hurricane, Aqualung) - Command:
Flash (all attacks hit twice, % death)
Alchemy (Morph, Card)
Deathblow (increases power of triangle)
Manipulate (turns enemies into "summons")
Mime (can copy abilities for one ATB which normally cost 2. can also copy own Limit Breaks, spells for no MP, or triangles at full strength. Skills must be used between each use of Mime)
Telekinesis (single-use, long-ranged attack)
Gil Bomb (100gil - 1hp damage rate) - Enemy Skills:
Amphibian Anthem
Death Ward
Flamethrower
Goblin Punch
Chocobo Roundhouse - Summon:
Hades (Shadow Flare, Pandora's Box, Final Attack: Death Sentence)
Alexander
Titan
Ramuh
Kujata
Typhoon
Round Knights (random knight, Final Attack: Ultimate End [all 13]) - Support:
Follow-Up (follows a physical ability with a magic attack)
Countercast (responds to damage with a magic attack, requires ATB and MP)
Final Cast (spell cast on MP reaching zero)
Four Cast (spell repeats four times)
MP Surge (using more MP makes spells more powerful)
Sneak-Attack (use attached magic or command materia at the start of battle, excludes enemy skill, but includes Flash and Gil Bomb) - Independent:
Coverage* (deflect damage from ally by block in front of them, lv2 Counterstrike still requires active blocking)
Intimidate (encounter enemies less frequently)
Entice (enemies repopulate at faster rates)
Speed Up (increases rate at which ATB fills)
Infuriate (take more damage but build Limit faster)
Omnicast (any spell affects all targets)
Tetra Elemental (adds all elements to attack or defense)
*Coverage: in Remake, many times while you are guarding in front of an ally, they will still take damage from the attack. Coverage materia addresses this issue, allowing the wielder to take the full brunt of the attack while the original intended target goes unaffected. This can also work on Tonberry's Chef's Knife although the wielder will still die after the Counterattack.