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Loony BoB
Piano
8/10 - I really want to rate this worse because of how must rage it puts me through trying to get an A on this... but it's actually a really good minigame. The biggest criticisms I have are the ones we all have - some notes feel off, and the use of the analogue sticks leaves a lot to be desired, because sometimes it screws up like four notes when you move a stick once. I'd like the option to switch between missed notes being muted or not, and while it was cool to hear the music sound better as I played better, I'd still like the option to hear the track in full regardless of how well I play, so I don't get 'lost'. Because these options don't exist, I found it easier to play the game with sound off entirely, and no rhythm game should be that way.
I agree 8/10. It was fun and a different sort of rhythm mini game that I was used to. The last two pieces were very hard.
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Queen's Blood / Card Carnival
9/10, I love this. I find it generally a very fair game and low stress. Sometimes I have to play a game a few times to really get a feel for the tactics but for the most part it just hits all the right notes for me (see what I did there, Piano game?). They do force it on me a lot in the story which I wouldn't expect of good minigame management, but since I really like it, I'll let that slide.
Ehhh I'll go 7/10. Innovative card game, but the AI didn't really employ the different strategies that required me to counter with my own, except for 1-2 of the special challenges. My 'replace' deck essentially won every time.
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Wrangle de Chocobo
8/10 - Not an official minigame title, of course. It was a fun little stealth mission that didn't take me too long. The only time I struggled was in Condor, every other chocobo felt simple and straight forward. Generally happy and it didn't break immersion or anything.
Meh, 5/10. Very slow and boring.
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Hustle de Chocobo
6/10 - I admittedly didn't reattempt this yet after my first go at it edged me through as I was pretty keen to crack on with story.
Agree 6/10. A basic introduction to racing but fine at the beginning.
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Moogle Mischief
7/10 - It's not that bad, really. Moments of absolute frustration but generally I've only had to reattempt a 2-3 times at most the entire game. Honestly the worst thing about this minigame is the aesthetic they chose to go with for moogles in Rebirth, because they are blasphemic.
2/10. I hated this one. In particular due to the ultra ugly design for the moogles. Also the one that throws the wind boomerangs can go die in a Nibelheim fire.
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Fort Condor
7/10 - A good minigame that was great in Integrade, but they set the bar a little high - and I've not yet touched the hard mode variant. I think it's fun but just a tiny bit overkill on difficulty, personally. I loved the way they integrated it into the game, though, a lot.
9/10. I loved the old fort condor game and they did a good job with it here. The polygon version of the characters was a nice touch.
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Jumpfrog
7/10 - Took me a fair number of attempts before I could get all the rewards for this one, but it wasn't terrible. I'm just bad at this kinda game. It isn't so constant that it detracts from the overall game, unlike some other minigames.
Agree 7/10. Not bad really and only two levels, so it didn't distract much.
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Dolphin Show
4/10 - I didn't enjoy this that much, but did it once and dropped it. I believe it opens up again at some point so I can reattempt it and I'll worry about genuine feel at that point.
5/10 for me. Just another racing game and with chocobo races, not sure they even needed this.
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Junon Parade
5/10 - I am so bad at this kind of thing, I don't even know why. I really wanted to do well because I happen to know it impacts relationship points so I kept doing it until I nailed it, which meant reloading saves over and over and over. If it was just a case of getting a cheap item I can get any time, sure, but my completionist head knew he 'had' to do this.
7/10. It was fine. This was in the original so I'm fine with how they incorporated it here.
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Pirate's Rampage
5/10 - As a minigame, it's fine, I guess. I don't like the controls or the feel for it. I'm too used to keyboard and mouse for shooters. I never did like this kind of duck-shooter minigame style in any game, to be honest. Never feels fun for me.
6/10. Would be higher if it didn't rely on the R2 trigger controls. Those are two awkward to tap rapidly.
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Run Wild
7/10 - Wasn't bad, really. Didn't overdo it and when it did get brought back for a sidequest, it was a different variant to the first one, and I liked that it wasn't just me doing the same thing twice as a result.
8/10. This one was fun, and innovative, and featured Red XIII. All good things.
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Cactuar Caper
8/10 - Super easy and generally unintrusive and doesn't force you to do anything intense. See, this is how to do a solid minigame - it's a thing you go "oh, right, that's in the game too. Yeah, not bad." I guess I could have included this earlier because Snaps existed in Junon but this seemed a more minigame-focused version.
4/10. I couldn't figure out what they wanted at first and it annoyed me. Some of them were obnoxious to find. Didn't like it.
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Wheelie Rendezvous
7/10 - This was such a tiny part of the game but it's on the list I'm copying from so here it will remain. This was a thing that happened and I'm not upset about it at all but it barely scratches the requirements of being mentioned. It gets a 7 because it gets exactly the amount of airtime it warrants, it doesn't gate anything, and it's a fun little exercise.
I will also go 7/10. Didn't even consider this a mini-game, just a quest. It was fine and got you to explore Costa Del Sol a bit.
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Crunch-Off
4/10 - Much like with Piano, this game was easier when I muted it. Way too hard for such a simple/boring minigame, but I did it for the relationship points.
8/10. People hate the crunches, but I like these rhythm tapping games.
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Minecart Adventure
6/10 - I wasn't any good at this but it happened and I don't feel bad about doing it and then being done with it. A forgettable experience.
Agree, forgettable. 5/10.
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3D Brawler
3/10 - I hated this game in FF7 OG and I don't like it any better now. At least it looks fancier but it's just as bullcrap and it now has a completionist tick (ie, graded / trophy) behind it.
4/10. This was rock/paper/scissors in the original. They tried to do it up for Rebirth and I did not like it, mostly due to the controls. Using the stick on that side and in the opposite direction of the punch was too confusing. Also, the later bosses were really cheap to time.
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G-Bike
7/10 - Got the top grade in two attempts which I feel is the right kind of difficulty for a game like this. I bet the hard mode one will stink but it wasn't intrusive to the overall game and it was pretty fun. Better than OG and better than remake, in my opinion.
5/10. I did not like the bike in Remake and did not like it here. Felt very simplistic.
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Galactic Saviors
7/10 - I think this took a few attempts for me to get top grade but I enjoyed it a lot more than I expected. Much better than the other shooting minigames in the game, and like G-Bike, completely unintrusive to the overall plot.
7/10. Not part of the game, but I love the flair they did with this to turn it into a real theme park ride feel. For the game, just a standard shooter but decently fun.
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Desert Rush
6/10 - Ehhh I never cared for this kind of thing but it's not awful either. It gets a pass because I didn't feel it was too tough.
6/10. I felt like the box hitting had its time in Remake, did not need a comeback.
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Chocobo Racing
9/10 - This was done very nicely, far better than I expected given FFXIV's trash variant. Pleasantly surprised.
7/10. I was hoping from more than just a Mario Kart clone. I liked the original one better when you could bet on races you don't enter. Not terrible, but disappointing.
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Musclehead Colosseum
7/10 - Yoooo, this was harder than I anticipated for a battle game! Less RNG than the OG and I've not yet revisited it since the first time I could play it, but generally, yeah, seems good and it's using the actual battle system which most minigames aren't doing, and I almost didn't count this as a minigame because of that.
5/10. Just basically the same as the VR battles so it didn't have any impact at all. Wayyyyyy too many VR battles in this game.
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Cactuar Crush
7/10 - Like with Musclehead, this uses the battle system, but in this case it has a points based twist to it so it feels more suited to the title of minigame overall. It was interesting and really helped me learn about how to utilised the characters it used.
Yuffie version: 8/10. Aerith version: 6/10. I liked the challenge and variety of how to take down cactaurs and it was challenging to the point of pushing me to the next level without burning me out. At least for Yuffie. For Aerith, she is so hard to move around that it took me a long time just to get used to using her (I did not use her much in regular battles).
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Glide de Chocobo
7/10 - Difficulty/Gated Rewards aside, this was actually a really good version of a flight simulator minigame. I've seen it done a lot worse, and it was actually really fun and satisfying to pull off some of the moves. The camera in general was pretty trash - they should have had one stick for camera, one for flight, not both for flight-and-camera. But I had fun doing this, even if the last course took me about 30 or more attempts to really nail on the head, even after watching a guide. I still enjoyed it despite all those attempts so they must have been doing something right.
7/10. It was fun but some of the timing of the dives was annoying.
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Gears and Gambits
6/10 - I debated giving this a 4 or a 5 but then reminded myself that it's just because I'm impatient and at this stage of the game I didn't want to have to learn yet another minigame, especially one that requires so much thinking and planning. It's like Fort Condor but they give you far too many additional options that honestly were never needed. Quite frankly, with Fort Condor already existing, it's debateable this was warranted at all. The worst part? If you don't do it, it blocks you from seeing one of the best sidequest narratives in the game. I guess at least that means it has payoff, but yeah... maybe I'll appreciate it more after I'm done with the main story and am considering platinum.
8/10. It started more like a 5 or 6 but it grew on me. It involved strategy in pre-game loadout and during the battle, which I appreciated. I liked the challenge mode with a lot of options and restrictions.
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Box Throwing
2/10 - This isn't on the list I'm copying it from but I'm adding it in here anyway. The character that has to throw boxes onto things in chapter... 10? or 11? Yeah, smurf that trout, it was the worst. It's awfully designed, the camera is genuinely terrible and the movement is so slow on the character... this minigame genuinely annoyed me to the point that I had to mentally calm myself down and remember that this was just a thing I have to get through. It has potential in some ways but it's poorly explained and the character should move faster and we shouldn't have to be penalised by slowly walking to get our next box and it shouldn't exist and
1/10. Everyone hates this one. Cait Sith was awful to play as in this game.