Okay, everyone seems to like dissing Mystic Quest, so I figured why not make a thread dedicated to getting to the bottom of its problems. Let's talk about what exactly IS wrong with MQ? Here are some discussion starting ideas I had:
The battle system (as in, battle command system)
The battle style (viewed from behind and turn based)
Dungeon exploration
World map travel
Game over (unlimited retries)
Inventory (items and the management thereof)
Graphics (characters, backgrounds, monsters, etc.)
Music
Storyline (or, as everyone likes to say, the lack thereof)
Characters (personality and background)
Dialogue
Weapons
Magic
The fact that there's a jump button
Monster encounters
Respawning treasure in chests
So feel free to complain away, but remember, constructive criticism makes you sound like less of a jerk, and helps get to the bottom of a debate more efficiently.