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Final Fantasy Spells
So I'm trying to make a d20 version of the White Mage and Black Mage classes, and for that I have had to compile a list of spells for each. Basically, I'm just wondering if I've left any important ones out that I've forgotten.
White Mage:
Level 1: Cure, Scan, Sleep, Silence
Level 2: Haste, Slow, Blind, Esuna, Protect, Shell
Level 3: Cura, NulBlaze, NulFrost, NulShock, NulTide, NulWind
Level 4: Life, Berserk, Zombie, Dispel, Confuse, Float
Level 5: Curaga, Regen, Full-Life, Reflect, Berserk
Level 6: Stop, Hastega, Slowga
Level 7: Auto-Life, Holy, Zombie
Black Mage:
Level 1: Fire, Blizzard, Thunder, Water, Aero
Level 2: Bio, Drain, Osmose
Level 3: Fira, Blizzara, Thundara, Watera, Aera
Level 4: Demi, Break, Death
Level 5: Firaga, Blizzaga, Thundaga, Waterga, Aeroga
Level 6: Flare, Flash Freeze, Luminaire, Tidal Wave, Tornado
Level 7: Ultima, Meteor, Quake, Gravija
In the BM list I included Flare and Luminaire from Chrono Trigger - the rest of the Level 6 BM spells are so that there's an ultimate spell for each element. Better names for the rest of the ultimate elemental spells would be good, if anyone can suggest any. (Not likely to change Tidal Wave to Tsunami, though, as I'm also working on a Summoner class for d20, and Tsunami is, of course, the name of Leviathan's attack.)
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Looks good to me, although it's strange that a White Mage would have a zombifying spell.
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What about Doomsday for the blackmage? its from FFIX :D
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some type of overdrive would be nice.
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It's also odd that you're calling Flare a CT spell since it originated in FFI. My only advice is to consider Time/Space magic in a separate category. Just for the heck of it.
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Looks good but.. NO NUKE? I'm flabbergasted.
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While Flare *is* originally from FFI, I seem to recall that it is usually some non-elemental damage spell in Final Fantasy, whereas the Flare from Chrono Trigger is specifically fire damage, which is the effect I'm going for. I could be wrong, though.
Probably won't put the time/space magic in a different category, since it helps round out the white mage's spell list - as it is, both classes already have tiny spell lists as compared to pretty much every other d20 casting classes save for the Warlock. When I start working on balancing them at the WotC boards, that's actually one of several things I'll be using as a balancing factor since I'm going to make these spells pretty powerful, as well as unavailable to traditional casters.
I'll stick in Doomsday once I figure out how exactly I want the spell to function, given that a class feature I'm giving Black Mages allows them to prevent damage to a few allies caught in the area of effect of the spell - probably involving some sort of unavoidable backlash damage.
Unless anyone has any good suggestions on how to do Overdrives/Limit Breaks in a D&D/d20 Modern game, rules concerning those are not likely to happen. I've tried thinking of ways to do them, but nothing practical has ever come up.
And finally, I gave Zombie to the White Mage because in games where the party can actually cause zombie, from what I could see there is no precedent for specifying it as either White magic or Black magic - it was just there. So I gave it to the White Mage since they've got all the rest of the status magic.
Anyway, thanks for the input, I figured this would be the best place to post this thread since it's a Final Fantasy board, people would be more likely to post spells that I've missed.
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Level 6 black is bizarre. I don't recall 4th level spells, so you might plug in strong miscellaneous spells in there, or in the level 5 slot and save the "agas" for lv. 6.
I would do it differently, but I'm not going to try and revise your little thing.
It looks fine for anybody's purposes, outside of my first comment, which may be somewhat irrelevant. But your BM does seem a lot like an emelental caster instead of a BM. I mean, out of 7 levels, 4 are for pure elemental spells. You don't even have a mass kill spell, like Bane or ZAP! or, the only one outside of FF1 I can think of is X-Zone, if you're more familiar with that.
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Well, begging your pardon, Super Christ, but the spell lists you have might be short, but if you looked through the whole series, you'd have far longer lists.
Also, Flare in FFI was fire elemental.
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It's usually non-elemental.
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I'd make ultima white magic, like in ff2j:d
overturn a decade and a half of it otherwise.
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I don't see Merton anywhere.
Why aren't there 9 spell levels? If you're making two caster classes who can't get all the way to the 9th spell level and (judging by Black and White mages from most games) have a low attack bonus, what's to prevent players from simply running a standard Wizard or Cleric? Unless this is an FF based campaign, in which case you'll have to tailor EVERYTHING to account for the fact that you don't have the 8th and 9th level of spells, which are a really important part of a caster's repetoire at the higher level.
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Apocalipse should be in there