Oh come on, you know you want to! Go ahead, list a few!
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Oh come on, you know you want to! Go ahead, list a few!
i've never played Dragon Warrior/Quest in my life, even seen a trailer, but i've seen reviews and screenshots, and have always been a fan of Akira Toriyama (i kno i massacred his name. im not even sure that IS his name) from being a longtime DB/DBZ/DBGT fan. so tahts one thing its got going for it :rolleyes2
oh, so totally disagree!
okay, well i like Dragon Warrior Monsters. i can train my own monsters and breed them to make new ones. sorry FF, but c'mon, ur still the one for me.
- OMG!!!! DER DARGONWARRIOR HAS ELDRIK!!!111
- ROLF, SLIMSE, ROLF
- LEVELZ UP!!!!! LOL!!
Can't think of anymore right now, feel free to carry on in the same pretext.
My favorite thing in Dragon Warrior VII is when you master a monster class, your character looks like that monster (when on the world map anyways).
I also love the fragmented world/time traveling aspect of the game. That was really well done.
I also like the Sim's village subquest. For that matter, I like the SimCity-esque subquests in Breath of Fire III and IV.
The games in Coastal are cooler than Gold Saucer. Especially Lucky Panel: very addictive.
Umm... actually you spelled his name perfectly. The only words you butchered were "know" and "that's".Quote:
Originally Posted by Lon611
Ragnar and Taloon.
>>> Akira Toriyama is the only reason why this DW game still existing.
I actually dislike Akira Toriyama's artwork almost as much as I dislike his plots (or lack thereof).
Dragon Warrior is a decent RPG series, but I've never found the storylines to be too particularily deep, and thus they've failed to keep more than a passing interest of mine.
I forgot about Sky Town and the Sky Maze. Kind of like walking around a Rubick's Cube: lots of fun. :)
I also like the way you can take out almost any single foe using Gigaslash, even deities. :D
>>> Yeah but he is really popular in japan more than you would imagine..Quote:
Originally Posted by Behold the Void
Not that Ive played any but I bet theyre not.
When you rescue princess Gwaelin, your sprite changes to show you carrying her in your arms. How many RPGs on the NES and even the SNES did that? Heck, in FF they can't even show your other party members. They just magically get sucked into the party leader somehow. In DQ/DW your party actually follows you around! Sheesh, is that REALLY such a difficult thing to do, Square?
I've only played the first Dragon Warrior. The faux-Middle English dialoge and the need to select "talk" from a menu annoyed the crap out of me. (and what is it with Enix games and menus?! It seems like in every other Enix game you need to go into a menu to talk to someone! How hard is it to assume that when you press A next to a person you want to talk to him/her?!). The music also wasn't as good as Final Fantasy's. I got bored and stopped playing.
Maybe the other Dragon Warrior games are better, but the first one sucked.
It's really not that bad. You just have to press A twice instead of once. You get used to "double clicking" fast. Even when playing the SFC remake which lets you press L or R to automatically talk/search, I still found myself hitting AA. It just gets that intuitive.