Quote:
There is one final possibility remaining. If a card is placed next
to another card, and they both have arrows pointing at each other,
a battle ensues.
card 1 | card 2
_____________
|\ | |
| -|- -|
|/ | | \|
-------------
The above placement would result in a card battle. Each battle has
three phases where different numbers are displayed.
Phase 1:
* Each card has a power as discussed previously. This value falls
between the min and max listed in the table. Each card also has
a defense fitting the the above chart.
A B
Example : 4P22 attacks 1M01
The first number that appears on card A is its attack power, say
70 (4 = between 64 and 79). Card A is a physical card, and card
B has 0 physical defense, so the first number to appear on card
B is its defense, say 7 (0 = between 0 and 16).
Phase 2:
# Next, the computer rolls a number between 0 and the number shown
in phase 1. This will be the *actual* attack or defense. Let's
say it rolls a 66 for card A, and 1 for card B.
Phase 3:
# The number rolled in phase 2 is subtracted from the number in
phase 1. This guarantees that the number will be positive, and
the highest number wins. So:
Card A: 70 - 66 : 4
Card B: 7 - 1 : 6
There are a few things this should tell you :
1.) Higher rolls are BAD. You want low rolls so less is subtracted
from the total number.
2.) A weak card can defeat a strong card if the roll is in its favor,
look at how the 1M01 defended itself against a 4P22.
If you want to know how likely a card is to win a battle, here's the
basic formula:
1 + Power of Weak
100 * (1 - ----------------------)
2*(1+ Power of Strong)
So in our example, you have:
1 + 7 142 - 8 136
100 * ( 1 - --------- ) = 100 * --- --- = 100 * --- = 94.4%
2(1 + 70) 142 142 142
So in our example, card A will win the battle 94% of the time. But
in the example of the battle, it lost because of a bad roll; that's
the 6% it loses.
But, since you may not know attack/defense values right away, you
can get a basic idea. Using our example again, take the maximum
attack card A could have (79) and the lowest defense card B can have
(0) and use our equation. The result is 99.4%. Now, take the minimum
attack card A can have (64) and the maximum defense card B can have
(15) and use our equation. The result is 87.7%.
So, in our example, if you don't know the values of the cards fighting
it out, card A will have a 88-100% chance of beating card B if it
is attacking.
If you played card A, good job. You would have won the card battle,
but you had a 6% chance of losing, and lost. Your opponent now
controls both cards. If you had won, you'd control both cards.
This is the aspect of Tetra Master that most bothers me. Even having figured out the hexadecimal system behind the cards, and utterly outplaying an opponent, one can still lose based on simple bad luck. Clearly, however, the odds would be in your favor.