I do :)
what are your thoughts?
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I do :)
what are your thoughts?
I don't like MMOG's that consist of nothing but constant-level grinding with no immediate benefit. When I play a new game, I want to be taken elsewhere. I want to feel like a hero (or heroine) battling against evils, going on an epic quest across the land, smiting my enemies with my friends and generally having a blast. I certainly don't want to spend weeks in a single area killing individual monsters by "pulling" them with a bunch of whining pre-adolescence teens who complain because "ur not doin it rite". For this reason I stopped playing FFXI.
So to answer your question, no, they suck. I prefer Guild Wars or Online-Shooters to level-grinders anyday.
Ragnarok Online was one of the most fun times I've ever had.
Ditto. Well put, Maxx.Quote:
Originally Posted by Maxx Power
Yeah, I definitly agree with Maxx.
That being said, I also enjoyed playing Ragnarok Online for a time. But then it drove me insane and that was the end of that.
There's a definite "faux-pas-fun-factor" associated with MMOGs when you initially play them, probably from the novelty of playing something new. For most though, it thankfully runs out quickly.Quote:
Originally Posted by TheAbominatrix
I tried RO, and gave up with it on the same day, since it gets boring so quickly with lack of story/character development/decent soundtrack etc. :p Yes, even FFXI's soundtrack sucks compared to previous FF soundtracks, or even other normal RPGs :p
But bad soundtracks in online RPGs isn't true. I direct you to Phantasy Star Online, a game that has some of the best music ever put into an RPG, with such masterpieces including:
From Seeing of the Rough Wave
Cry for IDOLA the Holy (this one is really, really good)
Growl from the Digital Haze
The Frenzied Winds
The Abysmal Ball
IDOLA have the Immortal Feather
IDOLA have the Divine Blade
IDOLA the Fanatic Viper
And while FFXI's music isn't as good as PSO, it's still not bad, either. The Selbina track, along with the Ronfaure wilderness, are both very worthy of being Final Fantasy tracks.
Lets run around aimlessly wacking monsters to death with geeky nerds we've never seen before, paying monthly bills, sitting on a couch in front of your computer and waste your life away. Sound Like fun?
Yes, more fun than "PIMPIN ALL OVA THE WORLD"! :DQuote:
Originally Posted by JaytodaP
MMo's can be great, and contrary to what Maxx said, I do like the constant level grinding games to a point. A player can always use thier imagination to always make the game more interesting. That is my favorite feature of online gaming. The fact that you make a character, and you write the story, etc.
Bipper
But then again, PSO has an actual story and reason for playing ;)Quote:
Originally Posted by Lord Chainsaw
My friends are big MMO guys, and I just never got it. I can play stuff like D2, GW, or PSO for a good while and really get into it, but traditional MMOs like EQ just bore me.
I've almost bought that once or twice, I actually managed SW: Galaxies for about 2 months before I realized that getting to write the story meant - being left the bloody hell alone to explain your sad little wanderings in any way you could. Not making a story, not participating in other players stories and them in yours... but just coming up with an excuse for wandering around killing the local equivalent of rabid badgers.. and feeling great when I could move on to something as dabgerous as the local dogs. And at anytime the powers that may be in your given world will swoop down and tell you "no, this is not the story... the official story for this expansion means now"... and having to completely re-write it in my head. Not that anyone would care, since everyone's wandering around doing exactly the same thing. Making your own story should be cool... it really should. I've just yet to see it actually implemented. Your story never affects the world it's in... so it's just a justification.Quote:
Originally Posted by bipper
No. I prefer something with a definite and intricate storyline, something that can actually be finished, in which the story and the characters therein actually mean something. :)
The satisfaction of getting lvl 99999.94587349 wears off, quite quickly.
Good point. You really can't effectively implement your own storyline. You can live it yourself, but none of the scenarios you set up can be played out (unless your storyline involves random slaying of pathetic monsters), and unless you are really frelling popular in the game, there's no way you'll be able to get others to play it out with you. And let's face it, people are jerks, so even if you did get a large group together to play out some awesome plot sequences, there'd be jack@$$es who came in to spoil the fun.Quote:
Originally Posted by Mneme