They do a move and no damage is done.
Printable View
They do a move and no damage is done.
http://:bou::bou::bou::bou::bou::bou...ou:/fwp2ex.gif
http://:bou::bou::bou::bou::bou::bou...ou:/fwp2fp.gifQuote:
Sylph
Two faries surround the enemy and withdraw a small amount of HP, distributing it to the party.
Quote:
Remora
Remora's powerful tentacles latch onto the enemy, lowering their speed stat.
but after some halfway into the first world they are completley useless. like ifrit and shiva are useless by world three, they will inflict 0hp damage on most things by then
Sylph and Remora start off useless, unlike Ifrit and Shiva.
lol true
Well im not far in V so thats probably why.
they are slightly more useful than the Imp summon in ff4.
Remora can stack with Slow, so I don't think it's that bad!
When did you use it in a manner that was crucial to your game, roo? xD
I tend to use the status spells a lot more often than most people would normally because in FINAL FANTASY XI, you have to disable the enemy to make him more manageable to fight, so I try to follow that habit with more difficult monsters in other Final Fantasy games.
You'd be surprised that it actually works a lot of the time. You could probably end the fight faster if you did more damage to the enemy instead, but you also save yourself a lot of damage to your side, too.
Thats why i like the 'Reflect' technique. Summon carbunkle first if your attacking with spells so you can reflect them off your party. more damage = quicker fight so you take less damage
the only downfall of carbuncle is that you cant cure yourself.
edit: only if you dispell.
Quote:
Originally Posted by tsukasa
Thank god for whitewind eh?
Theyre just the obligatory mediocre summons.
Quote:
Originally Posted by UWAOOOOU
tbh carbunkle golem and odin are the only really usefull ones, and by then end that goes down to just carbunkle