Hey this is kind of a poll but where you voice and explain your opinions.
Which boss do you think was the toughest and/or coolest...
FFVII- Ruby Weapon
FFVII- Emerald Weapon
FFVIII- Omega Weapon
FFIX- Ozma
FFX- Penance
FFX- Nemesis
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Hey this is kind of a poll but where you voice and explain your opinions.
Which boss do you think was the toughest and/or coolest...
FFVII- Ruby Weapon
FFVII- Emerald Weapon
FFVIII- Omega Weapon
FFIX- Ozma
FFX- Penance
FFX- Nemesis
FFVll-emerald weapon
I didn't know what KOTR was when I first fought him. I still have nightmares.:whimper:
lol nightmares...
Penance.
There is a trick to tearing up emerald...
Get your chars HP to 7777
equip comet on one char and quadra magic linked
equip mime on other 2
Use lucky 7s to take a quarter of his hp then use comet with quadramagic and mime it and if hes not dead finish him with KOTR
ive never tried it but ive heard it works to be honest i havent played FF7 for a long time
Thats the exact way I did it.:eek:
lol cool how long it take?
Welcome to the General FF forum.
I've never bothered to beat the last two weapons in ff7, or ozma in ff9. and I can't battle penance.
I thought Nemesis and Omega Weapon were easy to beat. Cool monster though. Ozma, however, is a different story. He's pretty tough.
The coolest was Omega Weapon from VIII. The hardest was probably Emerald Weapon. I killed Ruby the cheap way. Ozma was pretty simple. I can't believe it took me so long to kill him. I havn't tried Penance or Nemesis yet.
Hmmm, Emerald is hard if you dont have the right gear, all it really takes to smash him is 2 mime materia and 1 level 2 KOTR summon.
I hit him with 8 demi's, 1 omnislash, and 6 KOTR's in succession and he was down in 10 minutes.
I would put the toughest bosses fight between Emerald and Omega from VIII, although I havent played the 16 bit generation of games i hear those bosses were bitchin.
Isnt it weird that Sin is hyped as this unbeatable god through all of X and its so easy to take care of him.
All of the bosses are on roughly the same scale to the heroes. The traditional formula for a superboss has been to have its HP at roughly one hundred times the damage cap. In VII and VIII, the maximum pain the heroes could dish out in one hit is 9,999. Rounding off to ten thousand, one can multiply this by one hundred and come out with one million, the approximate HP totals of Ruby, Emerald, and Omega Weapon. In X, Penance has around 10,000,000 HP, but the heroes can now do 100,000 damage per hit. The best way to beat a Weapon or similar enemy has always been to rely on multi-hit attacks, such as KOTR, miming powerful magic, or limit breaks like Omnislash and Catastrophe, allowing one to knock off hundreds of thousands in one go. I particularly like using the 7777 trick against Emerald; it's too cheap to resist.
The superbosses in the SNES games are not only extremely limited, the ones that are there, Omega and Atma, are absolute weaksauce compared to the Weapons of the 3D games. This is due to technological limitations; the SNES was a 16-bit system, and because of this, the maximum amount of HP any enemy could have was 65,536. Kefka had 62,500, and Atma had somewhere around 60,000, whereas in FFVII, Diamond Weapon had 50,000 without even being a superboss. A 32-bit system allows enemies to have as much as 4,294,967,296 HP. It would, however, be wise to note that game mechanics rarely if ever have any bearing when making actual comparisons of power. It's also good to remember that not all endgame optional bosses fit the definition of a superboss.
Ok, Atma I can understand but Omega? Next to Ozma, he is largely considered the hardest optional bosses in the series...Quote:
Originally Posted by ?????
FFVII - Ruby & Emerald Weapons
FFVIII - Ultima Weapon
FFIX - Bah, it's too easy to find a hard boss
FFX - Penance & Nemasis.