:) Has any1 ever beat the Angra Maintyu? If you have how did you do cause i cant do it.
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:) Has any1 ever beat the Angra Maintyu? If you have how did you do cause i cant do it.
Did you fight it in any of the other chapters besides 5?
Yes, you can fight him anytime you can dig, i.e. , since chapter 2, particularly on the Western area. Before chapter 5 all you have to do is last for a couple of turns, since it just throws you out after it gets X amount of danger. And you can pilfer a Megaelixir every time you fight him (pretty handy for Bevelle's cloister later)
Have a White Mage in your group, who knows virtually all moves. Have two dark knights, who are well trained.
Keep using darkness, and cast curaga whenever you can. Also cast Protect and Shell. Keep restoring with ethers.
Will take a while, but it took me 20 minutes to kill it.
I agree with Raph, thats the best way to go. If you use darkness it keeps his arms under. Alchemist for White Mage works good 2.
Although, once I got the Mastcot DS, I went with 3 of those. Although, I also had some Iron Dukes, which make life a little bit easier.
Mascot and Iron Duke ? Sweet!
Add "Invincible" to Iron Duke and your gal can do 10,000 points damage with each "darkness"
using a white mage makes everything easy. using 2 makes it even easier. dark knights and mascots (and possibly BMs.) are the most destructive in damage so if you have one or two WMs and one or two powerful fighters anything in the game will be easy to defeat.
hmm.. I used a completely different strategy everyone here by the looks of things...
I quickly drained all of its MP with Soul Springs, while quickly using my own (I find Samauri is best for it has poor MP but MP hungry attacks). Once I had killed the arms, I just attacked. Angra kept using osmose on me, but I had so little MP that it couldn't get more than one, so it never had enough mp to do anything else, such as full life on the arms.
This battle will take ages though. It took me an hour or so to kill it using regular attacks since I too had insufficent MP for anything useful...
I just used two dark knights and a white mage, and used darkness.
I have defeated him. Its really hard it took me 3 hours just to beat him. What i did was use paine and yuna as dark nights and rikku as a alchlemist. Keep using darkness when its paine and yuna's turn and keep mixing potion with a high potion to make a mega-potion to heal the hole group. But before you go into that battle you should go to o'aka or barkeep and stock up to 99 potions, 99 antidotes, and 99 high potions (or as much as you could afford)
Ooh, alchemist, that makes more sense.
Which is probably why she did it.
EDIT: I always spend the first few chapters whittling it down to like 1000 some HP.
I tend to miss these things. Mine took 5+ hours and a lot of ethers.
If you haven't yet beaten Angra Mainyu, it probably means you will not have Invincible, Iron Duke, Cat-Nip, or any of the items that make the game too easy. Not that it wasn't too easy enough to begin with.
Generally you can follow this strategy:
2 DKs and Alchemist, have alchemist use Stash or Mix to make Mega-Potions (potion + hi-potion = mega-potion). At the beginning, have your DKs use a light curtain, a star curtain, and a lunar curtain. this will cut most of Mainyu's attacks by half or more. At this point, it is about keeping your allies alive, until Darkness does only 500 damage. Then let your DKs die, and use a Megapheonix, and recast your items. You will once again be doing 4k damage. If you must, use megalixirs if you are afraid of death.
You will not need any status repairing items here, so don;t bother with antidotes, or eye drops. The only statuses you will have to deal with are the ones best cured by death. (Character Stat damage, such as magic down and strength down).
Replacing the Alchemist with a White Mage will also be sufficent.
Or you can do what Auron's ghost said to do.
Either of these strategies will take 2+ hours at level 45, and 5 minutes off for every couple of levels, as your stats and experience in holding down the "X" button will have radically increased. Button mashing? Why use it when you can simply HOLD the "X".
But considering as you have not yet beaten Mr. Mainyu, level until you feel unstoppable, then save, and then let your characters die so you won't feel a sense of pain when you are crushed within fifteen seconds. Then you can follow any strategy as you wish, and if necessary, set the timer to "wait", so the ATB won't run while you are choosing an option. Or leave it, if that be the case...
Dark Mage's "Darkness" is a freebie, i.e., uses 0 MP. Add Iron Duke and Invincible as accessories and you can kick it's beehind very fast with 10- 15,000 damage points per darkness. :DQuote:
Originally Posted by Aurons Ghost
There's also catnip and gunner...