I was really trying my best to stay out of this thread after my initial comment but two post caught my interest...
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Originally Posted by
Mr Cactuar
How is it one of the deepest stories in any FF? Jeez, FF1 almost has a deeper story. Really, you're presented with a story about 2 major warring nations and the struggle for your small nation in between it all to gain control of its own state again. Thing is, is that its all pushed into about 1 month of a time span. You see the part at the beginning, you see Vayne taking over power of Dalmasca then you start off on the journey.
Most of the FFs are never presented in a practical timeline. The opening scenes are literally a mix mash of a two year period, its point is to make the player understand what going on. I don't think a typical narration would have worked as well as actually seeing what happened.
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There is no backstory for any of the nations, you have no real idea as to why the nations are warring, the reasons as to why the monsters are there are stupid, and there are massive plotholes. How the hell did Penelo and Vaan learn to fight? What does the senate Archadia of the do? Where did the Judges of Archadia come from? What sort of country is Rosaria, whose to say they aren't the 'bad' guys? Why isn't Dalmasca an actual ally of Rosaria? What are licenses, why exactly are they there? They tried to cram waaaay to much into this game, and attempting to deny this is useless.
Read the beastiary, it tells you most of this info. Why doesn't the story do it for you? Cause your whole party is intricately involved and aware of the political climate. To them its common knowledge, for them to have to explain everything would break the fourth wall and destroy the immersion of its tale. Rozarrio has a history as a very militaristic nation. The game states its an empire in name only but the military is in actual control. House Margrace (Al-Cid) is trying to limit their power but the military hardliners are taking Archades acquisition of Dalmasca as the first warnings of an impending invasion (which is wht Al-Cid is secretly helping Larsa and Lady Ashe).
Archades is a nation fromed from a city-state that was controlled by a Senate. Its military eventually gained control and overthrew the senate establishing the kingdom as an empire. Eventually House Solidar overthrew (the game hints to key assassinations) the military influence and created the Ministry of Law (The Judges) as a means of controlling the military. Consequently, House Solidor took control of the Imperial throne. Archades is not located in an area with resources or easy access to water. Thus they had to expand their empire through military might. Their only advantage is knowledge and technology. This is all explained in the beastiary and in-game citations of characters. The explanantion of Dalmasca's relationship was already explained by Heath.
There are no "good guys" or "bad guys" in this story. Like the real world, there is no clear cut answers. I feel this is the strongest quality of its story.
The game opens up Vaan training to fight in the sewers. He may not be a professional like Balthier or Basch but he does have some experience. Penelo may not have any in-game explanation but logic can give you a few answers.
The liscences are an extension of the control Archades has on people according to the design team. They are suppose to symbolize the oppression the Judges and Archades have over people.
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I'm not saying that everything in a game should be explained to you, but I just could not get into this game because I had no rational reason as to why everything was and why it was happening. Square should leave these sort of games to people who can make them, and make them well.
It sounds to me like you never bothered completeing the beastairy or read up on anything. The game actually gives you a wealth of back story into everything. XII's Ivalice is easily the most detailed world in the FF series.
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Originally Posted by
Cloudane
Normally I would hesitate to put this at number 1, but now that you mention it I don't know, maybe it does deserve top spot. I observed the lack of decent music myself. Music is a HUGE influence, especially in emotional scenes, which is a lack that we'll get to shortly.
I gave FFXII a mention for this exact reason on the Narutofan forums as a reason for Naruto Shippuuden not being as well received as Part 1. This won't make sense to most people I guess, but my point is the power of music applies everywhere not just FF, and is very well known for the effect it can have on a storyline as it unfolds.
Losing Uematsu was the stupidest thing they've ever done IMO. I got the impression he left out of poor treatment (or put it this way, if they really wanted to keep him they would have tried harder), and you just don't do that to someone who injects pure love into your game.
I agree with you that music is incredibly intrical to telling a story but I disagree on a few points. Uematsu is a wonderful composer but not all of his works are fantastic. In my own opinion, his last nearly perfect soundtrack was VII. The others that came after have good soundtracks but not really all that memorable outside of a few tracks. This is how I percieve the soundtrack of XII as well so musically it doesn't bother me. Besides, even if Uematsu did work at SE during the games production, he wouldn't have done the soundtrack. Sakimoto is the composer for Ivalice. He's been the composer for all of Matsuo's Ivalice projects, so to have someone else compose for it would seem awkward.
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Urgh, yes and no. Doing away with random battles doesn't have to be a bad thing - Chrono Trigger did it well. What made it annoying for me was that it reminded me of MMORPGs. I play single-player games like Final Fantasy to get away from World of Warcraft grinding, and this just reminded me of it and fed me with more. I've had enough of grinding dammit!
I kind of get your point here. FF is FF, people love it for what it is, or hate it for what it is. People hate Marmite, but do they turn it into chocolate? No, they continue making Marmite, as they should, because even though some people hate it, they have a very loyal fan base and will be in business forever. Same with FF. Once they turn it into Offline WoW, it just becomes another erm.... Solo MMORPG.
The only true defining feature of FF is that it tries to be revolutionary. For this reason I don't feel that XII is really any different from any previous FF before it cause the series has never had a defining formula like DQ and other RPG series. ADB is really no different than ATB, you just get to move around freely. Granted I agree we could have done without the grinding for the ultimate weapons (I need HOW many electrums?!) but for the most part, I feel many of the MMo elements work in its favor. It just needs balancing.
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Where is the character development come to that?! That was my biggest disappointment. I did not GIVE A TOSS about the characters at all.
I assume everyone has played FF7 by now but do edit my post if the lack of spoiler tags is inappropriate... anyway the death of Aeris hit me. Hard. How can a person feel so much impact over the death of a fictional character? Because you'd gotten to know her and care about her and "your" character had had fun with her.
In contrast, I kept thinking "you know, if any of this lot were to die I wouldn't bat an eyelid". I didn't know them, didn't care about them, and this continued for 99% of the game. They didn't even talk to each other most of the time! Sometimes they would have a little bit of dialog in a new area: Balthier would make the occasional cold, snide remark, Ashe would bark angrily about revenge like she had a very bad case of PMT, and the two pirate kids would giggle together which I already knew about from the existence of Revenant Wings. (And I can't think what the point of Vaan and Penelo's existence was, other than to introduce Revenant Wings, to be honest)
It did happen eventually. Towards the end of the game we found a little more about them, got a hint that they were actually friends (I wasn't really sure!) and that they cared about each other etc. Shame it was too little too late!
There was love - Balthier and Fran. I didn't even realise until the ending though (from the Bahamut scene onwards) - up until then I thought they were just buddies.
Character Development was #1 failure for me. I think on second playthrough I'll feel better about it, but the first time I just felt like a stranger amongst strangers.
http://forums.eyesonff.com/2110033-post64.html This should give you a better idea of the cast...
I feel there was quite a bit of growth but unlike previous games it was less talk and more about action. The cast had no reason to become buddy buddy with each other and actually there is quite a bit of dialogue between them (separated by long spans of dungeon crawling). I feel that unlike previous FFs, your cast actually has real motives, their stories are far more real, and personal. Lady Ashe's struggle to choose between saving her kingdom or getting revenge was beautifully told. Her personal growth is the heart of XII's story. Certainly she's unlikable but then is there a rule that says characters must be likable in a story. Its not like you and I like every person we meet, so there is a stronger sense of realism cause she is such a flawed character.