~The Man With The Machine Gun is in~
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I could have sworn I read somewhere that there was some connection between Square and fanfiction writers. Like, they were looking for fanfiction writers, or they were gathering ideas about what the fans wanted by reading fanfictions or something like that. That would really explain a few things about the FFVII compilation.
EDIT:
Laguna?! Yeeeesss.
I'm surprised that Seifer was once again overlooked in favor of Laguna but I'm not really complaining cause I love the man and it will be interesting to actually see Laguna and Squall interact cause they sadly don't have much of it in their own game.
I'm more impressed with the world map. I liked the chessboard aspect in the first game but this is also a welcome surprise. It's scary to think it will be released soon, in Japan. :plumcheer:
Can't complain about Laguna, although surprised it's not Rinoa or Seifer. I'm glad it wasn't Seifer, but Rinoa not being picked is a little shocking.
Seifer's character would have been a wonderful addition, but his moveset would be exactly like Squall's, which was why he wasn't included the first time around.
I don't think they'll completely ex-out Rinoa. Did they give Squall any of Seifer's moves. I can't remember.
Seifer's moves include No Mercy, Demon Spin, and Odin Killer and I don't remember if he had any more. For those who never found Odin, Odin Killer is a cutscene in which Odin comes to your rescue (assuming you've earned him through the Odin dungeon) and Seifer slices him in half. Yes, I said that correctly: SEIFER sliced ODIN in HALF.
I thought that was probably one of the lamest things in FF history. Dork boy Seifer kills Odin?? Come on?!?!? Odin's been through it all, but when he meet Seifer he's in over his head.
To clarify...
No Mercy, Demon Spin, Bloodfest, and Zansetsuken Reverse are Seifer's signature finisher moves. No Mercy can be seen when he's in your party and when you fight hm at the parade. Demon Spin can be seen when you battle him at Galbadia Garden in Disc 2. Bloodfest can be seen in the final battle against him but most people miss it cause they either destroy him with their overpowered party, or Gilgamesh shows up and defeats him while you're sucking him dry of Aura spells.
The last one (Zansetsuken Reverse) is the move he used to take down Odin, and this is the name I've heard it called by fans. It apparently has something to do with the kanji displayed when he executes the move. It's not an official Limit break of his but fans recognize it as such.
As for Squall getting Seifer's moves, it has to do with Squall's fighting style (specifically how he holds the gunblade when he fights) more than him acquiring any of his rivals signature moves. Squall holds his gunblade with two hands like a broadsword whereas Seifer and Laguna hold theirs like a Rapier with one hand. The creators said that making him fight sometimes one handed like that is suppose to be a reference to Seifer's fighting style. Cecil and Terra have similar shout outs. Cecil has several jumping/lunging attacks that are suppose to be a reference to Kain while Terra predominately uses Ice magic instead of her signature fire spells as a reference to Celes who uses Ice magic as her dominate element.
No Mercy can also be seen during Squall and Seifer's dual during the opening FMV.
Anyway, my point: If they're not including Seifer, then Squall needs to get some of his moves.
BTW, yeah, the only reason I mentioned the Odin Killer "Zantetsuken Reverse" whatever, is because it is something that he was able to do just like a certain youtube vid featured a makeshift LIMIT break for Cloud (Bahamut Slayer) modeled after his Advent Children Bahamut Sin takedown. The funny thing is that I never personally viewed the "Bahamut Slayer" as a separate attack and just figured it was a new take on the Clim Hazzard. Reconstituting it as a separate attack called the Bahamut Slayer just struck me as ridiculous. But the "Zatetsuken Reverse" is a move that is unique in Seifer's arsenal and was worth at least a mention. I know he just stands there pointing, but still...
Depending on how well Dissidia 2 goes, I'm pretty sure a Dissidia 3 is in the pipeline so I wouldn't be crossing moves over at this point. They only did it in the original cause I don't think SE believed it would be so successful.
I think Seifer still has a possible future in Dissidia.
Dissidia 3 would be the 14th cycle of battle, Wolf.
Knowing Squenix, it could be any cycle. They could easily start us back at cycle one if they wanted to. ;)
Yeah, that's true, too...
I'm excited about the new Dissidia game. The only characters I'm intrigued about so far, though, are Laguna, Vaan, and Kain. Can't wait to see who else is appearing. I also hope they surprise us with music. I hope they bring "The Landing" from FFVIII, "Hunter's Chance" from FFIX, the music that plays when Firion and co. fight the Lamia Queen from FFII, and some others.
I'm planning to get it, no matter who or what they put. Just as long as it's good, I'll be happy. :)