I'd love to know how you did that.Quote:
Originally Posted by mihalis
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I'd love to know how you did that.Quote:
Originally Posted by mihalis
Okay, it took me a while, but I finally figured out where my text was messed up. All you need to do is copy the contents of your RPGm2000/2003 "Fonts" directory to your Windows "Fonts" directory. Then restart the program. Everything should work just fine.Quote:
Originally Posted by Kawaii Ryűkishi
Uhm... My very first post answers your question.Quote:
Originally Posted by crash26821
Oh sorry... *Reads first post*
hope i'm still getting in the credits for the script i got you. :P
u can use Dragonfire or my real name, PM for that if you're gonna do credits that way
Isn't there some easy trick you're supposed to use to fix the text bug? There's like, an extra RPG_RT.exe.dat file in the fonts folder or something.
... I think. I dunno, just Google it. :-/
Yeah, I just copied all of the contents of that folder to my Windows Fonts directory (including the RPG_RT.exe.dat file), and it worked fine.Quote:
Originally Posted by omnitarian
It's something different than just putting the fonts into the directory. There's a file that RPG Maker references whenever it makes a new game. The default file will make the bugged out scrunchy text, but replacing it with the new one will make RPG Maker generate games with good text.
I think it's RPG_RT.exe.dat or somesuch. I'm not sure, I fixed the problem long ago.
Well whatever the issue is, the point is that the game's text is now good. So therefore we should quit pestering Mihalis and let him finish the game :)
And there shall be much rejoicing. (yea)
Well, I am happy to report that progress is rolling along nicely! I have now finished the maps for every town in the Bonus World (I just need to add sprites to several of the towns, and that won't take too long).
Here's what I have left to do:
*Pits of Malvicia (I don't know why I waited to do this one, I just did...)
*Undersea ruins of Balornia Castle (Home of a certain summon...)
*Sprites and dialogue for about 7 maps...
I think at this point, I can safely say that the game will be finished on schedule (by April 30)! I look forward to the testing phase, which should begin in no more than 10 days. If you have sent me an e-mail asking to test it, you will receive one of the first copies. As for the post-beta release (after any possible bugs have been fixed), I don't want to set a definite date yet. It all depends on how many bugs there are, and how much trouble they will be to fix. Thanks again for all the positive reinforcement and criticism. I appreciate your interest!
EDIT:
I am seeking advice on how to make the Summoners' quest. Here are the ideas of thought of so far--all of them involve travelling to the bottom of the Pits of Malvicia:
(1) Include a certain well-known summoner from another FF game, as a teacher of the ability.
(2) Battle Carbunkle (he will cast Reflect on himself, then bounce magic off himself to attack). Upon defeating him, you'll get the Summoner class as well as the "Carbunkle" summon.
(3) Include a "Master Summoner" who teaches the ability--not a well-known one from another game.
If you like one of these ideas, or if you have a better one, I'd appreciate your input!
I like the battling idea but considering this is designed with purists in mind, perhaps buying the spells would be the way to do it.
I always liked fighting for my summons but hey, this is your project.
Yes, I agree... buying the spells is the way to do it. However, summons weren't included in the original, either. I do want to make you fight for the summons (all except Ifrit, Shiva, and Ramuh will have to be earned rather than purchased).Quote:
Originally Posted by Bacon-bits
As for the question I asked earlier, it pertained more to how one actually receives the class of Summoner, not the summons themselves.
I still like the battling idea. Gotta have some challenge in getting new classes.
Do you have to have a really up to date computer?
If so, I cant play it.
I wouldn't worry about that too much. What kind of computer do you have? Is it at least a pentium? If so, you probably won't have too much trouble playing this. I'm actually going to test run it on my old 486 to make sure that it's playable. I expect this to run on most machines.Quote:
Originally Posted by JaytodaP
Heh, i have an old 386 as well as an old 286 here that would just need to be plugged in to get up and running. When I get one of those beta test copies I should be able to get some crude minimum requirement information assuming anyone will really care.